There have been several threads about DM spice in the past. Mostly it's players complaining their uber characters got killed by an evil DM or players supporting the DM initiative to create a vibrant and unpredictable setting.
So, today I had, what I hold to be, an unfortunate encounter with DM spice. As a player I enjoy a challenge and when a DM spices a quest it is almost always great fun and a chance to escape the tedious hack and slash of most scripted quests.
Before I go any further, I should say that this is not an attempt to put down DM spice or to try to dish out any sort of parameters or guidelines, no. But I think suggestions should always be welcomed, and from time to time I think we can all benefit from a little discussion, even, and especially, when it is concerning something everyone has an opinion about.
It is worth remembering that we are all here to have a good time. The Spice my party experienced today definitely didn't contribute to the fun, as the characters withdrew from the scene, feeling an odd mix of horror and apathy and soon after the players logged off the server.
That was not an ideal situation in my eyes. Here is a party where everyone is roleplaying - talking, shouting and emoting. DM enters the scene, smashes the characters to bits (metaphorically speaking) and all roleplaying ceases and the characters run for their lives in disbelief. Now, of course, it can always be argued that the party didn't do this or that right, and maybe if they had approached the problems in a particular way, things would have been all dandy and sweet. That may very well be, but what happened was that roleplaying ceased and both the players and their characters were left bewildered. Not an ideal situation I think.
So, where am I going with this rant? Well, I suppose I want people to remember that we are all here to have a good time, and that there should be balance and consideration in the way we master our characters and minions.
A few suggestions might be:
To Players: Roll with the spice; interact, get involved, work with the story and not against it.
To DMs: Try not to maul the protagonists too severely, too quickly. Anyone can conjure up a Red Dragon, but having it contribute to the story is more difficult. Throw them an oddball rather than a destroyer. Make them an offer; If they choose violence, then it's their choice. Give them a hint that something is not right, if hell is going to be unleashed further ahead.
But... What do -you- think?