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Advice on making a full filling character

Just be you

Create the mindset for you character ((If you've received debilitating tells from me while I was playing Rich, or dry comments while I was playing Allivarn, you'd know what I mean)) (homicidal maniac to cold and devout Jergallite)

Make friends.

Have your own goals.

Steal other people goals.

Make friends.

Get a dm sponsor who is interested in your guys goals via application.

Make Friends.

Don't go on Every dm quest

Go on most DM quests.

Pick a faction and stick with it

Make friends.

Advice for yours psychotically, Thomas_not_very_wise.

No offense, but this sounds rather silly coming from the guy who owns 80% of the characters on EfU.

Did Thomas Just get served?

I think Thomas just got Served.

EDIT: Ok I guess I had best make this post relevant.

* Sure, your character has goals. This is a good thing, it gives your character purpose. But don't follow these goals to the detriment of everyone else. In that if the chance arises to get in on an awesome little caper that could earn you some serious connections and character development get the hell in there. I've seen so many people who just keep a narrow view in their world which is their own agenda and nothing else and they end up getting bored quickly because they don't intergrate with the world properly.

*Don't look at getting screwed over as a bad thing. Now ok losing your XPs is nothing but bad. But I'm talking more character based. What if your chosen God turns his back on your paladain. OMGz this is not a fuck up, this is a slight detour on the journey on your character but also an amazing opportunity to develop your character and have some fantastic adventures. You get pwnt by a Necromancer but get raised as a partially sentient thrall (I'm just hypothesising here) Ok your end goals may now have to change drasticly, but the door remains open for some pretty exceptional RP experiences. The only person that can make that happen though is you.

*Final thing. The one thing that makes your character interesting isn't his physical apperance, his accent (as so many people tend to distinguish their character) and it most certainly not your "leet" armour.

It's their flaws.

Roleplayed properly, giving a character various flaws can make him 1000 times more interesting and henceforth much more likely to get into plots and relationships/Rivalries. Be selfish, have an irrational fear of rats or spiders, be clumsy, be a vicious womaniser. You get the idea. What is more memorable. Think about it. What're more interesting. The knight in shining armour who hacks through everything with a bold face and a pearly white smile. Or the dirty armoured guy who has a serious problem with washing and shat himself and screamed like a girl when that chosen attacked your group.

Ok, I declare this post now relevant. No bant plz.

- Make a character that is not just single thing (EVIL Half-orc). Instead, almost everything, with possible exceptions of some infernal creatures, should have both good and bad sides to them. Weaknesses and strengths if you will.

- Give reason for other people to have plots around you. No one is interested in having plots around generic fighter who goes to kill clowns 10 times a day. No one will know of your rich history, if you do not present it to others in some interesting way. You have to "sell" your character, but you also have to show interest towards others characters.

This coming from someone who's characters have such short lifespans that if you sneeze, you might miss a few of them.

Thomas, you're characters remind me of the scene Favre has in Swingers with the answering machine.........

I think that making fun of someone who's trying to give advice isn't really productive!

I will just say this and chime in on this topic.

Stay with it.

You will die, you will lose things, but no matter how bad it seems things will turn up. My current char i've had for almost half a year now, and he has certainly lost everything several times. Still if you stick with your char you are developing a history with in the context of the server and that always makes for interesting and enjoyable rp.

So often I see people die and say, that's it, I'm done. Sometimes for valid reasons sometimes just do to frustration of exp or item loss. Personal character history on the server can make for very deep characters.

As old saying goes this is just my two cents.

djspectre This coming from someone who's characters have such short lifespans that if you sneeze, you might miss a few of them.

Thomas, you're characters remind me of the scene Favre has in Swingers with the answering machine.........

I think you should'nt be insulting other players regarding the lifespans of thier characters or the quality of thier roleplay.

From what I've seen of Thomas in his time he has improved alot and does actively try to do interesting things despite them being zany and crazy sometimes. Not saying I support his crazyness. But I do think its nice to see characters who actually do things rather than live forever and barely even make a dent in the module.

In anyways:

If I had one peice of advice to give anyone it would be simple. One character at a time. You can never truely dedicate yourself nor achieve much if you strech yourself over several characters.

Djspectre, you are a fascist.

djspectre This coming from someone who's characters have such short lifespans that if you sneeze, you might miss a few of them.

Thomas, you're characters remind me of the scene Favre has in Swingers with the answering machine.........

*sigh* DJ... Over and over I tried to prove my love to you. Over and over, what more can I do? Over and over; my friends say I'm a fool, but over and over I'll be a fool for you.

'Cause you got personality Walk, personality Talk personality Smile, personality Charm, personality Love, personality

'cause you've got a great big heart. So over and over, oh, I'll be a fool to you. Now over and over, what more can I do?

I never said he had bad concepts or that his role playing was bad. I've had many fine times with him!

