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Monk

Dotted across the landscape are monasteries – small, walled cloisters inhabited by monks. These monks pursue personal perfection through action as well as contemplation. They train themselves to be versitale warriors skilled at fighting without weapons or armor. Monasteries headed by good masters serve as protectors of the people. Ready for battle even when barefoot and dressed in peasant clothes, monks are able to travel unnoticed among the populace, catching bandits, warlords, and corrupt nobles unaware. By contrast, monasteries headed by evil masters rule surrounding lands through fear, as an evil warlord's castle might. Evil monks make ideal spies, infiltrators, and assassins.

The individual monk, however, is unlikely to care passionately about championing commoners or amassing wealth. She cares for the perfection of her art and, thereby, her personal perfection. Her goal is to achieve a state that is, frankly, beyond the mortal realm.

Monastic orders usually originate in civilized human lands. Among humans, the earliest monastic orders native to Faerun seem to have arisen in Amn and Calimshan simultaneously with some orders migrating from other worlds and the eastern lands of Kara-Tur. Unlike clerics and druids, monks do not necessarily have to choose a patron deity (although most do), nor do monks have to associate themselves with one of the schools listed in the Monastic Orders below. If your monk character belongs to a different monastic group, you should at least name it and place it in relation to the groups mentioned below.

Most Faerunian monks are capable of gaining levels in another class before returning to the way of the monk and gaining new levels as monks. The description in the Monastic Orders below specify into which classes an order's members can multiclass freely. The character may add levels of monk and any specified class without penalty. Violating these expanded limits (by multiclassing into a class not on the order's approved list) ends the monk's development as a monk, as described in normal rules. Some orders place additional restrictions on multiclassing, as brought out in their descriptions. If a monk violates any such restrictions, she can no longer advance as a monk.

Monastic Orders

Dozen of monastic orders exist in Faerun. Most are small circles of no more than a dozen or so members, living in isolated monasteries in the wilderness. A few orders include hundreds of members and influence events across entire nations. Some of the prominent orders include:

Broken Ones (Good): Of all the popular deities of Faerun, Ilmater is the deity most associated with an order of monks who act purely in his name. The Broken Ones can freely multiclass as clerics, divine champions, arcane devotees, divine disciples, hierophants, and divine seekers of Ilmater. The Dalelands house no monasteries of great fame, but monks of Ilmater frequently travel through the Dales, sheltering in Ilmater's temples if they cannot find other lodging.

Dark Moon (Evil): Shar is worshiped by a powerful sect of monks who maintain open temples in lands ruled by evil overlords or hide among hills, back alleys, or the Underdark. Most of the Dark Moon monks are human, but occasionally they are joined by a half-orc, shade, or drow. The monks of the Dark Moon can freely multiclass as sorcerers, so long as their monk level and sorcerer level stay within two levels of each other.

Hin Fist (Neutral or Good): The halflings of Luiren turn their confidence into belief in the power of a single halfling to master herself and the world. Enterprising Luiren monks sometimes establish monasteries in the north. Although only halflings can study Hin Fist in Luiren, some Hin Fist monasteries outside Luiren accept exceptional gnomes and dwarves. Monks of the Hin Fist order can multiclass as fighters, rogues, of paladins (usually of Yondalla).

Long Death (Evil): The Long Death order worships the principles of death without caring much which deity currently owns the portfolio. They are more than willing to share death and its antecedent, pain, with others. Clerics of the previous god of death, Myrkul, chose to view them as part of their god's long-range plans. Kelemvor (the current god of the dead) views them as enemies, but is at least pleased they do not actively promote undeath. Velsharoon (the god of necromancy and undeath) wants to woo them, but has not figured out how. Monks of the Long Death may multiclass freely as fighters, assassins, and blackguards. This order is quite strong in Thay, though not with the sanction or cooperation of the Red Wizards.

Old Order (Neutral, Sometimes Good, Rarely Evil): Monks of the Old Order do not worship any deity, but are devoted to the philosophy espoused by a deity who is either now dead or has never existed on the Material Plane of Toril. The monks contradict themselves on this point, but the deity's identity isn't important to them, it's the message they care about. The Old Order never has huge monasteries, but has spread widely throughout Faerun. Monks of the Old Order can multiclass freely as rogues, sorcerers, and shadowdancers, but must maintain more monk levels than their combined levels of the other classes.

Shining Hand (Good or Neutral): The Shining Hand is one of the oldest monk orders of Amn, mixing faith in Azuth, and the practice of wizardry with monastic devotions. Amn's crackdown on the practice of wizardry has sent some Shining Hand groups underground and sent others out into the wider world. Monks of the Shining Hand can multiclass freely as wizards so long as their monk level equals or exceeds their wizard level.

