This might seem 'offensive', but it is taken from another website! I just found it funny :mrgreen:
http://www.karashur.netCarebearitis - The Black Plague of the Online Gaming Community
Carebearitis - A disease which has consumed the online gaming community. The common symptoms are:
* Avoiding player versus player encounters at any cost
* Constantly complaining through forums and within the chosen game about trivial matters
Associating roleplayers with carebears is a common mistake in my opinion. Why? Well, we are all roleplaying as soon as we load up the online game. Unless you walk around your neighborhood killing every dog you see and looting $5-$10 from their corpse, you are roleplaying. You can be an evil roleplayer. In fact, many people use the "evil roleplayer" excuse to grief others without getting banned. As long as your text sounds like you are roleplaying, you can get away with it.
So why is player versus player combat looked at in such a negative viewpoint?
In a lot of cases, players that are new to the game are killed relentlessly by the "wannabe" elite pvpers. (Killing those that have no chance whatsoever doesn't make you elite) Many of these victims are then traumatized and avoid all direct combat with other players. When other players grief them by spitting on their corpse or "raping" them, that only makes matters worse.
Why is this a bad thing? Online games are meant for player interaction. You can get a healthy dose of "player interaction" by joining a large clan and hunting creatures all day. At the end of the day, you are still mindlessly attacking artificial intelligence. AI will never reproduce the reactions, movements, and abilities of another human being. Conflict is what keeps the online community alive. There are many clans, communities and mmorpgs that simply survive because of online rivalries and much needed revenge.
If developers and gamers (carebears) would realize the significance of player vs player interaction, the developers wouldn't need to constantly create tons of digital crack(items) to keep us satisfied.
So, what is the cure for carebearitis?
Most people won't win every encounter. It seems like society has created this "everyone is a winner" attitude. It makes people hate/deny mistakes. I've heard every excuse in the book when it comes to why someone lost a battle. Don't make excuses! Just look at every loss as a learning experience. Take the steps to find others who are willing to teach you how to become good in player versus player encounters. Write down the names of the people who think they are the best of the best by killing you when you are a lowbie..and return the favor multiple times over once you are strong enough.
Every failure should be considered a rich opportunity for learning what doesn't work, and why.
Trying out pvp for the first time reminds me of the story of Thomas Edison's early attempts to come up with the right material for a lightbulb. He tried a thousand different elements and all had failed. A colleague asked him if he felt his time had been wasted, since he had discovered nothing.
"Hardly," Edison is said to have retorted briskly. "I have discovered a thousand things that don't work."
Who knows what we would be using for light if it wasn't for the focused effort of Edison.
I think all pvpers can relate to the adrenaline rush you get when you are new to player versus player encounters. You don't know how things will turn out. Sometimes it is paralyzing, but as you gain more practice it will be second nature.
I can feel the hate-mail. The Carebear Coalition is slowly recognizing the threat of Karashur.net. The pitchforks have been sharpened! If you would like to leave me a message, pm me on the forums. For those of you who read this article with an open mind, welcome to the club. In the meantime, keep killing, keep grinding, and try something new for a change. Who knows how much fun you will have?