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Thrawn's TO DO list:

A lot of people are making really good suggestions, and we'll continue to try to get some of them implimented as we can. I know Arkov has even more of a to do list than I do, but i wanted to just give the players a heads up on things that we are already working on, so that they don't have to worry about the suggesting them, or to inspire further suggestions.

Next 2 Weeks I will hopefully have (although being in the middle of putting my house on the market, and a work trip to Spokane can make changes): 1) Rat fights fully implemented with fights, breeding, training, and catching 2) Allowing multiple summons 3) Fixing the "down the well" quest to balance things out. 4) Mystery Quest Finished 5) Another Mystery Quest Added

In the next 4 Weeks: 1) Liars Dice added to Casino 2) Look at rebalance of summons, shifting, companions where needed 3) Mystery Quest #3 Added 4) Start getting more current quests converted onto the treasure system to have respawning loot and custom loot tailored to quests

Tomorrow:

Give Inquisitor Vorpal Sword.

Addendum: In the neck.

Thrawn A lot of people are making really good suggestions, and we'll continue to try to get some of them implimented as we can. I know Arkov has even more of a to do list than I do, but i wanted to just give the players a heads up on things that we are already working on, so that they don't have to worry about the suggesting them, or to inspire further suggestions.

Next 2 Weeks I will hopefully have (although being in the middle of putting my house on the market, and a work trip to Spokane can make changes): 1) Rat fights fully implemented with fights, breeding, training, and catching 2) Allowing multiple summons 3) Fixing the "down the well" quest to balance things out. 4) Mystery Quest Finished 5) Another Mystery Quest Added

In the next 4 Weeks: 1) Liars Dice added to Casino 2) Look at rebalance of summons, shifting, companions where needed 3) Mystery Quest #3 Added 4) Start getting more current quests converted onto the treasure system to have respawning loot and custom loot tailored to quests

1) Rat fights are almost there. I've been experimenting with the components, and have found a few issues to clean up, but am almost ready to release rat cages. 2) I have the code in for multiple summons (with certain spell schools). It is under testing. 3) Down the well has been updated. 4) Mystery quest #1 is in. 5) Mystery quest #2 has been designed, but not implemented.