Sun Soul (Good or Neutral): The allegiance of this widespread but disorganized sect varies between groups, some following Lathander, others Selune, and a few devoted to Sune. The Sun Soul order, along with the Old Order, is the most likely to have monasteries hidden in far flung wilderness areas. Members of the Sun Soul order can gain levels in one other class and still progress as a monk as long as their monk level is their highest class level.

Yellow Rose (Good, Neutral): Also known as the Disciples of Saint Sollars, this solitary monastery of Ilmater worshipers in the Earthspur Mountains of Damara is known for loyalty to its allies and destruction to its enemies. Greatly respected on matters of truth and diplomacy, the monks work hard to survive in their harsh remote sanctuary. The monks often travel with Ilmataran paladins, particularly from the Order of the Golden Cup. They may multiclass freely as rangers and shadowdancers.

Adventurers: Monks approach adventures as if they were personal tests. While not prone to showing off, monks are willing to try their skills against whatever obstacles confront them. Monks are not greedy for material wealth, but they eagerly seek that which can help them perfect their art.

Characteristics: The key feature of the monk is her ability to fight unarmed and unarmored. Thanks to her rigorous training, she can strike as hard as if she were armed and strike faster than a warrior with a sword.

Though monks don't cast spells, they have a magic of their own. They channel a subtle energy, called ki, which allows them to perform amazing feats. The monk's best-known feat is her ability to stun an opponent with an unarmed blow. A monk also has a preternatural awareness of attacks. She can dodge an attack even if she is not consciously ware of it.

As the monk gains experience and power, her mundane and ki-orientated abilities grow, giving her more and more power over herself and, sometimes, over others.

Alignment: A monk's training requires strict discipline. Only those who are lawful at heart are capable of undertaking it.

Other Classes: Monks are sometimes distant from others because they have little common with the motivations and skills of members of other classes. Monks recognize, however, that they work well with the support of others, and they prove themselves reliable companions.

Rules

  • Must be of a lawful alignment. Monks are unable to progess in levels if their alignment ever becomes non-lawful.
  • Multiclassing restrictions (explained above).
Additional Reference Information
    Some additional information about Monk Orders that chezcaliente gathered up:
Name of Order: The Shining Hand Deity/Deities: Azuth Alignment(s): LN Multi-class Restrictions: Wizard (as long as monk class level is equal or greater to their wizard class level) About the Order: The Shining Hand is one of the oldest monk orders of Amn, mixing faith in Azuth and the practice of wizardry with monastic devotions. Amn's crackdown on the practice of wizardry has sent some Shining Hand groups underground and sent others out into the wider world. Name of Order: Monks of the Old Order Deity/Deities: None Alignment(s): LN, some LG, very rarely LE Multi-class Restrictions: Rogue, Sorceror, Shadowdancer (as long as there are more monk levels than combined levels of other classes) About the Order: Monks of the Old Order do not worship any deity, but are devoted to the philosophy espoused by a deity who is either now dead or has never existed on the material plane of Toril. The monks contradict themselves on this point, but the deity's identity isn't important to them, it's the message they care about. The Old Order never has huge monasteries, but has spread widely through Faerun. Name of Order: Monks of the Long Death Deity/Deities: Any deity associated with death (except Kelemvor) or none. Alignment(s): LE, occasionally LN Multi-class Restrictions: Fighter, Assassin, Blackguard About the Order: Scattered across Faerun, the Monks of the Long Death are members of a macabre, secretive order of scholars seeking to understand the true nature of death. They do not care about the soul or the afterlife - only about the actual process of death, specifically its effects on living tissue. The Long Death order worships the principle of death without caring much which deity currently owns the portfolio. They are more than willing to share death and its antecedent, pain, with others. Clerics of the previous god of death, Myrkul, chose to view them as part of their god's long-range plans. Kelemvor views them as enemies, but is at least pleased that they do not actively promote undeath. Velsharoon wants to woo them, but has not figured out how. This order is quite strong in Thay, though not with the sanction or cooperation of the Red Wizards. Name of Order: Zealots of the Written Word Deity/Deities: Deneir Alignment(s): LG Multi-class Restrictions: Cleric About the Order: These monks are followers of Deneir. They spend their time recording information, developing their theses on various forms of unarmed combat, earning money for their church (usually by making books, paper, and ink, or working as scribes), and even accompanying clerics of the faith on quests. When traveling, a Zealot normally carries a small book or bundle of scrolls showing the next martial arts form she intends to master, all of which have complex and flowery names. Members of this order are sometimes called Carmendines after their (long-dead) founder. Name of Order: The Hin Fist Deity/Deities: Any deity of the Halfling pantheon Alignment(s): LG, LN Multi-class Restrictions: Fighter, Paladin (usually of Yondalla), Rogue Other Special Restrictions: Halfling Race only, rare Dwarf or Gnome exceptions About the Order: This monk order was founded in Luiren by halflings given divine inspiration by their pantheon of deities. Though members are not required to be good (neutral monks are allowed), all members see themselves as defenders of all hin, and travel Faerun to right wrongs against the hin, and (they hope) test their skills against other martial artists. Many of the maneuvers taught by this order are centered on using an opponent's size and strength against him. Monasteries outside Luiren may accept exceptional dwarves and gnomes as students, and it is common for experienced Hin Fist monks to teach the rudiments of their fighting style to other halflings in need of self-defense. Name of Order: Disciples of the Phoenix Deity/Deities: Kossuth Alignment(s): LG Multi-class Restrictions: Cleric About the Order: The Disciples of the Phoenix are unusual lawful good Kossuthan monks. They are extremely disciplined and take some of their beliefs to painful extremes. Its members avoid casual contact with others and follow a rigid tradition of hard study and strict behavioural taboos (for example, they only eat food and drink that has been cooked, preferring starvation to uncooked food and thirst to water that has not been heated by fire). They strongly believe in the purifying and redeeming power of fire, and have been known to brand themselves as punishment for sins or even commit suicide by self-immolation for the greatest of offences.

