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Hoarans and Divine Champions

Okay, looking for information about the Hoaran faith. Yes, I do plan to read the deity description as soon as I get the time. I'm looking for more personal insights and so on. Also, is it possible to have a Hoaran Paladin? I find it unlikely, as Hoarans tend to be neutral, at least that I've seen.

Also, what is a Divine Champion, and how does one become one? Do they have special powers? Are they like paladins without the oath?

I eagerly await your insights.

Yes, you can have a Hoarran paladin.

Core played one for a while, ask him for tips.

The divine champion is kind of an uber paladin. Personally gifted by the god, and sharing a very strong bond with the god, they act as a gods personal millitia, essentially. They lack the dedication to good and law of the paladin, and can even be evil. To get one following your gods dogma to the word, fighting enemy's of the church, etc, would probably work.

So, Samson or David would have been God's Divine Champion? Or Mohammed Allah's? Interesting.

So, let's say I want to play a Hoaran Divine Champion. Could that feasibly be interpreted as the hand of godly vengeance? Because that would be unbelievably awesome. Also, is the Divine Champion an actual class that one can take, like a PrC? Or is it a subrace, like Drow? I seek more detail.

Divine Champion is a PRC.

using the "Champion of Torm" PRC as a ground base, but useable for any god.

Champ of Torm is divine champion, essentially. But note that to get Divine champion, you probably would have to do somethign very major for the curch and hoar. Like destroy transyr. Or, if your less ambitious, the spellguard?

IDK. But Hoar is one of those deity's who is hard on his followers, making harbinger champions rare. (As are all Champions)

Ah, I see, I see. So, start out as a cleric or paladin, and work your way up to Champ? Good, that's quite simple. Also, with the right cleric, you 'could' destroy Traensyr. They're that cool. So, according to the Deity page, Hoar's domains are Law and Travel. Is this current and up to date?

You dont need to destroy anything to become a divine champ, Nor do you need to have previous divine influence.

You have to be a character that meets the pre-reqs. And stands as a totem for his faith. His class is mostly irrelevant. You are a solider of a church, one is is bound to the dogma of that church, over the oaths of a paladin.

Its essentially a divine fighter. Templar. Harbinger. etc..

Hoars domains are up-to-date.

Mechanicly, Ebok is right. but looking over at the intro thread:

Champion of Torm -- You should be a proactive champion of a deity and have performed an act of exceptional heroism and bravery dedicated to the deity's cause. (NOTE: This class can represent being a divine champion of any deity, not just Torm.)

https://efupw.com/efu1-forum/topic/22/22158/application-process/index.html

Case and point: You don't have to destroy anything, or wipe cities off the map to qualify.

Was just an example of something that would make Hoar happy enough to start giving out power. Theres 100's of other things, I just was putting an idea out.

I don't think Hoar really cares about Traensyr, personally. Hoar would like his followers to bring fitting justice down upon criminals, preferably when the victim asks for it. This can range from scalding the hands of thieves to beating a bar-brawler with his own weapon, to operating much like an assassin. A Champion of Hoar would most likely be an expert at deciding and meting out punishment that satisfies victims.

Hoar definitely has my favorite dogma, and makes a lot of sense being worshipped in a city like Sanctuary. In fact. There are lots of people trying to get some Hoaran justice, and there seem to be few Hoaran PCs. :(

Username.Taken ..... and can even be evil...

Helm allows for LE followers because of (i believe) his destroying of Mystra during the Time of Troubles when she tried to reenter the heavens.

So yes, divine champions (or CoT's bent towards your particular gods wills), can severely shift the focus of your character, even if he is a paladin.

So, there is really no need to be a cleric or paladin to become a CoT? Of course, there are the mechanical prerequisites to meet, but beyond that. I am beginning to like the sound of a Hoaran Divine Champion. Perhaps a multiclasser, like a barb/sorceror or some such. That would allow a good deal of variety in punishments, and still be fairly strong buildwise. Any further tips?

Helm (and Hoar) are Lawful Neutral, and their dogma can be interpreted by both good and evil people. Since the deity is neutral, they really don't concern themselves too much with whether the cleric is good or evil as long as the dogma is upheld and not betrayed.

Barbarians cannot be lawful, and the actions necessary to become a Champion of Hoar would probably quickly make you an ex-barbarian, before you're eligible to take the class. Even though there aren't alignment requirements for Divine Champions, the expected behavior of a Divine Champion favors alignments compatible with your deity.

Username.Taken The divine champion is kind of an uber paladin.

Divine Champions and paladins are very different. They are both very different compared to clerics as well, but if one wanted to argue, a divine champion is more like a cleric than a divine champion is like a paladin. However, they are all clear, distinct classes and aren't really "upgrades" from one or the other.

Paladins are all about the paladin oath. The differences among the deities who have paladin orders make for slightly different flavors and interpretation of the paladin oath, which should be pretty clear (a paladin of Sune does not uphold good and law the exact same way as Helm, but they are both following the same paladin's oath).

Clerics exist to gain support and spread the believes/teachings/dogma of their chosen deity, and are also expected to a certain extent to not violate the believes/teachings/dogma of the chosen deity as well.

Divine Champions are like the embodiments of a particular deity, practically mimicking the deities themselves. One might do a double take in the presence of a Divine Champion and think, "did I just listen to Hoar speak?"

http://www.nj-pbem.com/data/Gods/humangods/Hoar.htm

All yuo need to know about hoar-

Nice read, Thomas!

I would also like to point out that NWN sort of screwed up the whole Divine Champion thing by making it specific to Torm (I know EfU treats it differently). Divine Champions, from what I've read and understand, were created as a class for deities that don't offer paladins, not to augment paladins that already exist. As has been said, Divine Champions can be any alignment, as long as the character acts as his/her patron deity would.

I also add a question: Since Divine Champions have no access to divine spells, could they use divine wands and such?

Nope.

Divine Champions are far more militant than Paladins.

SMITE INFIDEL!

And yet another offshoot of this particular topic. I have decided that I'm going to play a cleric, as I'm just not ready to follow the law every second of my character's life. So, how does one build a cleric? I've honestly never had one that lasted more than half a day. What are they built like? What are some important stats, apart from Wisdom? Is Charisma important, or is that only if I plan on preaching? General advice appreciated.

All Clerics should be preaching and spreading their deity's worship, or they won't be Clerics for very long. CHA is a great attribute for budding priests, regardless of if they're doing their proselytising in the open or behind closed doors, and it's always worthwhile to invest some skill points in Persuade.

Actually, I have a pair of very normal wands that can be used by divine classes as usual, as well as Divine Champion and Blackguard.

Maybe this is how they'll all be in the future.

your key stats are wisdom and Charisma-

Anything else is up to you.