OUTOUTOUTSEVENOUT
2008-02-26 16:30:30 UTC
#135029
i know there are a few grenade like items that do some ninja like things, but i was thinking it would be cool to make the following:
darkness grenade
stinking cloud grenade
grease grenade (non flammable)
gust of wind grenade
web genade
bane grenade
especially since some chars cant use wands but having these items available would make for some cool tactics.
just trying to think with portals, here.
Random_White_Guy
2008-02-26 16:34:24 UTC
#135032
I say, Crank up that Craft Trap skill, And make 'em IG!
OUTOUTOUTSEVENOUT
2008-02-26 16:53:42 UTC
#135037
are these things currently craftable?? i mean not like my current char could get the points to do it but if a pc can make these exact items right now man people should advertise that.
lovethesuit
2008-02-26 17:24:41 UTC
#135043
Well a couple of those already exist.
Professor Death
2008-02-26 18:29:40 UTC
#135063
I was under the impression that traps were not craftable in EFU and that Craft Trap was essentially replaced as "engineering" or something like that.????
you_dirty_beggar
2008-02-26 18:46:29 UTC
#135070
That doesn't stop you from making Sewer Grime grenades and covering your enemies in shit! UBEL!
Emryuk
2008-02-26 19:09:24 UTC
#135076
*sighs*
No end to the Ubel, is there...
AScottBay
2008-02-26 19:13:11 UTC
#135077
Darkness Powder and Laughing Gas exist IG. Web sounds kind of neat, but I don't see Gust of Wind making sense as a grenade, and Bane would only affect a single target.
Emryuk
2008-02-26 19:14:53 UTC
#135079
Hmm, it could be done, I suppose...
With arcane prowess one could contain the winds within an easily breakable container.
But then, I suppose you could say the same thing about any spell.
TurtlePod
2008-02-26 20:30:56 UTC
#135101
especially since some chars cant use wands but having these items available would make for some cool tactics
I would prefer to bring in a character that can use wands. And cast these spells. If any spell could be contained within an easily breakable container... hey, who needs a mage?
djspectre
2008-02-26 20:36:09 UTC
#135102
AScottBay
...Web sounds kind of neat....
I had an item from a spider or ettercap that did this. They exist. I think it's called like 'Slimy Spider Sack' or something along those lines.
Random_White_Guy
2008-02-26 20:40:11 UTC
#135103
Professor Death
I was under the impression that traps were not craftable in EFU and that Craft Trap was essentially replaced as "engineering" or something like that.????
Yes. I'd imagine the process of creating grenades would take a good deal of enginieering ability. Kinda like a bomb-maker, special components and skills are needed with technology to make grenades.
(Or so I always interpreted it)
Underbard
2008-02-27 00:21:53 UTC
#135146
"Emryuk"]Hmm, it could be done, I suppose...
With arcane prowess one could contain the winds within an easily breakable container.
This would be perfect for my character who frequently breaks wind.
Garem
2008-02-27 00:22:15 UTC
#135147
I very, very much support this idea. I would also like to concur with RwG's idea about having them made via Craft Trap, and would be very much against it this being part of the "Alchemy".
Oh, and if failed by more than X amount, the "bomb" should detonate.
Other ideas-
Electric Spring-Lash
Grenade-like attack: Gedlee's Electric Loop
Alchemist Fire Satchel/Bomb
Grenade-like attack: 3d6 Fire damage AoE, +2d6 Fire damage on range touch attack, fireball visual effect, Reflex save for 1/2
OUTOUTOUTSEVENOUT
2008-02-27 15:34:07 UTC
#135313
i dont know if id want to put fireball grenades into the hands of everyone. it would make mages less magey. status effect type stuff would be preferable. Oh and through a sleep grenade in the mix too.
MithrilDragon
2008-02-27 15:40:04 UTC
#135314
AScottBay
Darkness Powder and Laughing Gas exist IG. Web sounds kind of neat, but I don't see Gust of Wind making sense as a grenade, and Bane would only affect a single target.
I could definitely see Gust of Wind making sense. Something like "Bottle of Trapped Wind" that, when broken, totally spews it out.
