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Greater/spell focus Divinition

I'm not sure if Spell Focus: Divinition might constitute for things like these, but it seems plausible enough to work:

Upon choosing the feat (Greater) Spell Focus: Divinition, allow the player to /c detect evil and /c detect good .

Detect evil is an ability granted by the gods, I fail to see how arcane magic can achieve this.

Clerical magic might though.

Thomas_Not_very_wise Detect evil is an ability granted by the gods, I fail to see how arcane magic can achieve this.

Clerical magic might though.

... Yeah, only that isn't the case exactly, except for Paladins. And Spell Focus isn't a feat just Arcanists can pick.

Well, I did mean that. Spell focus divination for clerics would do that, I think.

Actually Thomas, in PnP D&D, the Detect Good/Evil/Chaos/Law spells are all level 1 spell choices for Wizards and Sorcerers. So, while I can understand why one would think that such characters would be removed from alignment detection spells, this is far from the case if we consider the original game design.

Personally, I do not like Detect Evil/Good in NWN mainly because it contrasts MMO 101, which is to do everything within reason to get players in game and interacting with one another. The current Detect Evil system and all it entails for paladins discourages this rather basic MMO principle. You can see a big throwback against this feature of the shard amongst the playerbase, as most paladins are verbally attacked when they only seek to perserve their mediocre powers and realistically roleplay a character with such an ability. While this probably isn't really the place to voice an opinion that will be fiercely disagreed with by the bulk of the community, the only reason I would vote against these feats granting this ability is due to the fact I believe it would only serve to fracture the playerbase even more. Yes, I see the interest in pursuing conflict, but "omfg ur evil banite u die" is not interesting conflict. If I know who my enemies are without even exchanging a word, I might as well be playing Halo.

Otherwise, yes, I think it is a very interesting feature to grant to people who pursue what are arguably two dead feats in EfU.

I would -much- rather see people actually RP with others and decide their alignments for themselves, rather than just casting a spell. If GSF: Diviners could /c detect, they could just wander about telling people who is Good and who is Evil, rather than seeing it when they ... rescue a child in danger/incinerate someone for laughs.

I wouldn't mind adding this, but it won't likely happen. We've discussed changes to the GSF: Divination tree a while back, and it was decided the current perks it gives in addition to the regular perks are enough.

What does GSF divination even do, Normally? And changed for here?

Increases scrying duration, which is something that maybe one or two PCs on EfU have ever done since it requires special equipment that is difficult to come by. Correct me if I'm wrong, by all means.

If it does something besides increasing scrying duration, that information has been very badly documented.

No, you're correct Anthee. I happen to think scrying can be incredibly powerful when applied correctly though, much more so than say, actually ever having to spy on anyone.

Okay. I'd ask what scrying was, but I'd get FOIGed, wouldn't I?

Nah, scrying is like spying but with no risk and magic. Like crystal ball stuff?

Those kinds of things.

Yeah, it's not FOIG stuff to know what scrying actually is. A wizard that is intensely focused on scrying and has the proper spell foci may just be rewarded with enough hard work.

scry (skrī) Pronunciation Key intr.v. scried (skrīd), scry·ing, scries (skrīz) To see or predict the future by means of a crystal ball.

<3, though for EFU it is just to see the present, and spy on specific locations.