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Assistance Needed. Gambling Games.

Greetings folks.

As some of you may or may not know, I'm doing a little IC project to attempt to revamp Fort Mur.

That said however, I noticed that all the important places in the city had one key thing:

Gambling.

Sewertown? Rat races. Gambling hall? Yeah. Crone? You know it.

After a chat with Oro in IRC Yesterday about his zombie mini-game, I came I've been compiling a few games of my own, and I would like some player feedback on what you think would be "The Best". I plan to run all of them, but to choose which one, I thought I'd poll the player base.

(Suggestions also welcomed!)

Game 1: THE CHAMBER.

A Goblin is placed inside a cage, "Chamber", and forced to drink various vials of poison.

The strength of the poison will alter the prices, and basically it is a game of odds.

Betting on A) How long it takes to die, or B) The Odds that it -will- die. (still haven't chosen which yet). As mur is a duergar fort, and duergar are immune to poison, I figured that they would find the notion of watching another creature struggle and die where they succeeded, would tickle their fancy. I also figure that a good deal of PC's also hate goblins, so they may make the trek out there if the chances of making a good bit of money on gambling, would be there.

GAME 2: THAYVIAN DEATH MARCH.

Two rows of poison-tipped-spears will be laid at angles (In which falling on would kill), and each individual is allowed to place bets on an individual spear. Closer spears will be cheaper, where as the further ones would be more long shots. A goblin will be spun around in circles, then in weighted shackles, be forced to walk dizzily through the collum poison-tipped spears. Through a series of reflex checks, each getting increasingly harder, the first check he fails by a roll of 5, he will fall onto the spear, be poisoned/killed, and the winner will get his bet and whatever odds were taken.

GAME 3: Pit-O-Acid

More of a game then gambling, Similar to a dunk-tank, a Goblin will be placed on a ledge, above a collection of acid flaskes emptied into a stone pit. Each contestant will be given 3 chances, and should he strike a target (based on a dex roll), the goblin will fall into the vat. After that, various underdark-themed prizes will be offered to the victor.

Game 4: Chug, Chug, Dead.

Similar to the "Shell game" for those of you familiar with it, a simple street game, where an item is placed under a plastic cup, and then the cups are shuffled regularly. Instead however, The cups will be filled with ale, and instead of covering something in it, the cups will be poisoned.

Using a randomly chosen number with a DM present (To avoid accusations of me chosing a different number), [poisons two of the ales], and then the emote of [shuffles the cups relentlessly and swiftly], the character will chose 1, 2, or 3, and then chug the vial of his choice. One will be free of toxins, where as the other two will be heavily poisoned.

Should he get the vial without the poison he wins his coin and then some, but the loser gets to enjoy an evening of painful vomiting, or perhaps even death. (Depending on the amount of coin they are willing to risk.

Game 5: Goblin Candles

Using the spell combust, a pair or trio of rather stocky warrior goblins are lit aflame, and bets are taken on which will survive, and which will be burned alive.

[/end games]

Just the four I've thought of, any thoughts or favorites is welcomed, or suggestions of your own ideas that I can shamelessly rip off to use IG, would be welcomed.

I plan to run all four eventually, but I'd just like some PC feedback about which one you folks think would "Gather the most folks" if I were to run it first.

Thanks,

RwG

Game 5 added, courtesy of TRB

Open up a bookie, lay odds on specific things happening in Sanctuary. (During elections, etc etc.) Hire brutal collecting thugs for people that won't pay up! I imagine you'd purposely rig things in your favor if truly corrupt, but not all the time to avoid anything being too obvious.

#5 is superb.

If you want to run a gambling event I can help you with that. Not sure if I'm good enough at scripting to actually implement it permanently.

Also I don't want to add gambling games to Fort Mur. We like our players to be centralized in Sanctuary since it encourages more roleplay.

A good ol' Goblin Gladiator Ring. Or something like Mad Max's Thunderdome. Two goblins walk in, only one leaves...

Weeee doooon't neeed another heeerrooooh! da THUNDERDOAM1

Based on everything that's been said thus far...

RwG, I think it's a neat idea to make Mur more lively. How about doing ALL of these in a big event! Or two events, really! That way the DMs get their centralization and you get your Fort Mur spark! Everyone wins! Well, except the goblin victims I guess.