He does have high turnover.

LTS, there was love between us? *glances around*

Right- That Said, the main advice I can give is, Never surrender.

Never surrender being what the others said- You will die, you will get lninja-looted, you will become the target of a DM hate crime conspiracy(Or so you think.) When you stop having fun, take a small personal vacation, and come back when the time is ready. I think we all forget, how to have fun on games sometimes. *Shrug*

May the EFU-Force be with you.

DFTPeeper

TWINKEY HAUS

Hello,

I take about two years to understand, Efu is not about Win is about Fun, so some remarks:

Make friends - The most valuable item on Efu is a bag full of friends;

Die if need - The most valuable skill on Efu is a bag full of experiences, both personal and in game.

Play for fun - The most valuable feat in Efu is the concept of who your char isn't: You.

Items drop - The best powerful, amazing, useful spell in Efu is that you will find what you need.

The Gods of DooMs - They change the fate, They change the tale, but only what changes stay the same and flow.

[]s tooh ------------------------------------- Arvee Yon Essel Agnes Ur Mort Keep Yon Mel

Cluckyx
DFTPeeper

TWINKEY HAUS

HABEEB IT

TNVW, I found your suggestions very insightful. Thank you for posting them.

For others who wish to debase a player rather than comment on his valid suggestions, please keep on topic. This is not a flame war or cause to start one.

Marfdasko No offense, but this sounds rather silly coming from the guy who owns 80% of the characters on EfU.

You get so much love from me, for saying that.

True, I am not consistent, but usually those characters are ones that I really didn't want to play and didn't really have any relationships.

Disregard everything everyone said here and play what makes you happy(within the limitations of the server rules).

It's a game, not a second job.

Enjoy your game time, make it your own, and you will go far.

Peace, love, and hippy drugs.

In Thomas_not_very_wise's defence, I find it's extremely easy to be consistant with a single character when I find something that I truly enjoy playing. As of such, I tend to abandon characters that bore me and move on to something else. In other words; if you don't enjoy playing something, don't bother playing it, move on to something you do enjoy. I'm not saying to leave your characters to the cobwebs in the middle of a plot, mind you, as that just frustrates everyone.

As for making a mass amount of friends; some of the characters I've enjoyed most have had low charisma. Meaning, they had practically no friends at all. There's a difference between having friends and being known. You can be known well by countless people, yet they might either consider you far from a friend, or too embarrasing to be seen with in public, etc. Regardless, friends aren't everything. Whilst the goal of the server is to roleplay with others, allowing your character to have a mass amount of friends can often serve as a hinderance. Example; Jerik the bard, a very, very well known man in both Upper and Lower Sanctuary, is being forced to recieve bodies to be animated for Cartlige the Blackguard. Jerik's reputation was attained by feigning a polite and kind attitude. However, everyone knows him; he has people who follow him about relentlessly. It isn't going to be easy for Mister Bardliness to aquire and deliver corpses, because of his fame. And through the fame, the 'fangirls' that follow him about.

Also- A well thought-out background tends to help. Try not creating a character that is a cleric "because she is," or a wizard "because he's smart". What prompted them to become what they are? A mentor? An obligation to the family tradition? So on, so forth.

This would have to be the most powerful motivator for me when I play my character on the server. Secutor hit the concept of character development eloquently on the head.

LTS's post is great also, because, although incredibly funny, there is pathos at the end of pursuing the given path. I am tempted by the thoughts that LTS outlined in the link , as an honest response to Secutor, but I feel that continually letting frustration and anger about events in-game that might not have turned out how you planned, can lead to RP gamer burnout. EfU is great chill-pill therapy for me :) As well as providing an ongoing mystery and puzzle for me to strive to work out.

"Life is what happens to you while you're busy making other plans" - John Lennon. This also applies to plots and events in-game.

There is something so very calming and.. Zen,, about the spectrum of experience outlined by Secutor and LTS. Both essays make me feel like I'm doing ok in-game.

Stick with one character- no matter what happens. The rewards beyond spice, loot, and xp are immeasureable. (Exploring friendship, great dialogue, watching other players' character development, plotting,.. often gives me great pleasure..) But it has taken me a long time to realise these gradually developing qualities in-game. I'm learning all the time. And gee I've made some big mistakes in-game too. Roll with it. Don't take it to heart. Walk away - come back refreshed. Chill. Explore.

Ahead of televison, DVDs, and movies.. I prefer EfU.

Sometimes I think Thomas really likes someone "disrespect" him, and DJ got it =).

Anyway it's a great post, I agree with it and with what tooh said.

It is about th FUN.

Two of my favorites chars are dead and they didn't last long, Olavo and Bifur that was killed in a trap for guess who !??? Thomas =)

Dude like I always tell you enjoy the life out there, but congrats for you "concept" chars.