Schattenjäger
2006-03-13 14:10:31 UTC
#11322
I've got a low priority suggestion regarding the "craft armor" and "craft weapon" skills. As EFU doesn't support armor- and weapon-crafting, those skills are purely cosmetic and used only by those who like to customize the appearance of their equipment. Almost no people bother taking any points in these two skills since the DC for making modifications is relatively high and it's very expensive to fail (well perhaps not when working with cloth and cheap leather). Since they have no use but to customize your appearances, why not include "Weapon modification kits" and "Armor modification kits" which could each add at least +3, preferably +5, to their corresponding skills?
It wouldn't impact the server in any way other than to make it easier for people aquire the appearance that they'd like. Magical arms and armor would still be far too expensive to alter to be worth it, so that stolen and valuable ones would still be recognized by their previous owners.
Ladocicea
2006-03-13 17:02:36 UTC
#11326
I'm strongly in favour of just doing away with the cost and DC check to modifying armour, or at least making them much lower than what they are.
I suggested this in IRC, but was prompty bull rushed by a load of crafting fanboys such as Conan. :(
Dolorous Edd
2006-03-13 18:03:48 UTC
#11327
Ladocicea
I'm strongly in favour of just doing away with the cost and DC check to modifying armour, or at least making them much lower than what they are.I suggested this in IRC, but was prompty bull rushed by a load of crafting fanboys such as Conan. :(
Another option is making an armour/clothing modifying NPC, that requires some coin in payment for the process, without the chance of failure and repeated (and irritating) attempts.
Coldburn
2006-03-13 19:31:16 UTC
#11334
I would more likely favour Edd's option. Free armor/ weapon modifications don't seem cool to me, in particular because the real magical and custom loot is less... well, custom.
But overall, just keep it as it is. Maybe add those +3 tools or something, but by God, don't make it cost-free.
Arkov
2006-04-27 10:43:05 UTC
#16752
The DC checks to modify armor will not be present in the new system. Cost will still be present, although not excessive.
Fish
2006-04-27 15:02:20 UTC
#16764
Part of me really likes almost-cost-free clothing modification because of the inability to preview what you're buying. Those that want to look a little different can without having to spend a fortune and stop everyone looking bang on identical. I don't like alot of the "standard" clothes anyway.
Armour is a slightly different matter, but say you got armour made for you, you should be able to customise it as it's made. Since crafting isnt implemented, armour can't be made by Anyone except the NPCs, and therefore customising at root doesn't exist, so cost free-ish is not That bad.
SanTelmo
2006-05-14 16:23:07 UTC
#19263
Crafting weopons wont give you so big DC in normal setting.
Thats why I would like to see craft weopon in my crafting section (change appearance of weopon)
And yes, if possible, somekind of equipments, maybe +(1-3)
(This would be cool because you cant craft weopons or armors from materials...yet :P)
Yes, changing armor costs a quite bit, but I think thats how this should be. And lowering the price when trying to change appearance of enchanted armor(or normal) wouldnt not be the thing that solves this problem. Some armors enchant is attached into the shape. (example: Filthy armor, hruuks drinking outfit ...) And the armor given by DM is special one, and I dont see why anyone would like to break work of art.
MadCaddies
2006-05-15 00:44:59 UTC
#19300
I don't think its a a dire enough matter for it to be overhauled/changed. I've had two characters on EfU, both have had craft armour. I usually wait till level 4 or 5 before I start to do modicfication. Yeh, I fail sometimes, but usually I get the change done (only 12 Int both characters). Yeh, I spent some gold, but thats the way it should be. More realistic.
Dopson
2006-05-15 05:01:13 UTC
#19320
Well, my opinion has been said already, mostly. I like the original suggestion mostly. What I'd prefer though is, as said, free armor modifying both with the DC and the cost, but only with mundane/near mundane items. I like variety and the fact that you can easilly access it.
