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Please review the cost of crafting CCW wands.

For an extra 1d8+2 HP healed per charge compared against a CSW wand, you pay nearly 4 times the price. WTF?

CCW - Cure Critical Wounds CSW - Cure Serious Wounds

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To create one it costs about 2000.

Right, and a CSW costs ~560. So nearly 4 times the price.

594 GP - Wand of Cure Serious Wounds 2500 GP - Wand of Cure Critical Wounds

Yes, Wand of Cure Critical Wounds is way over priced.

The cure wands are too cheap.

Raise 'em all!

No! Dont!

No way are they too cheap, not at the rate that I use them. ;) Half the time I'm the one expending my healing wands on the group.

The Cure is too cheap. Cure wands are plenty expensive as they are, and I think Cure Critical is supposed to have that gap in price from Cure Serious. It's been that way ever since I've crafted wands.

I can't even imagine how much it would suck if the cost of healing wands increased.

Raising them would be more likely than lowering!

CSW wands are amazingly cheap and worthwhile.

9lives Raising them would be more likely than lowering!

CSW wands are amazingly cheap and worthwhile.

We are talking about cure critical wands being 2k+ to make.

Yes.

And I am discussing the possibility of raising the rest of the prices to be more in-line.

9lives Yes.

And I am discussing the possibility of raising the rest of the prices to be more in-line.

Total mean thing to do.

ExileStrife The cure wands are too cheap.

QFMFT.

Try playing a PC that can't use wands. EFU on hard mode.

It's crazy how expensive healing gets if you have to rely on potions. I've had my first real serious front liner that doesn't have access to wands in a while.....and damn is it expensive to keep yourself alive on potions.

The only way I'd support increasing the price of healing wands is if healing herbs are changed. Have them modified so that you can buy them in bulk. One healing herb kit would have 25 charges, the price would scale accordingly (1 Healing Herb = 9 GP, 1 Healing Herb Kit = 225 GP), and the weight set around 5lbs.

As it stands currently I use healing wands after combat, normally cure minor wounds. Cure Minor Wounds only costs 54 GP to make and heals 4 HP per charge. That is better than most herbs unless you get a lucky roll. It costs less, weighs less, and takes up less room.

I'd either like to see CSW wands be more expensive (1100 at LEAST), or healing potions be ~20% cheaper to craft OR implementing CoA-esque super-herbs +5.

If you implemented that, there is still a way to get healing wands of cure critical wounds and cure serious wounds that are pretty cheap but illegal if you know where to look. Your choice: Have a money drain as high as the potion-users or use the illegal wand. I think this introduces a nice new RP dynamic.

Lvl 1 mage wands are about 600 Lvl 2 mage wands are about 1100 Lvl 3 mage wands are about 3000

Lvl 3 cure is about 600 + clerics can use wands, armor, weapons, etc.

RAISE COSTS OF HEALING WANDS. RAISE COSTS OF HEALING POTIONS.

EFU THE HARD WAY IS THE FUN WAY.

Potions for sale! Wands to order! Blur, bulls, grace, seeing, speed... Best brews, finest wands, fairest prices!

Meldread The only way I'd support increasing the price of healing wands is if healing herbs are changed. Have them modified so that you can buy them in bulk. One healing herb kit would have 25 charges, the price would scale accordingly (1 Healing Herb = 9 GP, 1 Healing Herb Kit = 225 GP), and the weight set around 5lbs.

Look harder IG

Too heavy and too expensive, Daz.

Letsplayforfun Lvl 1 mage wands are about 600 Lvl 2 mage wands are about 1100 Lvl 3 mage wands are about 3000

Lvl 3 cure is about 600 + clerics can use wands, armor, weapons, etc.

RAISE COSTS OF HEALING WANDS. RAISE COSTS OF HEALING POTIONS.

EFU THE HARD WAY IS THE FUN WAY.

Potions for sale! Wands to order! Blur, bulls, grace, seeing, speed... Best brews, finest wands, fairest prices!

... That's actually surprising information to me, considering the cost of the wands my wizard can make. Even level 1 spells, for 600 gold, are usually outside of my budget. Also given that potions of most level 1 spells cost 20 gold, making a wand of the common protections available at this level doesn't make sense. Only when you add in the cost of the actual bottles and the wand, do you save a very small amount of gold.

I'd be for lowering the costs of scrolls and wands for arcanists in general, simply because doing anything but preparing a wand of cantrips tends to destroy my savings with a non-proportionate benefit.

Semli
Letsplayforfun

Potions for sale! Wands to order! Blur, bulls, grace, seeing, speed... Best brews, finest wands, fairest prices!

I think you missed this little part. You make gold in your sleep if you sell them. I had a cleric selling healing potions, and he carried 45 moderate and 20 serious around for sale, as well as other, over the several thousand gold he had form earlier sales.

I can agree with that. I'm a potion user, and buying healing potions along with the regular buffing ones... it costs a hell of a lot.

There's a reason arcane wands cost so much. You can do a lot crazier stuff with the right level 1-3 level wands of arcane, than you can with divine. You can't turn a whole room into a cloud of vapors, blinding and stunning everyone inside with divine.

