if its possible to implement cursed items in the game that could only be removed with, say, dispel magic or whatnot, that could only be identified as cursed with a successful lore check or something, that would be super. ok thats my crappy suggestion du joure,
Suggestion: Cursed items
I like this idea. It would add make adventuring more risky because you don't know whether the loot you find is good or dangerous.
The cursed items would be great, yes. However, since the engine doesn't really support such items, it would generally require loads of RP (except for one particular item I can come up eith, which, I think could be implemented by scripting certain commands to OnEquip - a cursed Girdle of Sex Change). The spell required to remove them would be Remove Curse and I wonder if it was possible to make a script that does in some way the following:
OnUnEquip, check if Remove Curse had been cast; yes: UnEquip, else Equip and GoTo begin.
As you people might have already realize, I'm not a coder and thus, not really able to tell if there was a way to create such a code so that it would actually function, nor could it be done with such a short script, but it appears pretty logical to me. Of course, it might require the Remove Curse to be active for a short while, so you could actually remove the item without the script activating. I leave it to those more skilled at scripting to figure it out.
We'll figure out a good system. No worries. ;)
The engine provides a decent amount of support. I'd be interested in examining whether it would be worth modifying Bestow Curse so that you could cast it on an item to "curse" the item.
Anyhow, it's just low priority at the moment.
That would rock hard.
Good work, Arkov.
Now, back in the cage!
Maybe bestowing the curse could also increase the DC of the item for the purpose of identifying? By 15, let's say? If such is possible, that is.
Well, in default NWN you can't use items that are not identified - for some absurd reason - so unless you 1. have to identify the curse as well as the item (twice - since it can be a +1 as well) somehow or 2. can find a way to equip unidentified items, that would be tricky.
Orax Well, in default NWN you can't use items that are not identified - for some absurd reason - so unless you 1. have to identify the curse as well as the item (twice - since it can be a +1 as well) somehow or 2. can find a way to equip unidentified items, that would be tricky.
Orax is quite right. How about turning the identifying an item by character somehow in to a script, which, when you identify the item, gives you a Lore-check and if it fails the DC, gives a false description and a similar-looking item in the inventory, which changes on the OnEquip command in to the real cursed item? This would require some complex scripting, I suppose, but if someone was willing to implement this, it would make a great RP-device. I'm already looking forward in the slight problem of someone finding the Girdle of Sex Change (which doesn't return you to your own sex upon removal but requires it to be worn again and removed in order to return you to your original sex by means short of a Wish or a Miracle.
Unfortunately, I don't believe that particular approach is viable (that is, changing the way in which NWN handles identifying items). Please do correct me if I'm wrong, however.
Also, a "Girdle of Sex Change" is not viable either, as gender cannot be modified dynamically (similar to how your name cannot be changed on-the-fly). A similar item is workable, however, and should be appearing presently... :)
I believe arkov is right, identification itself is hard coded. I.e. its a bugger to change if it can be touched at all without a hak
Also, a "Girdle of Sex Change" is not viable either, as gender cannot be modified dynamically (similar to how your name cannot be changed on-the-fly). A similar item is workable, however, and should be appearing presently...No SetGender function? Pity, I was thinking of scripting a potion of sex change.
Heck, I set up "Poison" to allow you to poison food/drink/potions, but completely forgot about this! This is potentially much more interesting, too. I will look into an Item Cursing system soon.
Added. More details/improvements to come.
I remember cawila had an interesting cursed item function. If you put your heads together, the whole server will weakened in no-time =]
I actually think there are some cursed items that would act as a girdle of sex change, I've seen some on the vaults.
I am aware of an amulet on another server that had one set of alleged negatives when you read the description after it was identified, but after it was equipped it gave a different set of benefits. Would the reverse be possible?
I was informed of the different benefits on equipping ooc, and would confer with the individual that had the item to see if they were aware of how it worked before I could really share anything valuable, but its an idea of how to make it work none the less. Have useful effects upon identifying, then equip it and get the shaft!