Seeing as there was another art post it made me want to do my own. I have a Work In Progress at the moment that I am truely stuck on. You can read more Here
Any and all comments on where to go from here would be exceptionally appreciated.
Seeing as there was another art post it made me want to do my own. I have a Work In Progress at the moment that I am truely stuck on. You can read more Here
Any and all comments on where to go from here would be exceptionally appreciated.
If you want my opinion i would give the dead eye some more work it doesn't relly look like it fits in with the picture, the light source is very well done and it's what draws your eye to the picture (though if i was getting chased by a clockwork zombie women i would hope not to be focused on a light source lol) I would move the angle of the head a little to the left as well so that it matches with the shoulders a bit more i know she is undead/mechanical and therefor meant to look unnatural but i think it's still a little off.
You know my opinion:
**** or gtfo.
I told you my opinion, and you brazenly disregarded it. You dick.
- DD
DangerousDan I told you my opinion, and you brazenly disregarded it. You dick.There are people who wouldn't have?
The crackled texture on the chest is stretched; badly, it seems.
SnoteyeThere are people who wouldn't have?
Et tu, Snoteye.
That's "tú" (and wasn't your Interbutt supposed to be down?).
Anyway, the lamp looks funky. It might be better to either dim it or extend the radius or the light.
Snoteye That's "tú" (and wasn't your Interbutt supposed to be down?).
Where do I work, you damned hermit dane.
Sitting on your arse and gaming and yelling at kids should not be a way to make a living, you lucky bastard. :(
Snoteye Anyway, the lamp looks funky. It might be better to either dim it or extend the radius or the light.
Agreed. Good point.
Snoteye also The crackled texture on the chest is stretched; badly, it seems.
I have a new improved cracks on their now that look much better.
The background and the foreground don't mix well and I would really suggest smoothening up the edges of the cracks to show the human figure. You should apply a mask to the foreground and background, the same mask, this should create harmony.
You should also smothen out the eye texture and if it's supposed to be deformed put some skin around the bottom to show it. Right now the eye too is of a different texture of the body and it can be noticed.|
It's fairly good though.