Lansert
Ealier today when a player tried bluff check on me It came to my attention that . . . There is no sence motive check! This makes me ask, what instead can be used for sence motive? Some one told me Wisdom . . . that seems alittle unballanced in favour of the person pulling the bluff.Any one got an idea as to what could be use in this skill's place?
To make it short, players are free, in interactions with other players, to use whatever DC they see fit. Here's my Bluffing Scale-O-Matic, which should be used in terms of relative position, ie how close to these two extremes does your particular bluff fit:
Lover telling you that, no, those pants make your thighs look sexy: DC 0.
Mindflayer telling you that those pants would make you look even sexier down in the tunnels, where he will share a bubbly martini and dirty, flirtatious looks with you: DC 50.
Personally, I just feel it out as I go. If I'm undecided about which direction my character might sway, I might ask for a roll just to help me along. In fact, I find it somewhat courteous to take someone's "social stats" into consideration, if it's not forced upon you with rollplay - on the other hand, it's also annoying for someone to pull a Godfather intimidate on you when their character has -1 in the skill...
I do seem to remember looking at a chart for DMs somewhere that suggested DCs of 15, 20, 25, depending on wether a "generic" task was simple, average or difficult. I'd instead substitute "how sympathetic the liar is to your character - symapthetic, indifferent, whatajerk." Then, the chart for bluff states,
The target wants to believe you. -5
The bluff is believable and doesn’t affect the target much. +0
The bluff is a little hard to believe or puts the target at some risk. +5
The bluff is hard to believe or puts the target at significant risk. +10
The bluff is way out there, almost too incredible to consider. +20
So if you really wanted to patch together some guidelines, there you go.
Edit: But yeah, as has been stated numerable times above, you're in no way required to react to another player's roll, just play your character out as you think is most appropriate.