Warning: ~2400 word post. Don't hurt yourselves.
~~~~~~Deities suck... or do they?~~~~~~
At least- the way we are being told to think about them does.
I intend to explain in detail how the balance of Gods and Mortals can/should/could be perceived as. And if you've the will-power to read this entire thing, I would like to hear your thoughts on the matter. I am ignoring Simplicity, and I am ignoring the white washed explanations given by wotc. Rather, I'm looking at this setting as if it were a real place, and intend to investigate how such a place would logically function in tandem with itself. (non-self-destructive)
- ~~~~~~Deities as Incomplete Beings~~~~~~
One deity cannot be used to explain the myriad of human activities. In fact, nearly every god is required in a complete character in some way. I'm sorry, but as it stands with most people having mainly one god is bland as hell. Faerunian Deities are all fragments of what it means to be human- and when they are forced to be the whole, or quite nearly so- of an entire character, the world flattens. It loses some of its potential. Faerun doesn't need to be this way. After looking over some of Eds previous statements- it isn't. Or isn't Quite.
I understand that the Dms say the Gods are physical real beings. Well, to be honest- they aren't quite. They are on another plane. That is far from Super Awesome mage-beings teleporting around the primordial throwing their fists around. So they are in some way indirect. They are real. But- They are most definently an abstraction. Ilmater is the god of Suffering, Healing, Kindness- Those emotions are human. That is why they exist in the human pantheon. (which he does). Ilmater is not a person with expansive motives and a drive to do something before he dies- he is a representation of that feeling, motivation, or action in humanity. He exists only in those aspects of divinity- that is why he cannot change over time, no matter what happens to him. He is the portfolios he is in control over. The more people that have those feelings- the stronger the god is- because he exists in those actions.
- ~~~~~~The World vs. the Hero Factor~~~~~~
This is a game setting built for the human players- not a a locked playground for the divine gods. That is why Ao limits the Gods to stand for only what they represent- a fragment of humanity. When players are told to pick a god, and act like that god- they are told to try not to be all-human, try to be only a flat character. That is not productive for stories- it however, does provide us with PvP targets instead Role-playing characters.
This type of action is prevailing in D&D. It happens everywhere. Goblins cannot be nice to anything- so they can be killed without moral implications. Chaotic Evil Dragons are always the same big lizards meant for destruction! Good needs to be cheered for! People are evil and unredemable! Paladins ftw! Thats D&D for ya. Everyone is the hero, yada yada yada. D&D and Wotc will do whatever they can to flatten the game world- so that this Hero has obvious targets to slay and become more heroic. (I'd rather a real story with tough decisions)
This can be helpful for a light weight hack-and-slash game, but alienates story when it is expanded beyond the tabletop and into a persistent world. When things are simplified they hinder the minute details and moral complications and alterior motives that can run rampant in any good story. I know we'll likely never change completely- but for this topic, please -Dont- consider this as a comprehensive suggestion for the server. The point is, If one were writing about the balance of the Realms, instead of D&D, things would be different then we see them now.
- ~~~~~~What are Deities then?~~~~~~
In order to move our concept on Deities beyond the black and white murderer vs saint attitude. I think we need to consider the Deities as what they are. The Deities are aspects of humanity. In the Realms physics and science takes a back-step to magic. Why? Because there is some innate fantasy that we have about magic, some type of romance in the ideas behind it. Some may acknowledge it more then others. But the idea of spells and magic is not something foreign or human myths throughout our history- so it is most certainly a human dream. Magic in the realms is brought out and into the limelight- most cities dont have much of it, but it exists- and it changes the world. Parts of the continent are shaped by it, in place of what we understand to be tectonics and physics.
In this same spirit of dramatization, Deities were created as more real and direct. They are not some potential, they are real, and undeniable. But then they were created incomplete, relying on each others existence even though they may be directly opposing. They were given power but, Everything not related to this was taken from them. Deities are slaves to their power. They cannot avoid it, they cannot turn against it, they cannot be human; Despite the fact that -humanity- is what they represent. All the human parts of them are taken away, so they cannot miss it, cannot tire of it, so that they can become and remain as some thing more then mortal.
