Just a couple things I'd like to say to our active playerbase.
One, I thought I'd alert you to an adjustment of DM policy regarding the spicing of scripted quests. I understand some players have had problems with this in the past, interpreting extra monsters/challenge as punishment. It never has been, but for something that is actually an extremely minor part of the server it has caused issues. So henceforth, we as a DM team have agreed to do the following two things: we will avoid spicing a quest when there is a character/player we dislike on it, and we will try to preface difficult spice with some kind of IC signal that indicates that extra challenge awaits. Players/characters will have the option and choice of continuing, and if they do - whatever happens is fair game. If they do not want extra challenge, they should retreat IC'ly. These IC signals might be a possessed NPC warning of the might of Warchief Thubhub, or the ghost of the dead adventurers coming before you, or a quick emote about how the chosen are massed in a terrifying horde before you, or an emote about huge warm-drums being pounded, and so on. Either way, be assured there is adventure ahead, but if that is not your cup of tea then go ahead and return to town.
Two, I'd just like to politely remind people that my strongest impulse as a DM is to reward awesome characters played by mature, relaxed, chill players. Not everyone can play an awesome character, but everyone can try. Really try to come up with an interesting character that does interesting things. And more important than that, be relaxed about things. This is just a game, and although you should feel free to bring up issues if you have them there just seems to be a lot of players these days who get way too uptight about things, and it doesn't really make me enthusiastic about DM'ing in general. I will be making a special effort in the coming days to keep an eye out for characters that are really interesting and that deserve some special Howland-brand love.
Three, I think we are having an issue with too much character-turn-over. I think EfU is more fun if you find a character you will enjoy, and try to stick with it for a while. I know this is difficult, just throwing it out there!
Four, since I have some time over the coming days I'd like to invite people to disregard point three (the one about trying to stay relaxed about things) and send me private forum PMs about anything they'd like to get off their chest about this server. It could be requests for things (not something for your specific character, just things you'd like to see the server do), complaints about things, or any other comment about the server that you think I should read.
Rock on.