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Which quests are more funny or safe ?

There are any statistical score of the quests that have been most done or not ever done, the levels of party members, and the time to complete ?

I think that these can be usefull to improve and balance the server and envole the chars.

It can be public, no names or locations, only stats, will be fun.

[]s tooh

Nothing much, currently. Only counts IIRC.

Newbie quests aside, trogs, gnolls, and trolls get spammed to hell. Some of the other harder to find quests have only been done a handful of times, like single digits.

The pie quest has been done -a lot-.

More drow caravan PLZ XD

The Seer quest has been done a few times I know of most are afraid they may get DM attention on it so they don't end up going hehe or bring an army and die to stepping on traps and those annoying *spoilers* I really hate those *spoilers* sooooo deadly.

I know of most are afraid they may get DM attention on it so they don't end up going

Why would anyone ever be afraid of getting an extra challenge of a DM? We occasionally offer it on standard quests to make things beyond the norm. Why play what you've already done eight times over when it can be different? New traps set, harder monsters, puzzles, NPC interactions, etc.

If people are afraid they're going to use up too many supplies on a DM quest, we usually reimburse evenly with end loot and XP. After all, you don't buy those potions to horde. You buy those potions to use!

I agree. I get a real kick when I see something different in a scripted quest, no matter how small it is. It makes it just that little bit fresher, a little more uncertain. Who knows what might come at you?

[edit] Unless it's Wiggyboy, of course. <_<

Spam the TERRIFYING CAVERN!

There should be a minor faction like the trading company, the Sanctuary Adventurers Guild. The sole purpose would be to have players participate in quests that aren't done very often with DM spice and such involved. In fact, such a minor faction could even have DM spice limited to that faction alone, seeing as how I think spice is a good thing. I dislike seeing people get angry OOC when DM's spice a quest.

Although, I do personally admit to sweating when I begin to notice a quest is spiced. Especially if we weren't prepared for it! :P (Although, I normally enjoy spice provided it has a reward balanced for the added challenge, which it normally does and sometimes even exceeds what you would normally expect.)

Having such a faction would be fun. Instead of doing generic quest X, you hear a sending by the Sanctuary Adventurers Guild that there is a problem over in X area that needs looking into. A group is gathered together and head off to the area to do the quest which will be spiced. It might lead to people wanting to do the quest more often when it is not spiced.

[coughs] You can do this with any group really? Doesnt need to be a specific faction. Just make a group on the spot.

I liked to try at least to do every quest at least once with each of my characters in their lifetime, and I also 'tend' to avoid the following quests:

Clowns, Trolls.

As they are usually the most favored xp farms.

True, you can do that with any character and it doesn't really even need to be a minor faction (like the Sanctuary Trading Company). It can just be a group of NPC's that send sendings when a DM wants to spice a quest that is rarely used.

I personally think the problems surrounding spice mostly involves the fact that it catches people off guard. The fact of the matter is, most people when they go out to quest (myself included) are simply going out there for the gold and XP. Not because we enjoy the quest, or that we enjoy leveling, but because we want to just get that part of our character's life over and done with so we can focus on other things. So when you are in that frame of mind, and you get spiced, you've got to change your thinking around.

Spice can be fun for the same reason - it is unexpected and I personally enjoy it provided it is balanced for our group, and there is a reward balanced against the difficulty. Because really, nothing sucks more than to get spiced, have multiple people die, use up all your supplies and have nothing to show for it aside from some random dyes.

So I think people would find it more enjoyable if it was more of an elective thing. Plus, as a player I don't have to listen to the OOC bitching in party chat or tells. Nothing can really ruin a play session more than having to put up with that, and that is normally what I dread most about spice with a random group. I am sure the DM's feel the same way about OOC bitching directed at them.

It really cuts out all the bitching aspect of it because it makes it completely consensual. If you hear the Sanctuary Adventurers Guild make a sending you know what you're getting yourself into. You know the chances of death are high, that the quest will be difficult, and that you'll likely use most of your supplies. No one can complain, then, and everyone on the quest will hopefully have a good time no matter the results.

Those who prefer to run the same quests repeatedly to get to level X are free to do so and it would be their loss. Besides, I also think it would be more enjoyable for the DMs because I am sure they get sick of spicing the same quests repeatedly. I think it's win-win for everyone.

When I was playing Straik, toward the end, I was actively seeking out difficult and infrequently done quests :( I couldn't find any, though.

I dont know what you guys are talking about at all. Spice in its most dangerous form is the only form worth having. Bring on the danger, make a goblin that kicks every single butt of a party then make it run off and disappear leaving the party to complete the quest with little or no supplies. That is where your 'character' really shines. There is only one time where I do not welcome spice and that is when I have lag, but then again, for those short moments of non-lag conscience I truly enjoy those still. After all it isn't everyday you relog because of lag and have a goblin run up cast a spell that fails, scream and run away and realize later that it was attacking your party. Good times... always good times...