- ~~~~~~What do Deities want from mortals?~~~~~~
If all I said so far is to be true. Then a Deity doesn't and cannot consider their followers individually. They do not think that way. They do not reply to their followers in words- for they do not comprehend the choices a mortal must make. Rather they inspire the feeling that Person is requesting, that source of inspiration. This feeling could be born within a prayer, or be born from a dramatic event in their lives. This person might then perceive this feeling in his own thoughts, which as inspired by the deity could also be considered to be of the deity. Thereby- this would be how a God speaks through mortals. The god doesn't reply directly because they exist in only part of the humanity of mortal men.
For example. A Cleric of Bane is teaching those that come to him- about how to control or channel their rage- how to avoid destruction of self or others- and to instead use that hate and build something from it. During this someone who came to the cleric- continuously falters in their conviction- so the cleric of bane- so infuriated at the mans whining- that they call upon their deity to force the man to his knees.This is not done as an act of conversion. But as an act of proof. The Cleric wont likely murder the man, but he will breed divine fear in him and send him packing. That man does fear the cleric- but even more he fears the deity that he personally felt. When clerics act as if they are their deity on this plane- rather then a human devoted to teaching of them- then they remove this divine fear. And instead they themselves become a mortal and smite-able agent. They then represent a way to attack the god through the man. That gives the opposition wings.
Deities want to be represented in men. If its bane- then the more people in control, the more fear created, the more strife existing, the more people that act through bane. They could stand there and dennoucing Bane, but that doesn't mean shit; If they are acting in tandem to him, thus making his influence felt in the mortal plain. It's cleric of Bane's job is to connect the dots for others and to preach that these men are being lead with banes power. A cleric should not present themselves as an obvious tyrant. Instead it is in fact better for the cleric to use someone else's actions as proof- because then they have the freedom to inspire others to act like them. They aren't going to hide who they are, they just aren't going to be the targets of the many. If tyranny is resisted- it is much easier to act from the sidelines to then promote Bane's cause and attack the arguments of the faiths. You have a stronger platform to speak on. Clerics are medieval politicians, some being more personally enterprising then others.
Clerics run churches, churches offer aid to those who want what the church represents. Churches lead cities when they are a theocracy, rarely otherwise for the reasons above. A church of bane might have contacts to the some positions of authority- and can offer people wanting help and showing promise to some others that learned to get their positions after learning how by the church. A church is stronger as an aspect of the community then an outwardly self promoting enity. Hide the facts behind words- The watch currently is an excellent example of people that inspire Bane or the appearance of such in the community. Even though they might act int he name of another god- it doesn't mean their acts will be perceived that way.
- ~~~~~~What do mortals need from Deities?~~~~~~
One doesn't chose their patron, any more then they choose who they are. But in living, each man or woman will un-doubtably have experiences with every deity on a personal level.
Here is a quick run down, it is by no means exclusive. Some normal guy falls in love with a girl, maybe it took moments, maybe months, but no matter how he was brought together with her- their love is a prayer to Sune. Because they realize this, they may even choose to offer a prayer to Sune while staring into each other eyes. Even if they don't, Sune is there. ALone they may even offer a prayer to Tymora, thanking her for bringing them together in what ever chance way it was that they met. Perhaps they ask for luck with having a child as well. In either case- any time a mortal thinks of luck- they offer a prayer to Tymora.
Perhaps their first child died, and through them into darkness- uncertainty. They may pray for Sune to bring them back together- or pray to Besheba to lift her curse of them. Maybe they may consider suicide or go into a depression- that which is a prayer to Shar. By chance they may make it out of the situation together- And in Lanthander's name they try again and are successful. They are then bound again by their love.
