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I am applying for The Lady of Pain

2 years old, but damnit, this is a sacrilege-

THE LADY OF PAIN Her Serenity, Her Dread Majesty Overgod Symbol: The Lady's face. Realm: Sigil, the City of Doors. Alignment: Neutral. Portfolio: Sigil, balance, pain. Worshippers: None. Cleric Alignments: None. Domains: None.

Medium Outsider (extraplanar, overdeity) Divine Rank: 29 HD: 150d8+2900+10500 (14,600 hp) Initiative: +43, always first (+35 Dex, +8 Superior Initiative, Supreme Initiative) Speed: 1450 ft., burrow 1450 ft., swim 1450 ft., fly 2900 ft. (perfect) Armor Class: 253 (+35 Dex, +36 deflection, +58 divine, +35 insight, +79 natural), touch 174, flat footed 218. *The Lady is not hit on an automatic 20 if the attack would not hit her AC. Base Attack/Grapple: 150/263 Attack: Flay 271 melee touch or 271 ranged touch (290 ft. range) (269 damage plus 1 Constitution damage plus 30 bleeding damage per round/15-20/x5 plus 24 damage plus death [DC 120]); or spell 263 melee touch or 263 ranged touch. Full Attack: 29 flays 271 melee touch or 271 ranged touch (290 ft. range) (269 damage plus 1 Constitution damage plus 30 bleeding damage per round/15-20/x5 plus 24 damage plus death [DC 120]); or spell 263 melee touch or 263 ranged touch. Face/Reach: 5 ft./5 ft. Special Attacks: Salient divine abilities, spells. Special Qualities: Divine aura (290 mile radius, DC 150), divine immunities, DR 58/--, fast healing 98, godly communication, godly realm (29,000 miles), improved evasion, improved mettle of will, improved mettle, regeneration 70, spell-like abilities, SR 219, understand, speak, and read all languages and speak directly to all beings. Saves: Fort 190, Ref 190, Will 190. Abilities: Str 80, Dex 80, Con 80, Int 80, Wis 80, Cha 82. Skills: The Lady recieves a result of 273 on all skill checks, or 274 on Cha-based skill checks. She gains a +16 synergy bonus whenever applicable. Feats: Blind-Fight, Cleave, Combat Expertise, Dodge, Eschew Materials, Fly-by Attack, Great Cleave, Greater Weapon Focus (flay), Greater Weapon Specialization (flay), Heighten Spell, Improved Combat Expertise, Improved Critical (flay), Improved Disarm, Improved Heighten Spell, Improved Initiative, Mobility, Power Attack, Power Critical (flay), Spell Focus (all) (b) Weapon Focus (flay), Weapon Specialization (flay). Epic Feats: Devastating Critical (flay), Epic Dodge, Epic Spellcasting, Epic Weapon Focus (flay), Epic Weapon Specialization (flay), Ignore Material Components, Multispell (x4), Overwhelming Critical (flay), Spectral Strike, Spell Stowaway (heal, mass heal, time stop), Spellcasting Harrier (-75), Superior Initiative. Salient Divine Abilities: Alter Reality (b), Alter Size (b), Annihilating Strike (Fort DC 138, or destroy 58,000 cubic feet of nonliving matter), Area Divine Shield (as a 580 square ft. barrier, or a sphere or hemisphere with a 58 ft. radius), Automatic Metamagic (intensify, silent, still, and quicken sorcerer spells), Avatar (none) (b), Call Creatures (dabus, up to 29 HD each, up to 29 at a time), City of Doors*, Divine Celerity (58 minutes/day), Divine Blast (75/day, 1560 damage), Divine Dodge (79%), Divine Damage Penetration*, Divine Fast Healing (x2), Divine Shield (73/day, 580 points), Divine Spellcasting, Divine Splendor (Fort DC 150, or 464 damage), Divine Weapon Focus (flay), Divine Weapon Specialization (flay), Eldritch Knowledge*, Energy Storm (positive or negative energy, 580 ft. radius, 58 damage/round), Extra Energy Immunity (acid, sonic), Flay*, Free Move, Frightful Presence (Will DC 140), Hand of Death (Fort DC 140), Increased Spell Resistance (x2), Instant Counterspell, Irresistible Blows (flay), Know Death, Know Secrets, Lay Curse (Will DC 140), Lay Quest, Life and Death (Fort DC 150, or 464 damage), Mass Divine Blast (up to 290 targets, no two of which can be more than 58 miles apart; or in a 5800 ft. cone, a 2900 ft. burst or spread, or a cylinder with a 2900 ft. radius and a 580 ft. height), Mass Life and Death (Fort DC 150, or 464 damage), Maze*, Power of Truth (Will DC 140), Rejuvenation, See Magic, Sunder and Disjoin (DC 91), Supreme Initiative, True Knowledge, Wound Enemy (x5). *New or unique salient divine abilities, described below. Environment: Sigil, the City of Doors. Organization: Solitary (unique); or with attendees (1d4 dabus). Challenge Rating: 208 Treasure: None. Alignment: Neutral. Advancement: N/A

The Lady of Pain appears as a tall, robed woman with a headdress of blades sprouting from around her serene, emotionless face. She always floats just off the ground and in complete silence. The Lady understands all languages, but never speaks (communicating only through her dabus servants). The Lady does not accept worshippers or grant spells.

