I always assumed that the Palemaster prestige class was modified in this manner so that you could rock faces and places as a fighter/bard/Palemaster. It was undeniably weak before, and it certainly isn't now-though I think Sir Bee Nice's comparison of this Prestige Class to the Red Dragon Disciple prestige class has a great deal of merit; I'll also recognize Sir Oroborous' comment that Pale master is a spell-casting prestige class, while Red Dragon Disciple is a combat-casting prestige class. The comments that necromancy is abhorrent and highly-punitive on EfU have no bearing on the class balance discussion; the server nature and difficulty itself may influence the alteration and modification of a class, but the actual state of Sanctuary's politics are an in-character mechanic, and should not influence an out-of-character mechanic like class balance. The fact that it's more "difficult" to play a certain concept in regards to other player-characters and non-player-characters doesn't entail that one receives a class upgrade; it may entail more loot or attention, but that's not a class balance point.
Drawing back to the original point, it's not that Palemaster is "overpowered" (although used properly, it probably is, but that's a discussion for another day and another thread, and it wouldn't be the only class with this problem)-it simply doesn't "fit" or "mesh" well with the current set of prestige classes. It's virtually identical in statistics as it currently stands with Red Dragon Disciple, except that wizards can take it rather than just sorcerers and bards. The deathless physical stats that a Palemaster accrues are certainly an integral part of the prestige class-a Palemaster is, after all, an individual who delves into the necromantic arts and grafts undead components to his/her body to increase his own power. A Palemaster is not solely concerned with increasing his/her own physical strength, however; arcane rituals into necromancy are just as important-or more so-than the physical transmutations he/she undergoes with the bone grafts.
With that stated, Bee Nice's examination of Palemasters ultimately supports the conclusion, I believe, that the prestige class would be more unique, functional, and accessible to the majority of our wizard Palemasters if the additional powers were focused in the magical vein, not in the physical realm. It's certainly more difficult to assign additional necromantic/magical spell powers than to simply boost physical stats, but I do believe it would ultimately suit the prestige class more, as well as make it useful to the common wizardly Palemaster, rather than simply boosting up a fighter/spellcaster to smash faces in with a melee weapon.
As it stands, the distinction between Palemaster and Red Dragon Disciple is very blurry, and the class builds that suit the statistic of each Prestige Class are essentially the same, but their roleplay purposes are entirely different-one develops the fell necromantic arts of undeath through magical and surgical means, while another focuses on manifesting latent draconic blood into a somatic form. Palemaster is certainly serviceable as it is, but the class-and the applicants for it-would likely benefit more from more arcane-focused modifications, rather than physical power modifications.
The goal of a prestige class should be to offer a unique experience to expand your character in a new, specialized direction; while the most important part of this is through the roleplay involved with acquiring the prestige class, the mechanical aspects of the prestige classes cannot be ignored. They were, after all, the reason for these prestige class modifications in the first place. No matter how awesome the concept of a prestige class is, if it "sucks," it's not going to be very popular. Likewise, if it fulfills virtually the same role as another prestige class, the class which is easier to obtain and is more powerful at EfU's levels is going to be more popular-and it will overshadow the other class. The classes have been modified before, and they may be again; Palemaster deserves a change to make it better-suited to the majority of characters who pursue it, and it also deserves a change to alter its current status as an easier-to-obtain and potentially more powerful (at EfU's levels) Red Dragon Disciple. It should be a unique spellcaster experience-not a melee bonecrusher, which is what it is now.
~Aquan Dreams~