Even a Cleric of Tempus may treat the above in the same way. Asking for guidance or temperance from any Deity is not evil, nor wrong, nor even uncommon. It is in some ways required- because even by commenting on anything unrelated to your god is an expression of something else, therefore a bringing to existence the influence of another god. A cleric teaches their deity- they are not him. They are full. They are human. LIke anyone else. And even though they may treat the abstraction of their deity as absolute- they must acknowledge the existence of the others- else they would feel no love, no hate, no lust, no desire, no despair, only that emotion that they serve. This is unrealistic and is thusly passed over as an option by me.
A god represents a sphere of influnce, Anytime a mortal enters that sphere they bring that deity into this realm. Just as when they cast a spell it is Mystra that comes. When they draw blades to feel the rush of battle and the invigoration of the hard-fought battle, then it is a Prayer to Tempus. When they need that competitive edge to establish control over a situation despite the costs, It is a Prayer to Bane. When they need to lie, it is a Prayer to Cyric. When they tell a misleading truth or choose to keep an object taken, then it is a prayer to Mask. When death comes, each offer a prayer to kelemvor to aid them in their passing. When vengence is needed, Hoar. When the law is corrupt, Tyr. When the malicious need thwarted Torm.
Etc... Etc... Etc...
Saying a prayer to an evil deity is not wholey corrupting. It is human! It is undeniably a fact of life, and can often be necessary- even for the good guys. EVEN FOR CLERICS OF ANOTHER GOD. If they live such every day- then they will be consumed by the greed or lust it represents. By living you give praise. By living you create influence. And to live- you must draw on all that it human from time to time. You can't help it.
The fact of the matter is- No person can be just one of those things, for no one diety (even for a cleric) can be there for them at all times in their life. When someone chooses to take on the mantle of a Cleric- they do so as a representive of their faith- but firstly also a human one. With faults and weaknesses. They choose to teach or inspire a certain motive or emotion in the men around then- for by changing how people look at the world, they spread their deaties touch- even if the men do not willingly name it as such. However- on a personal level a cleric may ask for help from any deity, so long as they do not teach or inspire that feeling to the rest of their community. Clerics must teach one god- but may seek any aspect of humanity to balance themselves out.
- ~~~~~~Deities vs. Deities~~~~~~
When they tell their clerics to act- it is not to demolish everything, or take over, it is to attempt to make more people feel that emotion- the one that of the deity represents. This brings up their influence and increases their power. In effect, churches that promote the opposite are always at war, locked into a political struggle over the atmosphere of the populace. Thereby- they fight. And they do not destroy the city they're trying to bring their god to.
Basically, Deities need influence, I would relate it to an addiction. Sort've a high that gives them power. Then of course they fight each other physically to gain portfolios. Which is the aspect of humanity that they are active among. So they want more of this drug by claiming more range of faith. Humans cannot kill gods- (Unless Ao strips them of their divinity) any more then they can kill their races ability to feel or think in a certain way.
- ~~~~~~The Afterlife~~~~~~
The details of the afterlife is fishy at best. We know We go first to Kelemvor who spilts people into three categories. Faithful, Unfaithful, and Faithless.
Most people do not have a clerics outward limitation. Thereby, their patron is the god they served and payed the most to during their life. It it judged by the gods when they die. And cannot often be chosen correctly ahead of time. At the time of death, the person standing there- and the amount of each bit of humanity that was fed through their live will be evident to those that -are- that piece of humanity.
Faithful of a god are not zealots, they are men lacking or wishing more of what that god represents. Clerics are there to teach them how to get it.
These are easy enough to determine using the above as true.
- Whenever a character chooses to deny the gods completely, ignoring their existence, refusing to submit to any- then they go to the wall.
- If a god is given power through your actions, then by living you grant certain gods favoritism over others. The more devoted to who you are- the more obvious the god you'll end up with. The strong your faith in yourself, the more pure your soul. People in the Realms do not chose their patron- they earn it.
- If a Cleric of a deity betrays them- then they get canned with the unfaithful. The Unfaithful in normal men are those that in the end betray everything they ever stood for. In your living acts, exist deities, the more of certain acts, the more influencial certain deities, thus by betraying yourself- you betray them.
Thats my random-topic rant of the month, tune in next time for- ~Ebok's ridiculously long rant #2!