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Turn Undead and Holy Symbols

https://efupw.com/efu1-forum/topic/33/33262/holy-symbols-and-turning-undead/index.html?amp;highlight=

This is a good idea. I like this.

However, perhaps, a cleric can use Pick Pocket to try to hide his symbol from view through a toggle or voice command setting? This is a sensible solution for those clerics who would want to hide things.

I am unsure how the lore check works. Everytime they present the symbol, won't there be an entirely new lore check rolled, currently?

Also, Greater powers (Not intermediate or lesser, though) can act through symbols they approve of, but do not dominate. And Cyric and his followers are known to employ this, I believe?

Oroborous https://efupw.com/efu1-forum/topic/33/33262/holy-symbols-and-turning-undead/index.html?amp;highlight=

This is a good idea. I like this.

However, perhaps, a cleric can use Pick Pocket to try to hide his symbol from view through a toggle or voice command setting? This is a sensible solution for those clerics who would want to hide things.

Already considered, but was decided that in order to turn undead, the symbol was to be displayed prominently, not hidden from view.

Nickless I am unsure how the lore check works. Everytime they present the symbol, won't there be an entirely new lore check rolled, currently?

Once you know, you know.

Hammerfist0 Also, Greater powers (Not intermediate or lesser, though) can act through symbols they approve of, but do not dominate. And Cyric and his followers are known to employ this, I believe?

This has already been implemented, but will not be a commonality. It will be a perk likely requiring an application, or at least a bare minimum, DM approval.

I have another question relating to this topic: What if you see the holy symbol and memorize what it looks like without having identified it with a lore check. You then proceed to ask some friend of yours with a high lore modifier which symbol it is. Will you need a DM to approve that your friend knows which god corresponds to the symbol?

I saw this in action, thought it was great. It'll generate some interesting RP situations especially for neutral clerics of popular gods that when they 'turn' undead, actually end up commanding them or stunning them.

Secutor I have another question relating to this topic: What if you see the holy symbol and memorize what it looks like without having identified it with a lore check. You then proceed to ask some friend of yours with a high lore modifier which symbol it is. Will you need a DM to approve that your friend knows which god corresponds to the symbol?
I'll encourage Johannes to change the script to not give away the description if you fail the Lore check in order to avoid this situation. Until then, I'll say common sense applies -- Ilmater's and Torm's symbols would likely not be too difficult for somebody to recognise from a description, whereas Cyric's or Anhur's would be a lot harder.

>_> It would be hawt if we could have the holy symbol as an item. <_< So someone searching you could find them- etc... Nameless, with just the description. Which would remind the player keep the IC information in mind, rather then abridging to the deity in question.

Snoteye
Secutor I have another question relating to this topic: What if you see the holy symbol and memorize what it looks like without having identified it with a lore check. You then proceed to ask some friend of yours with a high lore modifier which symbol it is. Will you need a DM to approve that your friend knows which god corresponds to the symbol?
I'll encourage Johannes to change the script to not give away the description if you fail the Lore check in order to avoid this situation. Until then, I'll say common sense applies -- Ilmater's and Torm's symbols would likely not be too difficult for somebody to recognise from a description, whereas Cyric's or Anhur's would be a lot harder.

I think that there should be two checks, a lore one to know right off the bat what god it represents, if you fail that you have to use a intelligence or concentration check (since likely you're in the middle of a fight and would likely only have a split second to glance over at it) to determine if you remember what it looked like.

if you fail both checks, you just see that he holds up some religious symbol, but have no clue as to what it is or who its for.

Snoteye
Secutor I have another question relating to this topic: What if you see the holy symbol and memorize what it looks like without having identified it with a lore check. You then proceed to ask some friend of yours with a high lore modifier which symbol it is. Will you need a DM to approve that your friend knows which god corresponds to the symbol?
I'll encourage Johannes to change the script to not give away the description if you fail the Lore check in order to avoid this situation. Until then, I'll say common sense applies -- Ilmater's and Torm's symbols would likely not be too difficult for somebody to recognise from a description, whereas Cyric's or Anhur's would be a lot harder.
If the Cleric himself tells you what god he follows, and you are shown the holy symbol, you should logically be able to recognize it again, even it you failed the initial lore check. So I'm not sure you should remove the description- and just ask people to reply with the above initial question like, "I'm not sure, I'd have to see it." IMO.

Or maybe a spot check, rather then the Concentration check posed above.

It's as much because I'm not sold on the

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aspect. With 1.69, if the collective DM team thinks it's worth it, we might be able to make a physical object players could use on other people so they would auto-recognise that symbol in the future. I'm not really sure I want that myself for a number of reasons, though, including that I've been working on something similar that does require a physical object, and I think this would just make it confusing.