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Death and the Inventory

Basically, a challenge to all ye scripters and designers- Make it so that, when a character gets knocked out and then healed, all the dropped items return to one's inventory. Doesn't have to magically re-arrange itself or quickslot everything, but when you just got healed and have to chug a potion down, rummaging through the dropped pack while a gibbering terror munches on your ear is a bit of a problem. Dying's easy enough on the server, after all.

I dont know... I sort of like the dropped pack, even when knocked out. I figure you would be a little groggy and lost the moment you were brought back from the brink of death and your stuff would be strewn about everywhere after you were knocked senseless.

The dropped pack well represents the possibility to rummage through someone's belongings when they're knocked out. But considering the way NWN inventory works - that is clunky, unwielding, hard to navigate through and so forth - it doesn't make much sense for someone to be entirely unable to find those exceedingly critical healing potions that he tucked into his belt, entirely unable to just pick up his pack and run away from whatever near killed him. ( And I'd comment that no one logically or realistically travels anywhere with what NWN characters are forced to carry with them, lacking persistent storage). I know my character's been killed more than once because of the dropped pack inventory, and I'm sure almost anyone playing the server has had a similar experience as well. As I said, death is already easy to come by and extremely damaging. Making it just a bit less annoying (and I mean annoying in the same way lag-death is annoying) could go a nice way towards improving the server. That being said, even if you don't get killed trying to rummage through your pack, and survive the battle, the whole process of picking everything back up is just a mechanical, boring and wearying of the game. Doing away with it would only help.

Personally, I do not like the dropping of all the items. I like the idea behind it, but the NWN inventory system just make this incredibly frustrating. If Bioware would make the quickslots stay and just become grey out until the item is regained, then this would be perfect. However, not only having to pick up a cluttered inventory and reset quickslots too... ouch. Just an annoying game mechanic.

Prehaps if all the inventory was dropped into somekind of container, so it could be picked up right away. Would make sense since you dropped your "pack", right? Of course, the "death pack" would probably need to be stripped from inventory, so people do not get a free bag on death.

Why not just buy a box or bag from a merchant and use it as such? Have a whole 'first aid kit' ready for your use.

tib Why not just buy a box or bag from a merchant and use it as such? Have a whole 'first aid kit' ready for your use.
Two reasons - A. You still have to fiddle around with NWN's truly unwieldy inventory system. And B. Because when a container item gets dropped, its contents gets mixed up and reorganised. One of the main drawbacks there is that it can and does rearrange its contents in such a way that there isn't always room for all of them. The result is that items can simply disappear due to a dropped container.

They can dissapear? That should be addressed.

But I still stand by the thought that if you body has just been torn to shreds, so has your inventory.

I would like to see that you can pick up a dropped bag, and immediatly take all the items with you, similar like a dead PC, you can pick up his corpse and he still has all of his items equiped. This would allow for a much faster movement, while it still allows for the others to open up your bag, and 'pick' up a single item.

Coldburn I would like to see that you can pick up a dropped bag, and immediatly take all the items with you, similar like a dead PC, you can pick up his corpse and he still has all of his items equiped. This would allow for a much faster movement, while it still allows for the others to open up your bag, and 'pick' up a single item.
I was thinking something along those lines myself.