Okay, here we go. I'll try to make one of those long and hopefully reasonable posts.
To start this whole argument, I'll bring up the old "waves" logic. At this particular moment, yes, there are many goblin and kobold players, some perhaps a part of the server's stable roleplayers and some perhaps less experienced and trying something out. However, I do believe this is just a temporary "wave" as to say.
In either way I think it is a positive thing that talented roleplayers choose to play goblins, at least one or two of them, to set an appropriate example for the other goblins and keep them in line as good as they can.
To continue, I have as a player not had as much fun since I played my favorite character on EfU. I started out making a goblin to fool around a little with a bunch of OOC gathered friends, but with time their goblins perished and my remained. I've done those OOC kind of semi-prelude group concepts before, and usually only one or two characters last, but they tend to last because the players enjoy them very much. In my case, that is true.
As for the roleplay interaction of the race, I really don't see a problem with it. There are PCs who will kill a goblin on sight, but there are those who won't aswell. I have experienced both. Even if goblins/kobolds are hunted all the time, most players aren't just out to grief these races, which is good. Also, goblins are a very good group of players to target if your PC wants to gain easy henchmen or just involve a lot of players. Let me make some examples from situations I've been in.
Examples:
#1
A human hunts rats in the sewers, Team Goblin (in this case two goblins) sneaks up on him and starts making subtle threats, demanding a tribute for walking and hunting on goblin land. The human is more than happy to pay, which somewhat suprises the goblins.
This now leads to a more friendly relation between the two parties, and with time, they engage in deeper roleplay and explore eachother's characters. The goblins have now made a human ally.
#2
2: Generic character #203 needs some hard to come by components and is willing to pay for them. He talks to one of the more reliable goblins about it and offers a small bounty for said things, which then makes the message spread through the whole goblin team and suddenly the human has involved a whole lot of players in his little goal.
Point is, as a player of a non goblin/kobold race, you can easily affect a lot of players if you do not express hostility at first sight.
#3
Arch Dwarf of Pwn and Goblin Hating spots a group of five or six goblins strolling about Lower and has every possible reason to kill them. Instead, the dwarf subdues the group of goblins and sends them off with a warning of death the next time they meet.
Now, this is a very good thing to do. For one you might just be OOC considerate, but you are actually giving the goblins a goal at the same time as you are improving the survival feeling. Not using FD at the first encounter, gives a conflict time to grow and it might not be forgotten even after a PC dies.
I think one of the major reasons why interaction between goblins and others races has been minimal and hostile at most are, that the DMs have pointed out that is is not acceptable to associate with food in certain IG situations. At least, that is what I have experienced.
Since goblinds and kobolds are subject to so much PvP, I understand the concern about "stomping unsuspecting noobs", I do not however recall us being unfair in any PvP to this day, even if I have not been present at every one. Usually, we are attacked and in the cases where we outpower the attacker, he is soon badly injured and given the chance to actually draw back. If he decides to heal and buff up and come at us again, okay, let's beat him down and subdue him this time, taking some of his stuff. Then, the third time, he returns with a gank squad. Now that's where my patience runs out and I switch to full damage.
Talking about the natural faction you belong to as a goblin, it is a nice thing, everybody helping eachother out with gear, assistance and advise, in order for the tribe to survive. I remember being taken care of myself as my goblin was new, and now I try to do the same thing for the goblins that come after me. Sure, this kind of automatic PC faction might seem to restrict the goals and possible roads for your goblin to walk down, but there are exceptions to this rule aswell. Not long ago, one of the more prominent goblin PCs was a Cleric of Maglubiyet, and that resulted in any goblin that didn't worship Maglubiyet to be cast away and perhaps even hunted by his own. The same goes for goblins that associate with kobolds, they are pushed away and confronted. Ultimately, it is a decision of the player wheter he wishes to belong to the standard goblin faction or try something else. Goblins who aren't serious and screw up are also quickly dealt with by those who are, for a number of obvious reasons.
Jose Desu wrote:
Or perhaps it is time for Team Goblin to come up with a goal that will affect the server, ...
That comment kinda just ticks me off. Team Goblin has been more proactive in the last few weeks than it has been for some time, and I believe we have made some inpact and involved other players. Even if it's just taking turf, robbing PCs, demanding tributes, raiding Lower or cooking stew from pinkskins, I like to think that the name of Team Goblin has passed on a few characters lips.
And as it has been stated before in this thread, goals become hard to achieve just because most goblins have such a short lifespan. However, I personally try to wait and see who can survive and who can't, then I cam deem them worthy or not of plotting with.
To finish, I might've written this more from the perspective of a goblin, but as I am currently playing and enjoying one, that is what it will be. Just my thoughts in the end.