Name of Order: Brothers and Sisters of the Pure Flame Deity/Deities: Kossuth Alignment(s): LN Multi-class Restrictions: Cleric About the Order: These monks seek a balance between the purifying aspect and the destructive aspect of Kossuth’s flame, and are the mediators of the three orders. Most of them learn Ignan to better communicate with fire elementals.

Name of Order: Disciples of the Salamander Deity/Deities: Kossuth Alignment(s): LE Multi-class Restrictions: Cleric About the Order: Some of these monks rival a Talosian fanatic’s love of destructive fire, but most see it as a necessary tool for renewal in the world. Many of them bear brands of magical symbols on their bodies and decorate themselves with fiery tattoos. Name of Order: The Broken Ones Deity/Deities: Ilmater Alignment(s): LG Multi-class Restrictions: Cleric, Divine Champion About the Order: Of all the popular deities of Faerun, Ilmater is the deity most associated with an order of monks who act purely in his name. These kind and enduring monks are focused on defending the faithful and temples of the Broken God while acting as agents of punishment against those who would cruelly harm others. They combine the skills of healer and hunter in the service of their deity. They often assist other servants of the Triad when injustices against the innocent have occurred. While the Dalelands house no monasteries of great fame, the monks of Ilmater frequently travel through the Dales, sheltering in Ilmater's temples if they cannot find other lodging. Name of Order: Monks of the Yellow Rose Deity/Deities: Ilmater Alignment(s): LG, LN Multi-class Restrictions: Ranger, Shadowdancer Other Special Restrictions: Singular monastery location About the Order: Also known as the Disciples of Saint Sollars, this solitary monastery of Ilmater worshipers in the Earthspur Mountains of Damara is known for loyalty to its allies and destruction to its enemies. Greatly respected on matters of truth and diplomacy, the monks work hard to survive in their harsh remote sanctuary. The monks often travel with Ilmatarian paladins, particularly from the Order of the Golden Cup.

Their monastery was founded in 1242 (The Year of the Yellow Rose), and is also known as the Citadel of the White Worm because of its location. Monks here venerate the Suffering God, make blueberry wine, keep extensive archives of the Bloodstone lands, and preserve the work of the Ilmateri faithful in a spectacular museum of art and handiwork. The monks of the Yellow Rose also gather and record local news from Damara, Implitur, Narfell, and Vaasa.

Name of Order: The Sun Soul Deity/Deities: Lathander, Selune, Sune Alignment(s): LG, LN Multi-class Restrictions: One other class as long as monk is the highest. About the Order: The allegiance of this widespread but disorganized sect varies between groups, some following Lathander, others Selune, and a few devoted to Sune. The Sun Soul order, along with the Old Order, is the most likely to have some monasteries hidden in far flung wilderness areas. (More in Waterdeep 41)

Name of Order: Monks of the Dark Moon Deity/Deities: Shar Alignment(s): LE Multi-class Restrictions: Sorceror (as long as their monk level and sorcerer level stay within two levels of each other) About the Order: Shar is worshipped by a powerful sect of monks who maintain open temples in lands ruled by evil overlords or hide among hills, back alleys, or the Underdark. Most of the Dark Moon monks are human, but occasionally they are joined by a half-orc, shade, or drow. These sorceror-monks have dedicated themselves body, mind, and soul to Shar, the Lady of Loss. The monks are her assassins, her enforcers, and her shadowy agents. Their training is diverse, as are their skills, and their devotion to their Lady is absolute. The organization’s leaders have direct contact with their goddess, and are not subject to the authority or will of her clergy. The fact that the Monks of the Dark Moon keep their existence, whereabouts and identities secret is the only thing that has kept them from becoming one of the most feared organizations in Faerun.

