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Stinky Dunwarren Sewers

This may be just beacuse of our high level party, but anyways ill make a suggestion.

Bug, Zerelde, Mordur and Vara done this quest today, and it was HELL, just about every spider spawned was a greater, which has alot of hp, from what i found its about 40+ though, i could be wrong, but anyways thats not the problem, the problem is that the greater spiders, continually spray there acid cone untill you engage them, which can be pretty hard when there are 7 or 8 of them, each cone from what i noticed does a max of 10 damage, it doesnt sound like much, but if you say, get hit by 3-4 of them, it can in fact, be pretty nasty. My suggestion is make each spider only able to shoot out one cone, instead of as many as they want.

I like it how it is.

Elemental resistance can put an end to that.

Doing it with four fighters- Or any quest with four fighters probably isn't a great idea anyway.

The traps are bad for out of character reasons. The clouds of filth getting denser is a neat effect, but you end up with 6 area of effects stacked and a whole party + battling monsters frolicking in it. Not only are you making the same rolls constantly but the visualization causes client side graphics based latency. It just doesn't run very smooth. Someone should add resettable traps to the quest system <_<

I prefer the cone attacks to the spider's poison. The XP reward was low I thought.

cawila The traps are bad for out of character reasons. The clouds of filth getting denser is a neat effect, but you end up with 6 area of effects stacked and a whole party + battling monsters frolicking in it. Not only are you making the same rolls constantly but the visualization causes client side graphics based latency. It just doesn't run very smooth. Someone should add resettable traps to the quest system <_<

I'll second this, concerning the graphics/FPS slow down. It really hurts for me, and there've been other instances with similiar things (Orog archers throwing 50 alchemist packs and causing my monitor to explode and then freeze). It'd be nice if some of this could be curbed.

For reference:

I got 112 ending expirence points the last time I did it. I was getting 3 for the big spiders and nothing for the other ones. End boss worth ~60.

I think the encounters should be worth more. They do okay with their cone attacks in the tight quarters. Their venom and hit points round them out nicely.

I like it the way it is.

Doing it with four fighters- Or any quest with four fighters probably isn't a great idea anyway.

Efu_Darkness2 actually forgot that we had a fifth character along. A cleric (I think) -- she must have been closer to the lower level limit. The player was pretty new to the server and totally got blown away by a gob of spiders using the acid cone in synchronized company cover fire. Twice. The player dropped party after a respawn and headed out of the quest are. 100% it was the case of someone getting on the learning curve. I felt a little frustrated for him though.

I think the thought with this quest is that it's not very high risk.

The debilitating effects are there to make it difficult, but the actual damage you receive is small.

I've never had any trouble with it, even when the only tank in the whole party was my, to use a term Howland has coined, "terminally unprepared", level 5 cleric, who was also incidentally a psycho and ran into any situation with little regard to the odds of his survival.

Probably the quest has some balance problems when you have a large party of high level characters, and that might need to be addressed if everyone that goes on this quest thinks it's too hard, but even when every spider has been greater, I've not experienced much problem.

Mandarin walked through this quest. Generally, without being hurt or maybe just going to Injured.

Part of what I see here is that there is balance issues on many quests when higher level PCs do them. Part and parcel of trying to make them doable by starting characters and level 7+ characters. A range of over five levels starts to get really hard for most systems to handle.

It was a faster and easier quest at lower levels to be sure. Disarmingly slow at the upper levels. The party was far from ideal, though.

True that elemental protection can take care of alot of the damage incured. But, as a character that has to depend on myself for survival, that still is more expensive then the reward. I dont get squat for exp on that one due to ECL. The gold aint there either. The one plus side is that the fog doesnt do anything to me. I've been through it a couple times and I just dont care for it.

This quest is challenging in a fun way I think. And yes, you can be blasted to goo by the acid sprays. Got me once, too.

But in my book it's absolutely nothing compared to the Ettercap trap/poison spamming of another quest. That one is not fun for me at all, but it might be for other characters.