All these sound like alot of fun! Does it need to be in Mur? Can't you just build your own Casino/Hotel in the desert inbetween the two?

Winston Martin All these sound like alot of fun! Does it need to be in Mur? Can't you just build your own Casino/Hotel in the desert inbetween the two?

That's the ah- "Long term" plan, but money's tight and holding events just in the middle of underdark is asking for trouble.Its not ideal, but Mur is where things are going on right now until an alternative is available. Due to IC reasons, Sanctuary and Vrask aren't getting along very well.

Sherry: Awesome ideas! After the next elections, taking bets to see which councilor dies first (Seeing as we had some-odd 4 dead councilors so far?) would be hilarious.

Grot: Arena fighting is done often in upper/lower, between the massive tempuran arena and the fight night. I was trying to come up with a few alternatives, however Goblin vs. Goblin Death Fights are always fun, I'll try to work it in!

Sternhund: I wasn't planning on making these scripted, so much as just running them regularly myself. Granted, all the help I can get is welcomed, I was trying to make it more likely Goblin PC's I'd try to use (In #5 specifically could be done with all-PC's, #1 would be possible, but a bit more difficult, and #3 would be quite). As for the "Centralization" Issue, while I agree its important and all well and good to keep a good deal of PC's in one place, The distance between Mur and Sanctuary is akin to going to "Run the Trogs Quest", from a rough guess, and gathering up a guide or group to go to mur to see what all the hubbub's about, would add some emphasis to the world. Also, another big thing I'm trying to do, is expand. Mur is a place I've found in the past were so long as you don't cause trouble or disrupt their business, Evil can be evil. With the ever-constant presence in upper, as well as other anti-evil-groups, Crime and Evil alike are forced to hide in lower, and given the lack of PC's in general in lower, and everyone hiding from upper, leads to hiding from each other, and a hindrance all together to the evil community. Running trolls gets you almost over half way to Mur. As I said previously, its the same distance to run Trogs in a rough estimate. I personally don't think its "Decentralizing", but if that's the general DM consensus I'll try to find a place closer to sanctuary to do business.

Thanks for the feedback guys! Really appreciated.

May I play one of the goblins?

It's cool RwG, I thought you were asking for these awesome gambling games to be scripted in at Mur. Running your own events at Mur is perfectly fine with me. :)

Oh! :D

Oskar: If you want, sure.

I plan to put a bounty on live goblins soon, should certain things pass IG.

I can't help but think some goblin molested RWG when he was young.

On a more serious sidenote, I don't like any of those. They mostly seem to require DM help. Except maybe the combust thing.

Game 5: Goblin Candles

Using the spell combust, a pair or trio of rather stocky warrior goblins are lit aflame, and bets are taken on which will survive, and which will be burned alive.

Those poor, poor Goblins.. They never hurt anyone they never had the chance :P Why stop at Goblins though how about using Kobolds and Hins and Gnomes and just about any of the small creatures could make things much more interesting.

Target practice on blind, glowing, half-ling paladins! Let them run around and shoot at them. Score points! Collect at the end. >_>

Or- Tie up a bunch of gnomes! Cover them in different scents- like flavors. And then tie them to poles in a circular arena- let loose a stone lizard in the middle and take bets on its favorite flavor!

RWG GAME 2: THAYVIAN DEATH MARCH.
Since the goblin is going to fall, you should have everyone take bets- the odds being 1v1 for the first, and then gradually increasing. So they luckier the goblin, the luckier the winner.

Ebok

Or- Tie up a bunch of gnomes! Cover them in different scents- like flavors. And then tie them to poles in a circular arena- let loose a stone lizard in the middle and take bets on its favorite flavor!

That's awesome. XD

Don't neglect standard gambling either! I have always thought a few dice games would liven up EFU and fit in. Dice games are quite common all over the world!

For instance: Bar Dice as played around my (red) neck of the woods...Game is played in a best 2 out of three fashion using five dice. Each round you may take up to three shakes of the dice. The object is to get the most of a given number. The number may be anyone you come up with (example: I get two ones, a three, four and a five. I would use the ones). The hook...I don't have to use all three shakes. If I roll four fives on my first roll I can stand and you would have to beat four fives in one shake.

Also, anyone working their way through the Witcher has probably by now seen the simple dice poker used in the game.

More dice plz!