- City of Doors (Unique Salient Divine Ability): The Lady of Pain has complete control over access to the city of Sigil, from all planes. In general, the only way to enter or leave the city is through portals. The Lady designates where portals appear, where they lead, and the types of keys required to activate them. She may open, close, move, or otherwise change the function of any portal within Sigil as a free action (and perform up to 50 such actions per round). In addition, she may deny entrance to any creature with a lower divine rank than her. She does not permit any creatures of divine or quasidivine status to enter Sigil. - Divine Damage Penetration: The Lady's attacks ignore damage reduction and regeneration of all types. - Divine Immunities: Ability damage, ability drain, acid, banishment, binding, cold, death effects, dimensional anchor, disease, disintegration, dismissal, electricity, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, repulsion, sleep, soul bind, stunning, temporal stasis, trap the soul, turning or rebuking, transmutation. The Lady may override any of these immunities in other beings (such as using mind-affecting effects on undead creatures). - Eldritch Knowledge: The Lady knows all spells from all class lists. She may invent new spells (including epic spells) without researching them. - Flay (Unique Salient Divine Ability): The Lady of Pain's natural attacks have a 18-20 base threat range, a x5 critical modifier, and act as a wounding weapon. Any being slain by this attack cannot be ressurected unless the Lady wills it. The Lady's flay attack appears as her shadow reaching out towards the target, causing its body to errupt with countless slashes, wounds, and gouges, flaying the skin from their bones. (Her divine blast generally takes the same appearance). - Maze (Unique Salient Divine Ability): As a free action, up to 50 times per round, the Lady can banish a creature into a small demiplane of her creation (this effect can be resisted with a DC 150 Will save). Appearing much like the streets of her city, but endless and twisted in upon themselves, no two beings are ever sent to the same maze. These mazes are virtually impossible to escape from - it is believed that each has an exit, but such knowledge does little but infuriate those helplessly trapped within. (Once per week, a victim may make a DC 150 Intelligence check to find an exit. They gain a +1 competence bonus to this check for each year spent in the maze). - Spell-like Abilities: At will - greater teleport, planeshift. Caster Level 208th. - Regeneration: No type of attack deals normal damage to the Lady. - Virtual Levels: The Lady of Pain may cast spells as a 150th level sorcerer. She may cast up to 16 epic spells per day, up to DC 289. Spells Per Day (Levels 0-30): 6/15/15/15/14/14/14/14/13/13/8/8/7/7/7/7/6/6/6/6/5/5/5/5/4/4/4/4/3/3/3/3/2/2/2/2; save DC 47 + level.

Other Divine Powers: - As an overdeity, the Lady automatically receives the best possible result on any die roll she makes (reflected in the above scores). She is immortal. - Senses: The Lady of Pain can see, hear, touch, and smell at a distance of 29 thousand miles. As a standard action, the Lady can perceive anything in a 290 mile radius of any location she chooses. She can extend her senses to up to 50 locations at once. She may block the sensing power of deities of her rank or lower in up to 50 locations at once for 29 hours. - Automatic Action: The Lady of Pain can use any skill as a free action if the DC for the task is 50 or lower. She may use any skills that require movement, as long as she does not move more than her movement in the round. She may also affect the portals of Sigil or maze foes as free actions. She can perform up to 50 such free actions each round. - Create Magic Items: The Lady of Pain can create any type of item.

Sauce: http://community.dicefreaks.com/viewtopic.php?t=385

I have the same description, only simpler:

She is indestructible. She is immortal. She can do whatever she wants to whomever she wants, while in Sigil.

Those stats in the above post are just hilarious. :lol:

I have an even simpler description:

She's beyond godlike.

The new Ao.

personally, I like this epic feat of hers:

Annihilating Strike (Fort DC 138, or destroy 58,000 cubic feet of nonliving matter),

That means when she makes a successful hit a mountain range is vaporized.

Though these are also pretty nice.....

Spell-like Abilities: At will - greater teleport, planeshift. Caster Level 208th. ....... - Virtual Levels: The Lady of Pain may cast spells as a 150th level sorcerer. She may cast up to 16 epic spells per day, up to DC 289. Spells Per Day (Levels 0-30): 6/15/15/15/14/14/14/14/13/13/8/8/7/7/7/7/6/6/6/6/5/5/5/5/4/4/4/4/3/3/3/3/2/2/2/2; save DC 47 + level.

so she's a level 208 caster overall, but casts only a 150th level sorcerer and only knows spells up to the 30th circle.

I wonder if she could brew a few potions of Resistance for me.....

You could fight her to a stand still with a 5th level character. Confused on how? But as she is immortal, it would be a draw.

God bless the guys who have -way- to much time on their hands to think up the crap like in my link XD Long live tha cheese!

But that link isn't for a D&D game totally? A Kobold Egoist?

And yes, since she is immortal, she can't be killed. And technically he could grant himself the ability to be immortal if he used that Manipulate Form trick using her as a template for the wildshape transformation.

Basically he could become infinitely more powerful than any creature ever conceived in any game realm, making even Ao, look like a freshborn noob at god-hood.

*dm kill*

You forget. The DM is a being above all creatures, she will fall before the instant, dm, kill.

Get out of my thread.

Now you all understand why kobolds are an app race.

Semli Now you all understand why kobolds are an app race.

Heh. They're actually not. :P

He meant "Why kobolds OUGHT to be an app-race again. Like sun-elves."

Only because we have AC whores running about with min mixed kobolds. *Glances over at Jasede*

...that do -1- damage each hit.

Thomas_Not_very_wise You forget. The DM is a being above all creatures, she will fall before the instant, dm, kill.

No, becuase I can use Manipulate Form to be come a DM. Besides that, Pun-Pun is immune to all Extraordinary and supernatural abilities. dm kill would be considered Extraordinary.

Pun-Pun just laughs at dm kill