Here is a question for all of you to answer/discuss.
What classes do you think of most capable at being successful adventurers? Discuss it in terms of RP and PnP, not in terms of NWN mechanics because we all know what powerhouses the right sorcerors can be, etc.
And here's my opinion. * stands for the chances of surviving. The more *'s, the better the chance.
Barbarian - Bard - * Cleric - ** Druid - ** Fighter - Monk - **** Paladin - *** Ranger - *** Rogue - * Sorceror - * Wizard - ****
Barbarians and fighters stand in the front and swing weapons. There can be instances of intelligent barbarians and fighters but... they can't be THAT intelligent if they stand in the front and swing weapons. Fighters are extremely knowledgeable of combat. But, soldiers are too and soldiers die. Not to mention, fighters often are soldiers.
Bards, rogues, and sorcerors... these are the classes that I associate strongly with adventuring and not with professions outside of adventuring. Bards, rogues, and sorcerors aren't fool enough to charge at six orcs with only some platemail between the blades and their skin, but there is this to consider. Bards and rogues both rely on guile and cleverness and quickness to a degree, and also largely on good luck consequently, it seems. The common ground between bards and sorcerors is that they draw their strength from force of personality. That said, these three classes seem only relatively doomed from my perspective, not all-out doomed like fighters and barbarians. Something lacking from these three classes requirements is WISDOM.
Clerics and druids. Divine magic seems like safe magic to me. Why? It requires WISDOM. These are individuals who don't live purely to adventure, either, and as such can progress in levels and live a peaceful life simultaneously merely by becoming more involved in their teachings, etcetera.
Paladins and rangers. Paladins are usually platemail warriors, which is in itself a foolish profession. However, paladins EXIST to crusade, and are extremely well suited to it, requiring wisdom, charisma, and strong physical stats. A good paladin can change the world and live to tell the tale. Just look at Torm. Now, rangers... rangers fit somewhat into the reckless adventurer category of bards and rogues. The difference with rangers, however, is that they AREN'T reckless. Rangers are survivors. They use wisdom to cast spells (divine spells, aka "safe" spells in my book).
Now our final category. Monks, and wizards. An odd choice, some might say, for how often does an adventuring wizard live past his 5 hp, cantrip/magic missile casting days? Not often. However, wizards can grow in power in more ways than adventuring. Wizards are scholars, determined to learn everything they possibly can about magic, and in many cases, everything else. The result is that wizards can find loopholes around common adventuring. They're the ones who'll go out and hire the five warriors to stand between them and orcs, and they're also the ones who at higher levels will likely be unstoppable, if entirely insane. So, the risk for a good, fortunate wizard is insanity moreso than death. Also worth mentioning for wizards is that power comes to them through reading, writing, and arithmatic. Hardly as risky as relying on agressiveness and weapons and armor.
Now my personal favorite, monks. Where wizards, clerics, rangers, druids, and any other lore and/or wisdom grounded classes gather power from outside sources and use wisdom to understand those sources and interpret signs from those sources, monks create their own power through understanding their own selves. A monk can sit on a mountaintop his whole life and get damage reduction 20/+1 (theoretically) out of it. Monks don't need to adventure, and when they do they know very well what their body dictates they can and cannot do. Monks are very deeply in tune with self, and as such can view the outside world from just that perspective. An outside perspective. What may not be obvious to others simply pops up for monks as clear and present. That said, an adventuring trainee monk may not be expected to have a huge lifetime.. as they are facing down melee combatants wearing plain clothing.
Anyways, that's my outlook on the classes and just how likely to survive they realistically would be.