Home > Suggestions

Drop down Spiders in the Underdark

I think I really might regret suggesting this one, but here goes.

I love/hate it when a spider drops from the ceiling right onto you like on a certain quest. Its rough, but pretty exciting at the same time.

I suggest having this happen occasionally out in the Underdark.

(It may happen in one place already, but then I suggest more locations.) It would make exploring even a little more dangerous just like stealthed monsters and certain shrooms already do.

Maybe there could be a slightly suggestive marker in places where it would happen so that experienced people would still have some clue to avoid that area. For example, spider webs on the wall nearby, or perhaps something more subtle like a pile of bones on the ground.

Good suggestion! Those things are scary!

Hook Horror drops also, please.

Rothe drops!

Hell yes!

Well, the spiders would have to be like -really- high up since the underdark's cieling is probably a good thousand feet high.

Rock drops.

In the middle of sanctuary, standing outside town hall.

Bam.

Rocks fall on his head.

Well, the spiders would have to be like -really- high up since the underdark's cieling is probably a good thousand feet high.

Nope, the Underdark is made up of interlocking caves. While some may have high ceilings, most of the underdark is a pretty cramped place (and by that I mean the ceilings really aren't all that high)

I just assumed the ceiling was high, since the only place where it specifically says the ceiling is really low is the dark canal.

https://efupw.com/efu1-forum/forum/34/realms-below/index.html

Clearly Mr.Cheez-it's work has been in vain :(

I would definately go for this, and the Hook Horror drops. That would be sickening, and make them a tad more challenging, when they drop down behind you. Like in Icewind Dale 2, on your entrance to the Underdark.

Oroborous Rothe drops!

Hell yes!

Earth Worm Jim anyone :P

This is a good suggestion all around.

Kotenku https://efupw.com/efu1-forum/forum/34/realms-below/index.html

Clearly Mr.Cheez-it's work has been in vain :(

I've read and re-read that whole forum <3 it inspired me to make paint drawings.

Noob8 Hook Horror drops also, please.

Hook Horrers weight about a ton, if they could cling to the ceiling it would break off with them.

Lmao, get a quick quake when they fall. I'd certainly crap myself.

Also, this may open up a new way to assault the town.

Umberhulks crashing through walls looking for foodz. With rumble FX and appropriate terrifying flavor text plz.

Cave fishers PLZ

Nerds Cave fishers prefer living on ledges and caves located above well-traveled paths, sharing their lairs with others of their kind. Their filaments are always strung before their lair, and they attempt to kill anything they trap, often storing food for future use. The cave fisher appears as a large insect that combines many characteristics of a spider and a lobster. It has a hard shell of overlapping plates and eight legs. The six rear legs are used for movement and traction on stony walls and corridors. The front pair of legs is equipped with powerful pincers, which are used for killing and dismembering prey. The most unusual feature of the cave fisher is its long snout, which can fire a strong, adhesive filament.

I still like the idea of the spiders best of all.

Then possibly climbing hook horrors and burrowing umberhulks.

I think its a good way to make the Underdark a little more dangerous and unexpected, but in a way that should still be survivable if you proceed cautiously.

What do the DMs think about this, any possibility if there are some scripters around?

I like this idea, but try this one out. I would like to see random traps around the dark, im not sure ifyou can make them random but you cant have them reset after trigger. Maybe even a pit style trap( like the quest inthe sewers that you cant finish) where you "slide uncontrollably" and find yourself "somwhere else". most mobs you meet in the dark use traps on some lvl in there lair. just a thought.