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Balance wand crafting prices

In my opinion, what there is now, is bollocks.

A wand of cure moderate - Very very useful Spell, as it tends to stop you from dieing, Costs 306 gold to craft. A pittance. yet other spells, such as silence, while still admittedly very useful, (they're all spells, of course they are useful!) Costs around 1500.

And oh wait - Wands of cure serious wounds, a fourth circle spell, much more powerful than those of third circle, less than 600 gold. I mean come on. A spell circle higher and still less than half the price, almsot 3x less? This is majorly unbalanced.

I don't think a 5x price hike is justified for some spells. If anyone, heal should be -more- exspensive, as that is what everyone buys. it goes along In my view, with Kotenku's post about spells. It leaves almost no chance for branching out, since Healing wands are almost the only thing that is practical to make. Other spells are just so exspensive, why bother making them? I mean, the people that would, might have problems enough as it is making that kind of money just so they can make a wand for RP flavour, something that would suit their character more.

In my eyes this system is nothing but limiting, and the price differences are too unfair for those who are -not- making a healer. I think that a 5x more exspensive wand is not right. Instead of 1500, I think it would be reasonable at 700-1000, It's still more exspensive, but its not completely rediculous like it is now.

Please, make wands other than the standard buffs, less exspensive and therefore practical for us to make, since not every character wants to make wands of those spells. Please, Please remove this limiting factor.

I think that the system is well balanced as it is now.

Magical healing (i.e. from any casted spell, potion, wand or ambient item that casts the spell) is supposed to be used in emergency situations. If you need to be revived very often via a healing spell, you are doing something wrong. If you use wands or potions to heal up between combats, you are using wrong your resources.

About the cost of 1500 for a wand with 25 charges of Silcence, I think it's justified. I have seen small groups breeze through very difficult quests, casting Silence on the front liners, and thus disrupting enemy spellcasters in the melee.

The wands for these other spells are appropriate and balanced for EfU. There is little you could say to convince me otherwise, as I and the other DMs have spent an astonishing amount of time and energy in keeping this server balanced. The price difference is because we want healing to be cheap and plentiful.

A wand of silence will last a fairly long time -- say even an entire character's lifetime. A wand of healing will last a day or two of usage at most.

Howland I and the other DMs have spent an astonishing amount of time and energy in keeping this server balanced.

The price difference is because we want healing to be cheap and plentiful.

Yes. I can see how one set of spells being much much cheaper is balancing. Not to be rude, But I think it should be a packacge deal. Either all are cheap, or all are exspensive. That way nothing is limited more than others. That is balance, in my opinion

I like it how it is.

My only complaint is cure critical wands, but meh.

That way, everyone would stock up on all sorts of crazy wands and lame each other in PVP! It's fine how it is.

I agree. Break it down and look at the per charge cost compared to potions, and you are getting a bargain every time with wands.

If anything, the healing wands are TOO cheap, but Howland has explained the reason for that.

It's about the amount of use you get out of them, I think. EfU is a very dangerous place, and so on any given quest you would use Cure Serious Wounds about 5-10 times more than any other spell. If you consider that you have to buy multiple Cure Serious Wounds wands in the time it takes to use up a single Magic Weapon wand of the same price then it balances out in the end.

Dude-

Silence, darkness, find traps or all the other 2nd spells which arent buffs are a lot more case per case spells which are 10x less used than healing wands -- healing wands are used like -crazy- in anything that's remotely hard to survive. Silence wands will be used, once or twice, depending on what you are fighting and hence will last a lot longer.

You're SUPPOSED to have 3-4x the amount of wands of healing than the other 'special' wands. 25 charges of magic weapon is equal to 25 charges of serious cure wound, IMO, even though' one is level 1 and one is level 3.

Balancing is fine and dandy.

You would not believe how much time was put into EFU economics. These things are balanced just fine as they are.