Councilors of Sanctuary/Sheriff Azzam,
To this point I have been in regular and involved negotiation with ex-councilor Delorin regarding the unification of the Spellguard with Sanctuary. I'm sure you are familiar with the details as he would have been working closely with you on the elements of the Charter of Unification.
I wish to formally advise you the final draft of the charter Delorin last sent us has been found acceptable and we are ready to accept and formalize the agreement.
Though Delorin is no longer councilor (and no longer able to negotiate and work with us in this capacity), we should not let this effect the opportunity in front of us. I urge you to use this chance to bring order, strength and security to Sanctuary, when it needs it most.
Will you take the brave path, and work with the Spellguard again, or will you let this chance for a lasting productive relationship pass. We have shown our willingness to take this step. The decision now lies with you.
*the Seal of the Spellguard*
((signed with a flourish)) Agent Blake Order of the Spellguard
[attached is a copy of the final charter]
In an effort to have the Spellguard realign with the city, under the Council, this charter has been established. The charter is the agreement made between Sanctuary and the Spellguard, and it shall detail the power granted to the Spellguard including the limitations on that power.- The Spellguard shall rejoin Sanctuary, agreeing to adhere fully and completely to the cities laws.
- The Spellguard shall be allowed to keep all internal files and communications secret. However, a Councilor reserves the right to make a reasonable request to view the files.
- The Spellguard shall uphold this charter, and should they fail, the Council reserves the right to use its power to revoke the funding of the Spellguard.
- The Spellguard shall have the ability to request funding for specific projects which, pending Council approval, shall be drawn from the Discretionary Fund.
- The Spellguard shall be granted the ability to arrest individuals who break the laws of Sanctuary, and these individuals will be held at the Watch House. A Spellguard Agent may act as a prosecutor in a criminal trial.
- Should an individual break a law regarding the Machine, the Spellguard may hold the prisoner at their Tower. However, when dealing with illegal magic use the prisoner must be held within the Watch House.
- The Spellguard is an independent organization from the Watch and shall hold no authority over them. It shall have its own chain of command, which also shall have no relation to the chain of command of the Watch. Both the Watch and the Spellguard, while being independent organizations, will work in tandem in matters of defense. If there is an issue of contention between the two organizations it will be brought before a Councilor.
- If a prisoner is held within Watch cells the Watch shall hold greater authority over the prisoner. If a prisoner is held within Spellguard cells the Spellguard shall hold greater authority over the prisoner. If there is a dispute it will fall to a Councilor to settle it.
- The Spellguard shall enchant and empower the utilities of Sanctuary, including equipment utilized by other organizations and the Council shall fund this effort.
- The Council of Sanctuary shall allocate an appropriate budget for the Spellguard to operate and perform its prescribed functions.
- The Spellguard shall be granted rights over the technology of the Machine, which shall be overseen by the Council. All such technology will be used for the benefit of Sanctuary, to improve both the quality of life and the defense of its people.
- Any individual causing harm or damage to the technology of the Machine shall be charged with a capital crime. This shall appear in the law book as follows: "Causing harm or damage to the technology of the machine - Capital Crime"
- Any individual who inhibits the ability of the Spellguard to study and operate the technology of the machine shall be charged with a capital crime. This shall appear in the law book as follows: "Preventing the Spellguard in the study or operating the technology of the machine - Capital Crime"
- The Spellguard shall provide each Councilor of Sanctuary with personal animatronic defenses to ensure their safety, provided the Council can fund it.
- Any citizen of Sanctuary who is believed to be under the age of 15 shall voluntarily submit themselves to the Spellguard to test if they have the potential to master arcane magic. If the individual is found to be viable they will be offered, but not obligated, to study arcane magic at the Spellguard Tower.
- A Spellguard Agent will be given the right to issue warrants for the arrest of citizens, but these warrants may be overturned by a vote of two members from the Council.
- The Spellguard Tower shall be designated as the private property of the Spellguard, wherein they will obey the laws of Sanctuary. They have the right to forcefully eject individuals from their Tower as well as to seal it off to the public. However, with the written request of three Councilor's they must make any and all rooms available for inspection.
- The Spellguard shall be empowered to enforce laws against illegal magic use. Using magic outside of a warded area shall result in the charge of a serious crime. This shall appear in the law book as follows: "Illegal Magic Use (Casting outside of Spellguard wards and/or without Spellguard registration) - Serious Crime"
- The Spellguard shall enchant the Advanced Council Toga with its previous abilities, in addition to giving it the power to safely cast outside a warded magic area.
- The Spellguard shall be devoted to the protection and well being of the Citizens of Sanctuary, ensuring that their lives are in no way threatened or harmed through the use of the machine or their arcane abilities.
- The Spellguard shall place animatrons within the Town Hall to ensure the safety of the Council and those who work within. They may be removed at any time by the majority vote of the Council.
- A Councilor reserves the right to request Spellguard Agents to stand guard in the Town Hall should the Councilor feel it to be necessary, in times of emergency or crisis.