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How big is your portrait list?

You know, i've noticed that I have entirely too may portraits. I've visited several servers that have different custom portrait packs and I've downloaded them because I thought, "what the hell? I'll have more cool pictures to look at.." Well, as a result, everytime I go to pick my character's photo, the list takes about 30 seconds to load and i'm stuck with a huge variety of pictures with different races that ranges in the hundreds. After a while I just kind of tell myself: "Man..I will never use half of these pics. Ah well...", then I kind of surf around for about five minutes trying to find the right look for my character. I was just wondering if there was anyone else out there that had a rediculous amount of portraits like I do.

By the way, it seems that no one can manage to make a portrait pack that actually seperates gender and race - this is why a portrait list takes so long to load; no matter what race or gender you pick, you're always stuck with EVERY single picture you've gotton. What's the deal?

Try to make female and male files in portrait file, then throw all right ones in one of the two. See if that helps

I have alot of portraits too.

I'm pretty sure what Poika said doesn't work and the only way to seperate them into groups is something wierd and magical that I don't know about.

yah. I don't know what to do. It was just an idea.

Paha Poika Try to make female and male files in portrait file, then throw all right ones in one of the two. See if that helps
Alright, first off. Big hassle. Second, you have to rename the portraits, and when you do that, others won't see your portrait anymore. Say, you have picture OrcCleavingPunyHumanz.file, and you get it into the Male section, you have to rename it to OrcCleavingPunyHumaz#m.file. Once you do that, everyone who has the OrcCleavingPunyHumanz.file, won't be able to see the new version, since they don't match.

Best idea: Leave it as it is.

[Note that above mentioned examples are random gibberish, and does not reflect, nor intends to reflect any realcase scenarios. Copyright: Coldburn 2006®]

Well this got kind of off topic for a moment. What I was asking was how big was everyones' portrait pack.

Massive. It takes at least five seconds on even the fastest computers to load them all, about 15 on mine (a decent PC), and probably a good 30+ seconds on a late model pentium 3.

Really though, the diversity is worth it. I wish we had even more.

Yeah, I have some pretty awesome portraits, though I wish they had been more organized.

This is a real newbie question, I know, but where do you actually put portrait files in the NWN file structure?

I've never played with portraits before, and I'm damned if I can see it...

C:/NeverwinterNights/Nwn/Portraits

If you don't have a portraits folder, just make one in that directory.

Thanks. It's obvious in hindsight, as always... :?

dead_alewives C:/NeverwinterNights/Nwn/Portraits

If you don't have a portraits folder, just make one in that directory.

If you don't have that folder, NWN won't start up :lol:

Not true, I' m afraid. I just created mine, and I've been running NWN for a while now... 8)

I currently have 2,179 portraits. I had more, but I cleaned some out.

A few comments on other posts: - Your game starts up fine without a portraits folder. However, it will not startup if you do not have an override folder

- There is a way to distinguish by race and gender, but as mentioned above it involves the naming convention of the portrait file. For example: po_hu_m_001_H.tga would be the filename for the Huge version of a male human portrait. The po marks it as a portrait file and then the next section is for race, followed by gender. The last part can be whatever...though portrait makers often like to tag it with their names or the name of the pack like po_hu_m_IWD_01_H.tga

The important thing to remember when creating your own portraits is the length of the filename. The one just above is an example of the maximum number of characters you can have in the name. Any more and it will be "broken" and just show up as white.

It would have been nice if all the portrait makers knew about the naming convention when they first made portraits, but oh well. 2000+ portraits does take quite a while to load, although extra memory helps considerably. There was a huge difference when I went from 512mb of ram to 1gb of ram. I expect similar results when I move to 2gb later this month. :D

In the end, you can never have too many portraits. So what if it takes 30 mins or more for you to make a character!

Doh!

I assumed that all the folders had to be present. I know that my Portrait folder was already in there on my install (Platinum Ed)

Conan The Conqueror - There is a way to distinguish by race and gender, but as mentioned above it involves the naming convention of the portrait file. For example: po_hu_m_001_H.tga would be the filename for the Huge version of a male human portrait. The po marks it as a portrait file and then the next section is for race, followed by gender. The last part can be whatever...though portrait makers often like to tag it with their names or the name of the pack like po_hu_m_IWD_01_H.tga

If this is to have any effect, won't you have to add them to the .2da? Or is that only if you want NPC's to use them too? Surely, renaming 2.1k portraits is quite a task, but also adding them to the .2da is really what kills the spirit...

I actually don't remember, in regards to the 2da file. That would make sense though. :D

But yes, it would be a hell of task to rename over 10,000 files manually. XD

Adding them to the 2da would be much easier.