You can't charge legions of goblins with a divine wand.

I like the way the prices are setup personally. If you use wands, you heal slower than if you just spammed the cure serious potion hot bar icon, but you're also not incurring AoO's. Both have their pros and cons.

I believe the reason CCW wands cost so much more, is because then they get to do the same amount of healing as potion users(If one were to drink two potions in the same time as one wand use), without AoO, and cheaper. That wouldn't really be fair in either PVE or PVP. So the price jack on CCW is more than fair in my eyes.

To keep this on topic but include the other topics discussed here.

I think that the gap between CSW and CCW is huge.

Also I didn't know that there were classes that couldn't use divine wands. I thought everyone could.

Also as far as raising the price goes, I think that would put PC vendors out of business. Right as it stands, potion and wand makers can outsell NPC's and that creates player interaction. Plus also, there are WAY more potion makers than there are wand makers (mainly because of the level difference required by the wand feat). So there are limitations to getting those wands to start with.

I mean only recently have there been a surge in wand makers. There will be a lull as well and then we'll be buying overpriced potions again.

Personally, all things considered, the wands are fine.

There are many ways to make EFU incredibly difficult without raising the price of healing if you want to do so. Just take a look at your build and ask yourself just how optimized it is...

Or try that new Drider quest ;)

Anyways!

When we decided to make the wands cost what they currently are a while back when all the wand prices were re-worked and altered, cheap and affordable healing was desirable. Though at times I do think it may be too inexpensive, there are plenty of other ways to get reasonably priced healing in other forms.

We are considering making Cure Critical Wounds less expensive, but no conclusive decision has been reached yet. Thx for input so far.

Don't even talk to me about the cost of your Cure Critical Wounds wands until you've cast Stoneskin or Improved Invisibility on a Crafting Scepter.

8000 gold. Each.

Crafters of Divine Wands have it easy compared to Crafters of Arcane Wands. There's less of a market for Arcane Wands, by far.

So, it's agreed then. CSW wands will be changed to 1500 gold per wand.

9lies.

I think the price of both types of wands is fine. Serious cure wands could even stand to be raised just a little.

But Lesser Restoration? Now there's a toss. The price is 120 in material components. Bull's Strength? Half that.

BrittanyPanthas Don't even talk to me about the cost of your Cure Critical Wounds wands until you've cast Stoneskin or Improved Invisibility on a Crafting Scepter.

8000 gold. Each.

Crafters of Divine Wands have it easy compared to Crafters of Arcane Wands. There's less of a market for Arcane Wands, by far.

That's nonsense. Aside from healing, bull's strength and endurance, the most frequently used wands -- blur and invis -- are arcane only, save for the few clerics that get invisibility as a domain spell, and arcane casters have access to the ability-boosting spells too. Not only that, but a lot of PCs simply cannot use divine wands, yet are able to use arcane wands instead.

Oh, and 8,000 for a stoneskin or improved invis wand means 320 gp per charge, which is actually laughably cheap when you consider the spells in question.

320 gp per charge of stoneskin? lulz.

Yes, that seems pretty sweet.

Oskar wrote:

I think you missed this little part. You make gold in your sleep if you sell them. I had a cleric selling healing potions, and he carried 45 moderate and 20 serious around for sale, as well as other, over the several thousand gold he had form earlier sales.

I find it interesting that cleric's will go around selling potions to anyone and everyone for relatively cheap money. Here we have a religious zealot, who through the power of their God, is able to cast divine healing magic. And what do they choose to do with it? Bottle it and make a fortune.

Too often Clerics forget where their divine magic comes from. You are praying to your diety to receive your spells. Do you think if you were to pray to your diety for healing spells so that you could make some fast cash selling healing potions to the masses that your Diety would consistently oblige. You think the God's have no bigger plans for their clerics than to be snake oil salesmen?

Clerics should view the spells given to them as gifts from their Gods and should use them accordingly. They should not view their dieties as simple recharging stations.

-Kalos

I think a lot of people are over looking one fact: the lower price only applies to healing wands. Outside of a few select spells, the other wands cost exactly the same per their spell level as do arcane wands. Also healing wands can also be crafted by Bards.

----

Kalos-

I feel the same way. Although I could imagine it if you were a follower of Waukeen.

Hoaradin has offered his services in wand and potion brewing to only a few select people outside of his church, and in most of those cases he's willing to do it at or near cost. A Half-Orc once asked him to craft some wands for him, and he agreed, but in exchange he attempted to force the Half-Orc to kneel and pray before a Fire Elemental that he summoned on top of paying for the wand (which he jacked up the price on). :P

My post was more about the lower market for Arcane Wands as opposed to Divine. I have rarely ever had any requests for Arcane Wands, and 90% of the time, when people ask for Wands, they're asking for healing Wands.

I've sold three wands, total, since I started my character. I've had about thirty requests, or more for wands though, but each time when I tell them I'm incapable of healing wands, there is nothing else they want. While one could say that I have a poor mind for business, there is a remarkably smaller market for Arcane Wands that are non-healing.

The price of healing wands is noticibly low - it was in tune at one point long ago, but with the increase in available quests (and gold from the same), they should likely be increased.