Home > Suggestions

Fugue too big?

I love the Fugue plane, it looks superb. But I think maybe it's a little too large?

I didn't know which way to head when looking for the respawn bit! So maybe move it so it's a little easier to bump in to? That's my silly suggestion for the day, apologies if it's been suggested or talked about elsewhere but this post was made in a rush at work!

Thanks!

Add some red arrows....with blood around them :evil: :twisted: :twisted:

*yells from corner office*heay no more posting ! your working! rember....shesh*shakes head returns to fourm.

The Iconaclast *yells from corner office*heay no more posting ! your working! rember....shesh*shakes head returns to fourm.

:lol: Same here! :lol:

I think it's fine i have been on servers where the Fugue is massive and you can wander around in it for hours it has multiple points allowing you to return to life at different villages or locations in one of them it took you ten minutes from choosing where to respawn for you to run through a white plane until you came to the portal to take you back to the respawn point so i think personally it's fine.

I don't mind the size; it's fine for me. Now, only if we could make some houses explorable and add some quests to it...

Steal from the Dead, give to the Living!

I like it the way it is, although maybe the dude should be more obvious. Still, once you know once, you know forever.

I'd personally like more of a hangout feel to the fugue, and would prefer to see it a little more open. Of course, this would probably involve removing some of the houses to make a clearing, effectively making the explorable area of the fugue larger in terms of space a player can utilize rather than the actual area size.

But yeah, as it has been said, locating the Kelemvor (or whatever) cleric is only difficult the first time a player ever dies.

Yep, good point.

I remember the first time I died I got lost in the fugue and just logged off.

A fair point, and one I'll look into fixing in some way or another.

I added some lights, but I can't see how tough it is given there's a map note and it's right by the entrance to the City of Judgement.