The only problem I see with this is people buying only the cheapest rag from the store, and then making it look like a noble's outfit. A DM can easilly give a slap for this if it's spotted though.
What I'd also like to see is free/near free dyes, at least for most of the basic colors. Since we don't have an actual crafting system either, it would be great if you could buy that suit from the NPC tailor, then go to the backroom, modify it to suit your taste (and still according to the original name/intention of the armor) and then pick the suitable colors for it. Again, it adds variety and in my opinion and it doesn't take anything from RP, not with the current situation at least.
Leurnid
2006-05-16 13:37:23 UTC
#19484
crafting armor is already cheap, and fairly easy.
Cloth and leather dyes are not absurdly expensive.
Metal dyes can be had cheap as well by a patient shopper.
Bindragon
2006-05-16 19:42:42 UTC
#19546
I think there should be tailors/armorers that you simple pay to make the changes you want...no failure. You pay higher for more complex changes. Easy and no hassle.
MadCaddies
2006-05-17 01:27:03 UTC
#19603
I wholeheartedly agree with Leurnid.
If you want to customize your armour, put skill points in it [as long as it doesnt go against your concept and wasnt done purely for OOC reasons], or search around IG for someone who has. The other day, rather than receiving a tell, someone actually made a sending for an armoursmith who could modify armour, and I was happy to help him. The changes were made instantly, and didnt cost as much as he had saved up for it.
lovethesuit
2006-05-17 07:11:43 UTC
#19637
Personally, I hope that putting points in Craft Armor does not become obsolete. Whether it stays the way it is now, or it becomes no-failure with higher skill = lower cost, whatever. I had it in mind to make a smithy-type character, and if Craft DCs become obsolete, what will be the point? I could just RP tinkering around with armor and the like, but so could anyone else, and do just as well. That's my concern, really.
EDITed for truth.
MadCaddies
2006-05-17 08:17:00 UTC
#19652
Personally, I hope that putting points in Craft Armor does become obsolete.
Mistake? A little confused.
Dopson
2006-05-17 09:37:46 UTC
#19670
Oh yes, it -is- rather easy and cheap already, at least in most cases. But my point wasn't that exactly. First of all, in the current state, it seems a tad odd that you'd have to invest points in a skill just so you could achieve variety. And I don't know about you rest, but I find the RP the usual armor modifying causes a bit useless. You go there, ask for the modifications, and do the "Say when.".
I also don't get why you have to be a patient shopper just so you could enjoy how your character looks. At least I have the habit of planning an armor I'd think my character would enjoy using, but I rarely get my gear to look such, since the dyes cost and the modifying costs.
I'd see some point in it, if you could actually be an armorsmith/tailor mechanic wise (again currently). I'd also find it more interesting if the crafters could actually add some properties to the items they're crafting, giving them an actual edge on being able to sell fully customized items with some small properties too.
Also, as it has been mentioned, there's currently no "real" NPC tailors around, meaning such that could actually tailor a suit for your needs. Well, the bottom line is, I don't think giving all this free takes any meaningful or enjoyable RP away (seems this is mainly just my personal opinion though..).
MadCaddies
2006-05-17 12:03:51 UTC
#19689
And I don't know about you rest, but I find the RP the usual armor modifying causes a bit useless. You go there, ask for the modifications, and do the "Say when."
Char who wants armour modifications finds armoursmith. He/she then hands him a sketch of what he/she wishes. Armoursmith then goes and modifies it. The 'say when' and 'when' is done through tells, OOCly, as the armoursmith does his thing [ICly, he is going from the sketch of the design].
DireBadgerEntersRage
2006-06-11 14:46:45 UTC
#24203
'Modify weapon appearance' option seems to be off now. Are we going to be able to modify weapons in the future or only armour, as it is now?
Arkov
2006-06-11 20:26:00 UTC
#24235
You won't be able to modify anything in the future.
Pinefish
2006-06-11 20:55:32 UTC
#24253
damn, all those crafting points gone to waste. poor Gloinar.