I've been loathe to post this, and especially right after my own character was executed, but I will anyway, and hope that people understand I am not doing this out of malice or hatred for what happened. This post implicitely implies a double-standard, which is both subtle and glaringly obvious. The double standard, and flaw in reasoning, is "Team Law," or the law enforcers.
Indulge me, as I give an example. A group of people do something which gets Team Law's attention. It may be subduing people, and not even taking anything. This will earn the group to attempt to catch you, and bring you in for justice. If you resist, and beat them down, subduing them and either taking or not taking, that adds more to your crime list, even though you are doing exactly what this post is saying-- trying to make conflict without FD. The logical responce to this is for team law to continue to pursue you. This is not a problem, and I am not complaining about it. Eventually, the criminals are captured and arrested, and usually executed, the first time the Watch gets a criminal.
That's all fine. But when you look at it, the criminals tried to lengthen the conflict, and didn't kill the law enforcers when they could have. Yet the first time the law wins, the criminals are FDed. Multiple DMs have said that they do not like, and will not give rewards to people who do this. Yet, this only seems to happen if it is two independant parties attacking each other. There is also a double standad going in the strain of threads here-- some people say act your character, and the original post was about lengthening conflict. But they are not always compatable. If acting your character is killing all threats when you win, does that earn the ire (used loosely, of course) of the DMs?
When a "criminal" is wealthy and strong enough to consistantly fight off attacks, like Aleczumberzail, then I see how continuing the fighting is desireable. Yet for most, a single fight will use up all supplies, leaving the hunted helples unless they quest more to get money. Still, I am not complaining, or saying that this is bad. I am not being hostile. I am merely pointing out what I consider to be double standards. I know that dying will earn you brownie points with the DMs for future characters. But at the same time, the law enforcers get perks for FDing the first time they win.
What is my point with all of this? Not much, really. I would just like for this to be recognized. I do not want anything to be done about it, specifically. I only want, especially DMs, to recognize there is a double standard, and to understand that that is why most want to end conflict early. The server used to be low magic, with L8 being the highest. Everything has been accelerated recently. Recently, there have been two L11's gracing the server, which has never been seen before except by a character about to be ended. Loot is getting amazingly high, for everyone, not one party in particular. Do the people who have this not deserve it? I dunno. I am positive they are amazing characters, and from my interactions that has proven true. And so, interactions between characters has sped up. Conflicts start, and end, in different ways than they have before, and usually more quickly. All I want is for this to be recognized, and I would speak with anyone in IRC if they wish, and they can PM my account (TRB) instead of getting into a flame war over the forums about it.