Letsplayforfun
2008-02-27 15:48:53 UTC
#135318
I have to object to having all the cool spells avaiblable through items, especially through items anyone can use.
It makes the mage class useless. More so, as this is a low lvl server, and low lvl mages actually are... er, weaklings.
Garem
2008-02-27 22:15:12 UTC
#135461
Grease, laughing gas (Tasha's Hideous Laughter), even lesser dispel are all available as items already.
The Alchemist Fire Satchel isn't as strong as even a level 5 wizard's fireball, except to one target. Additionally, the Reflex Save for half damage would be pretty low, since there's not going to be any Spell Focus feats or intelligence ability bonus to boost it up. It's definately still good, but balancing it would be a thing for the DMs to decide by how costly they would be to make or rarity of the components. Effective-wise, it's not nearly as useful as a wizard.
Items are cool because they give the effects wizards give. The thing about wizards is that everything they do that is cool, they do better, and THEN they can use these awesome items too. I don't understand how items that are available to everyone makes wizards less effective! Really, with high intelligence scores, they're the ones who are more likely to be able to spare skill points for things like this, and they get better modifiers too!
So I strongly disagree that this makes wizards worse. It actually just gives them a better chance to have more "spells", via items, and easier access than most other characters, since they must take the mechanical "gimp" of having more intelligence to be as successful as wizards.
Letsplayforfun
2008-02-29 09:29:06 UTC
#135903
Garem
I don't understand how items that are available to everyone makes wizards less effective!
Making warriors able to use spell-items, as well as fighting, is unbalancing, as wizards will never be able to match even light fighting skills. (unless the summons last longer, perhaps).
Seems to me classes in ADD were "made" to enhance player cooperation. Tis different in other games such as Runequest, where anyone can develop any skills.
Cool spell-like items should really be saved for UMD use, IMO, but that's just me.
Garem
2008-02-29 18:39:07 UTC
#136025
But wizards can not only use them too, but they also notoriously have more money, higher intelligence scores, more free skills points, and other helpful factors that really makes a difference.
Also, theoretically ANY item with a magic effect is taking the place of a wizard in a small way. Weapon charms, alchemist's fire (temporary Darkfire), potions, wands-- all of them are substitutes for wizard abilities. These would be no different.
Snoteye
2008-02-29 18:48:22 UTC
#136028
Garem
... also notoriously have more money...
Lol, no. If they spam the wand crafting/potion brewing, sure, they can become rich, but there are relatively few that do this.
Garem
2008-02-29 20:08:06 UTC
#136040
Wizards don't typically have to buy armor (except some silly egomaniac Agents, Terry...) nor do they need to spend large sums of gold on consumables such as potions and other survival-necessary tools that frontliners and some rogues use. They have their spells to protect them, which are pretty much free.
There have been numerous discussions about this in the past, about how it is very courteous of arcanists and backliners to help financially support the frontliners!
dragonfire9000
2008-02-29 20:10:11 UTC
#136042
Aye, it's true what Garem says. I've actually had times where I had no idea what to spend money on with a wizard.
Letsplayforfun
2008-03-02 17:09:42 UTC
#136406
Garem
Also, theoretically ANY item with a magic effect is taking the place of a wizard in a small way. Weapon charms, alchemist's fire (temporary Darkfire), potions, wands-- all of them are substitutes for wizard abilities. These would be no different.
I agree with you, that's why i wouldn't want to see more.
MithrilDragon
2008-03-03 01:30:03 UTC
#136499
Hey, whatever happened to casting Invisibility and just standing around soaking up teh xp and gp? Wizards totally get higher level and richer.
MisterPAIN
2008-03-03 05:02:21 UTC
#136526
MithrilDragon
Hey, whatever happened to casting Invisibility and just standing around soaking up teh xp and gp? Wizards totally get higher level and richer.
This is usually the case for most wizards, however they do need scrolls/wands/potions to use outside of their daily castings to be effective. Heck, my sorcerer had 20 scrolls of magic missle, 4 casts of ghostly visage, 2-3 of mage armor, 4-6 shield scrolls and more before I decided to cut down on characters and perma him. Speaking of sorcerers why are we talking about giving wizards more crap when sorcerers are nearly phased out in EfU.