I started in RP games playing MUD, and the best system I see for factions DMs or PCs, is called a "spice" economy.
Each faction need a register and an owner, and get an account in a special bank, that convert coins to "spice", and the spice can be used to buy or create special stuff for members or faction HQ, like NPCs, controls and secrets.
As more spice a faction gets from donnations of members, more powerful can be. I think it can be a real improvement to balance the guilds in game.
Some rules between DMs can be deal to refine this system for use in EFU.
just a idea.
[]s tooh
pointing: where in the dark, the Watch and Spellguard get too many NPCs (watchmens and animatrons) to control the Cannal ? Have a Bag of Holding somewhere ?