lovethesuit
2007-09-13 01:43:19 UTC
#103931
You guyz
Barbarians10% movement speed increase feat disabled if in heavy armor.
Barbarian Damage Reduction, disabled in heavy armor.
Level 5 10% damage reduction
level 7 20% damage reduction
Level 8 20% movement speed bonus that's lost with heavy armor.
Charisma bonus is applied to strength/con while raging. (Example a fourteen charisma barbarian would get +2 strength and +2 con in addition to the base +4str/+4con. His rage would be +6 str/+6 con.) Negative charisma will also reduce rage bonuses using this same formula.
Level 1 rage is capped at +4/+4 (Total)
Level 4 rage is capped at +8/+8
Level 8 rage uncapped
Don't you mean 10% damage immunity? Because Damage Reduction isn't a percentage thing.
Snoteye
2007-09-13 05:30:14 UTC
#103967
For what it's worth, I believe the correct term is damage resistance.
Squall and Rinoa Forever
2007-09-13 06:10:06 UTC
#103973
Damage Resistance is -/x, regardless of attack, that always takes "x" number of points off of the attacking force, if the resistance corresponds to the type of attacking force
Damage Reduction is -/y Soak t, where if the attacking weapon has an enhancement of less than "y" value, physical damage-and only physical damage-is reduced by the amount "t," regardless of type.
Damage Immunity is z%, where the amount of percent of the damage absorbed, assuming the immunity corresponds to the type of damage, is equal to "z%" of "w" damage-always rounded up.
In short, immunity would be the correct word.
MadCaddies
2007-09-13 06:40:28 UTC
#103981
We will be sure to fix this immediately. Our apologies to anybody who was confused.
Kalos
2007-09-13 15:01:53 UTC
#104054
Damage Resistance is -/x, regardless of attack, that always takes "x" number of points off of the attacking force, if the resistance corresponds to the type of attacking force Damage Reduction is -/y Soak t, where if the attacking weapon has an enhancement of less than "y" value, physical damage-and only physical damage-is reduced by the amount "t," regardless of type.
Damage Immunity is z%, where the amount of percent of the damage absorbed, assuming the immunity corresponds to the type of damage, is equal to "z%" of "w" damage-always rounded up.
My math teacher was right. I will need to use Algebra someday! Too bad I didn't pay more attention back then... :(
-Kalos