C'mon guys. I know they aren't meant to be primary damage dealers or anything like that, but gimme a break.
It's like most of their coolest spells are completely crummy in comparison to the staples. Magic Weapon and PfE for example are obviously always going to get first pick of Scare and Grease. (Grease, of course, being completely and utterly broken - in EfU it doesn't knock down opponents... ever, because of what must be a Bioware bug involved in area of effect spells not firing their effects every round like they should). Sound Burst suffers from being lackluster where it could really shine. Like some sort of bastardized compromise between a fireball and colorspray - which actually sounds pretty bitchin' - it doesn't do anything half the time, and occupies a spell slot which is already in sore need for other things which will obviously be far better. (Invisibility, Ghostly Visage, and any of the stat-buffing spells, are a more popular choice, I'm sure. And for good reason.) I'm not proposing anything drastic, but some sort of improvement to it would be infinitely well-recieved, I'm sure. An extra +1 damage every one (or two) levels - or an extra round of stunning enemies who fail their will save (which is comparitively rare -it's level 2, and what self-respecting bard would reasonably ever take a Spell Focus in Evocation?
The other sorely upsetting spell of course has to be Wounding Whispers - which is an absolutely cool spell which suffers from some honestly terrible setbacks. It's an elemental shield spell. For bards. Very cool - until you take into account it's a third level spell - Bards can only get it at Level 7, and usually only have one spell per day at that level, short of having ridiculous Charisma scores or very hard to come by equipment. Not to mention that Bards tend to enjoy a decently high AC and absurdly low HP - the spell is deliciously flavorful but is - as a result of these issues, effectively useless to any type of bard character except the sort of build that puts itself in close-combat - and would instead favor other spells that are actually useful to them - Haste, Keen Edge, Greater Magic Weapon - far more useful. A length improvement - or the ability to target creatures other than the Caster with it, would make this spell an actually reasonable one to take, rather than something to just be scoffed at, or sulked over, for what "could have been".
Yeah, I'm only suggesting this because I happen to be silly enough to have a bard character with both Sound Burst and Wounding Whispers (and also some other uselessly dumb crap, too) but it's something I've seen for a good long while and always made me sad.
It'd just be nice for bards to be able to branch out and fit more than the two archetypes that the vanilla NWN spell limitations impose on them. Sure they're meant to be support characters, but as it is, they're poorly suited for any other type of support than what's expected of the typical "here, have bard song, magic weapon, protection from evil, mage armor, possibly some stat buffs, keen edge, and haste" bards that are practically required. Anything else is extremely less effective (which is almost intolerable on this server -- and I think I can find a post where Howland freely admits that -- and therefore impractical for use!)
Naturally I expect this to be shot down utterly, by everybody who feels like touting the fact that Bards are pretty okay, already. I'm not saying they aren't. I am saying however that what should be one of the coolest classes in the D&D game system is not living up to its full potential because a skewed balance in spell power, usefulness, and variety makes the cool choices less useful.
Cheers.