erglion
2007-12-10 16:10:59 UTC
#120719
My understanding of this might be incorrect, but I'll put it here anyway.
I have a weapon which slows opponents on hit. Although I rarely (5-10% of the time at best) see enemies even making a saving throw, much less getting slowed.
It seemed to work well the first few battles I fought last night, but then became very sporadic. I have tested all sorts of monsters, and also some PvP sparring and I don't see a pattern except that it didn't work in the limited PvP trial.
Is this bugged?
Snoteye
2007-12-10 17:29:42 UTC
#120736
It is probably an OnHit: percentage Slow (save to negate) rather than OnHit: Slow (save to negate). However, you could easily be experiencing a lag issue -- this seems like one of the places it would occur.
AScottBay
2007-12-10 17:34:55 UTC
#120737
OnHit:Slow only applies with a % chance per hit specified, I think?
OnHitCastSpell:Slow would always be applied.
That's not count saves. This is also just a wild guess based on what Snoteye said.
erglion
2007-12-10 18:39:23 UTC
#120749
Okay, based on your comments I exported and took a closer look at things in another module. You are correct, there is a % chance that the effect is applied, actually this is the percentage stated when the item is examined. In my case its something like:
On Hit: Slow DC=14 25%/ 3 rounds
I think the % chance and duration are coupled, but that is irrelevant here.
I guess its hard to say if I'm really getting about 25% or the lower numbers I originally suggested. And sometimes the effect applies on the killing blow. Unless lag is a factor, I guess this isn't something that really has to do specifically with efu.
Jayde Moon
2007-12-10 21:23:59 UTC
#120791
The duration is tied to the percentage. The lower the percentage, the higher the duration.
My understanding of it:
Everytime you make a successful strike with the weapon, there is a 25% chance that the weapon attempts to slow your opponent.
THEN your opponent makes a saving throw DC 14.
Example 1:
You hit you opponent. You throw D100. You get 54. No slow effect.
Example 2:
You hit you opponent. You throw D100. You get 21. Opponent throws a save. They get a 15. No slow effect.
Example 3:
You hit you opponent. You throw D100. You get 7. Opponent throws a save. They get a 6. They are slowed for 3 rounds.
Vlaid
2007-12-11 01:13:04 UTC
#120843
Generally with the fact that you have to hit, to get an onhit, and then for them to fail a DC as well....you're lucky if onhit goes off 1-5% of your attacks.