Really is spice still spice if it isn't unexpected? In the dangerous world of the Underdark is there suppose to be routine? I say nay! Let it rain! Let teh spice flow! Ok... I'm done.

I liked doing rare quests. it brings back the survival feel. I remember the first (and only) time I did the Giants quest. The *spoiler* ripped our party to shreds and then chased my rogue and his wizard friend around for nearly 40 minutes.

I also did the Seer quest...that was really fun, despite my group being decimated and not being able to complete it.

Personally, I like the Arga's Tomb one. Still need to figure out how to defeat the *spoiler*.

I like the spice like it is. Nothing keeps you on your toes better than walking into a quest and getting slammed! The next time you repeat that quest, I guarantee you will be prepared. One of the most memorable times I've had here was a DM quest that took nealry 5 hours and cost my character roughly 2000 coin to replace what he used. It was worth every bit of the time it took and the expendables used. Try topping that with no spice!

The spice must flow. (Leto ?)

My initial concerns are about how known about quests.

If a char die and lost all memories, lost -where, what, which, when- about the all quests or just the recent memories ?

Or someone goes to "troll hunt camp" and return to Sanctuary and join a group to aid and return to "troll hunt camp" and go to do, etc.

Maybe some quests are stalled because:

1 cant survive to explore and return, to talk about;

2 cant join a "smart&smash" party to try;

3 may be too spiced that none wants try;

4 many of PCs no have knowledges, levels, skills or resorces to do it;

the DooMs Go(o)ds dont will spawn/possess NPCs inside a quest just to kill all party, or will do ?

[]s tooh

PS:

my halflings seems have been the best meat of Sanctuary.

"you cant win, you cant deal, you cant leave."

I love when a DM spice the quest, speccially when your low lvl. <3

DM Spice is great.

Except when it's Wiggyboy/Metropakt. I log off whenever they're about. :(

When I was playing Straik, toward the end, I was actively seeking out difficult and infrequently done quests I couldn't find any, though.

Wuss. :lol:

____________

There are players that just don't like spice. It may be that they don't want a chance to die, and thus just go n the normal troll train to level X. *shrugs* If that's what is fun for them, then hey, I'm not going to stop it. Personally I would find it rather daft to for fun, log into a dynamic server to only do one static repeatable quest that you know like the back of your hand.

As to the not often repeated quests, there are a lot that are out there that are really tough, and or are really hidden. There are parts to quests that people are just unprepared to continue on, and thus don't get the "full" quest experience. Usually if I see a group going on one of the less frequented quests I go to watch, and then mod if and when I see the group just walking thorugh it (rare, but it has happened) I will up the ante big time for parties that try to rest mid quest, send the caster up to rest, etc., in order to have full buffs up 100% of the time. Noted that usually those gorups are the ones that spam the party chat with "craps, DM on." type things, or perhaps just don't reallize that if they are resting, the big baddy is resting and therefore can make more baddies for them to fight on the way down in fortification of his lovely home.

Two things to know about spice:

1) We are human and have been known to overestimate the ability of a group. We usually pull out the rezzes when this happens, if it is our error. (monster spawns too close, laggy big time with big spawns, etc..) Note that you can ask for a clarification (politely please) if you feel something is out of whack.

2) Be prepared: Use those potions, have those potions, wands, healing kits, etc. Too many times I've seen people just die to not being prepared. They count on a quest being static and routine to get by. Part of being prepared too is working like a team. If you fall apart, people die. "OMG, new red wraith! RUN!" *4 level fives run about gettting picked off by a CR6 creature. <---Actually happened on a lightly spiced Hoaran Crypt quest, as I just stared at the screen in disbelief.

Again, I will reiterate. If you die, you can get pissed. I've been there plenty. But please don't write stuff like "WTF!! What kind of F'd up S%@# is this!...Give me a &^% #%## raise!"

We are less likely to consider what you have to say.

On the topic of rewards for spice, I know that I, and probably every other DM, leaves a reward that will usually leave you in front of where you were prior to the spicing.

Everyone knows I'm the stingy one-with Wiggy coming in a close second.

If a quest seems too easy, or your party is inadvertently metagaming, send a tell to a DM and ask them nicely for some extra hard spice >_>.

wcsherry Everyone knows I'm the stingy one-with Wiggy coming in a close second.

Horrid Wilting on a 3rd level prelude character is stingy? >.>

I just wanted to say, spice is awesome...but that monster Undermountain prelude, with several DMs, too many PCs, no mercy and a lil' lewt was amazing! That was survival at its best. I almost lived too!

And as for stingy, I think to be busted down to near broke now and then keeps it real ;)