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Brewery Quest

Howland asked for a few suggestions here too:

1) Drunken Master--the quest must have one. Simply must. A goblin or hobgoblin monk, capable of taking a "drink" and breathing a gout of fire.

2) I'd add exploding barrels of strong alcoholic brew in the place. Put behind adventurers and behind goblins. Goblin archers can have a slight AI adjustment to shoot at the barrels now and then. (You'ld need a system to respawn the barrels. Which I fear you don't have scripted yet, although it isn't too tough to write.)

3) "Brew" loot, various themed alcoholic beverages like: Fire Drinkers Ale: Dragon Breath Fire Joses' Courage: Rage

4) Add goblin archers to the store room with the boxes before the fight with Hrunk. As well as a few traps here.

5) Vomit rats. This quest screams out for more vomit.

Maybe make some of the traps actually disable-able.

It also makes sense that Hrug would be a barbarian and go into rage.

The one thing I always thought was missing was in that record keeping area off to the side, there are no scrolls or other wizardry loot.

It doesn't have to be much, but a couple scrolls of magic missle or something would make it fun if wizards or sorcerer's had a few trinkets to walk away with.

Why would there be scrolls of arcane knowledge in a brewery?

Fireball scrolls to heat up the underhops. Duh.

Because there are hobgoblin/goblin mages.

They're more likely Sorcerors.

But, some nice brewery themed loot would rock, like the ale, and maybe one or two vomit coated items.

A95 Because there are hobgoblin/goblin mages.

Exactly!

5) Vomit rats. This quest screams out for more vomit.

Why not add the vomiting ability to the goblins/hobgolins?

This could either be added to the already existing monsters, or a new type could be implemented. It'd defenalty be cool.

While characters are involved in the Brewery quest, they are given a widget that allows them to vomit on command.