To become a Dark Moon monk, one must: be a young adult (no children allowed as they have not learnt the full meaning of evil and loss that comes with maturity); be among the strongest in their faith, but under no circumstances can they have taken the oath of priesthood; have demonstrated the potential to develop sorcerous abilities. Their training lasts 14 months, after which a new group of trainees is inducted.

The following orders are supported by Faiths & Pantheons listing the Gods of these orders as having monk worshippers:

Name of Order: Order of the Iron Gauntlet Deity/Deities: Bane Alignment(s): LE Multi-class Restrictions: Assassin, Fighter. About the Order: A small sect within the Zhentarim, these monks train in stealth and assassination. Currently they are few in number but their leader has been recruiting widely. Name of Order: Runeclaws Deity/Deities: Luthic Alignment(s): LE Multi-class Restrictions: Cleric, Runecaster Other Special Restrictions: Must be orc female About the Order: Because in many orc tribes females are not allowed to touch weapons, unarmed combat has become a means for female worshipers of Luthic to defend themselves against raiders from other tribes. Some female orcs that are too old for childbirth (particularly older wives of the chief) become Runeclaws to prove they are still useful to the tribe. Name of Order: Brotherhood of the Scarlet Scourge Deity/Deities: Yurtrus Alignment(s): LE Multi-class Restrictions: Cleric Other Special Restrictions: Likely to be orc About the Order: Monks of this strange orc order bleach their hands white and grow their nails very long. Before combat they dip their nails in a powder made of blood infected with the red ache, which lets them infect their opponents. Name of Order: Disciples of the Changeless Face Deity/Deities: Grumbar Alignment(s): LN Multiclass Restrictions: Figher About the Order: This stoic and spartan order is obsessed with preserving the knowledge of how things are (from laws to traditions to manners of speech) so that change can be detected and countered (which often involves beating into a pulp someone who disagrees).

Other potential orders according to Faiths and Pantheons listing of deities with monks as worshippers:

Name of Order: Companions of the Pallid Mask Deity/Deities: Jergal Alignment(s): Multiclass Restrictions: About the Order: From F&P: A handful of Jergal's followers still follow the old ways of the Companions of the Pallid Mask, an order whose members specialised in combating or commanding the undead whose existence was not sanctioned by the church or who had proven to be troublesome.

Name of Order: Red Fellowship Deity/Deities: Red Knight Alignment(s): Multiclass Restrictions: About the Order: From F&P: The church of the Red Knight, known as the Red Fellowship, is an offshoot of a monastic order within the hierarchy of the church of Tempus that concentrated on planning and strategy and has only emerged from the shadow of the temple of Tempus since the Time of Troubles.

Name of Order: Deity/Deities: Clangeddin Silverbeard Alignment(s): Multiclass Restrictions: Other Special Restrictions: Likely to be dwarf About the Order: potentially linked to the Order of the Crescent Moon

Name of Order: Deity/Deities: Gaerdal Ironhand Alignment(s): Multiclass Restrictions: Other Special Restrictions: Likely to be gnome About the Order: potentially linked to the Shields of the Golden Hills.

Name of Order: Deity/Deities: Anhur Alignment(s): Multiclass Restrictions: Other Special Restrictions: Likely to be Mulhorandi About the Order: Other orders from City of Arabel website that have deities that are not listed as having monks as their worshippers, and nor do they seem to have references in other FR setting books:

Name of Order: Disciples of the White Rod Deity/Deities: Loviatar Alignment(s): LE Multiclass Restrictions: Cleric About the Order: Monks of Loviatar prefer using their bare hands to inflict pain rather than using weapons. When forced to use weapons, they prefer nunchaku with white-bleached leather wrappings on the hilts.

Name of Order: Flaming Star Deity/Deities: Mystra Alignment(s): LG, LN Multiclass Restrictions: Wizard, Sorceror (monk level must be higher than other class) About the Order:

Name of Order: Children of the Passive Voice Deity/Deities: Oghma Alignment(s): LN Multiclass Restrictions: As per normal monk class. About the Order: These monks serve as guardians to libraries and abbeys, and sometimes are sent to find lost stores of knowledge.

Name of Order: Serpent Guards Deity/Deities: Tiamat Alignment(s): LE Multiclass Restrictions: Assassin, Divine Champion, Fighter, Rogue About the Order: These fanatics guard temples, serve as minions to dragons, hunt dragonslayers, and assassinate those who pry too closely into the activities of the church. They are active in Unther and have been known to attack Mulhorandi soldiers.