For far too long there has not been an official adventuring alliance in this city. Some are asked to make hard choices, some people join the Watch, the Spellguard, or the Society, chasing after their callings. But there are more callings in this city, this darkness, than just those represented in their uniforms! What about the treasure hunter, the adventurer, the scout? Beginning today, the Premier Adventurers union is forming as a non-political adventure seeking group. Our goals are simple: to explore the Underdark, seeking adventure and treasure in every shadow and crevice, every hole and niche. We will not be bound by political organizations, and are not beholden to any group in the city.* Find Andrew Deepingdale to join, or leave a letter at The Grotto. By joining, adventurers can combine notes, hold classes, and organize ennobling adventures to rescue lost princesses and fight foul villains** that haunt this dark.
Secondly, the Premier Adventurers union is opining a merchant initiative. Gear will be bought and sold for low prices to new adventurers. Donate items today, and they will be given to the downtrodden adventurer, who had an ill turn of luck, or for the new adventurer who may one day stand by your side! Charles Bresley said "I will watch this night, who will watch with me?" Well, Premier Adventurers might if it is a clear evil villain, otherwise the Watch can handle it. Donate your useless gear today, to Premier Adventurers Merchant Initiative, to arm the adventurers of tomorrow.
Andrew Deepingdale Premier Adventurers
*Disclaimer: All Premier Adventurers must obey the laws of the area that they are in. **Villains is a term used non-politically to refer to clearly evil and monstrous creatures, not to segregate humans