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0 physical damage weapons (not the practice ones)

This is probrobally concerning balance in some way, shape or form but is not realistic at all. I noticed a dagger and a trident that both to 0 physical damage but 1 of some other kind. If I get stabbed by a magical dagger made out of bone Im going to bleed like heck still and its magic effect should still hurt me too. So here some alternatives that I think will make these weapons more realistic.

1. Make it -1 physical damage or -1 attack to make up for the other type of damage.

2. Make it so it does full physical damage along with the other type of damage.

If those arn't reasonable then I think we should take away those kinds of weapons.

They're basic flavour items, and in certain instances they have their uses. Such as, taking someone safely down to bleeding.

Can you take it down to no damage, and then add 1 physical to it or something? It would make alot more sense IC if this is possible, if not then oh well. And thanks for the quick answer :D .

Edit:grammer

Are you suggesting that weapons that now do no physical damage but one or two points of damage of a different type be changed so they lose the special damage in favour of an equally large amount of physical damage?

... why?

I save those kinds of weapons for enemies that have Damage Reduction anyways, so they don't need normal/physical damage (from my experience).

Magical non-enhancement weapons aren't necessarily the height of craftsmanship, too. If you want daggers that do more normal/physical damage in addition to a special damage type, they're out there - but they're more expensive/rare.

Strength bonus gets added in to the damage calculation anyway. :-(

I think I countered that with a huge damage penalty once, ExileStrife.

Snoteye Are you suggesting that weapons that now do no physical damage but one or two points of damage of a different type be changed so they lose the special damage in favour of an equally large amount of physical damage?

... why?

Im saying this because in an IG sence when you literally STAB some with a pointy dagger, even if it is made of bone, they will always take physical damage (unless they have DR). It doesn't make any sense at all IG that stabbing them only does the other type of damage. Its for no real reason other then RP. I really dont mind these weapons at all, and have nothing against them. Im just looking at in from an IC point of veiw.

It doesn't make sense to have your skin coated in a layer of stone and still be able to move around, either. I don't think you're looking at it from an IC point of view as much as you are a physics point of view.

..... Okay, another way to look at it. If I find a non-enchanted dagger made out of bone and stab someone with it it is still going to hurt them physically, right. So why not in the case of an enchanted one?

Explain to me how it was enchanted and I'll explain to you why it doesn't do physical damage.

Erm... well... I dont know how it was enchanted but what it was enchanted with. One was called a "bone dagger" no damage, 1 negative, another was called "fire trident" again, no damage, 1 fire. If I get hit with a trident Im expecting to take physical damage, even if its just bludgeoning damage because the points are dull. Same with being stabbed by a dagger, even if the blade is dull, stabbing someone should do atleast 1 physical damage. Thats why I'm suggesting make them to physical and the other type, just lower the phsical in its amount to make it seem real. And I know skin made of stone doesn't make much sense either, but then it is magic, right?

TheManicMan ... but then it is magic, right?
My point exactly.

:? :? Now Im even more confused. By what Im getting from your idea the same should go with enchant weapon. If magic is added the normal has to be taken away. Thats what Im getting. If you can give me a good reason why anyone would waste magical energy and time to make a weapon do no damage except negative. And then spend more magic and time enchanting it to do negative maybe I'll see a reason to veiw these items as reasonable.

My point was that you're putting way too much thought into this. Logic usually doesn't go well with D&D.

Those poor catgirls...

These weapons fill a small niche in gameplay and player economy. If you don't want to use them, just don't use them. Variants that have their special damage in addition to normal/physical damage exist, so go find them if you want them.

Thinking too hard about anything is what leads people to complain when two episodes of Star Trek disagree on the deck the Flux Incapacitor is on.

Thinking too hard about anything is what leads people to complain when two episodes of Star Trek disagree on the deck the Flux Incapacitor is on.

Scotty... You never fail to make me smile. :)

But that could tear this ship apart!

Thinking too hard about anything is what leads people to complain when two episodes of Star Trek disagree on the deck the Flux Incapacitor is on.

That's a trick statement! There IS NO SUCH thing as a Flux Incapacitor on Starfleet ships!

A possible explanation of how those weapons do 1 damage of a magical type, perhaps the magic makes them semi-ethereal, and they semi-pass through solid objects dealing only a ghostly form of molecular damage...?

(100 points to JoS for the win!)

Or they're just really badly made, or too small to cause real damage aside from the magical shizzle. Anyway. No need to discuss this further. Really. It'll only lead to long theories that need not be written. Kay?

Does the Flux Incapacitor only do fusion damage, or does it also deal physical damage?

Lol, alright I'm convinced, but what kind of damage does the Flux Incapacitor do?

-1d10 Charisma

I'm givin' 'er all she's got, Cap'n. This trident jus' won' stab 'im!

//Sorry for the derail... I couldn't resist.

Die topic, die!

Dr. Egon Spengler: There's something very important I forgot to tell you. Dr. Peter Venkman: What? Dr. Egon Spengler: Don't cross the streams. Dr. Peter Venkman: Why? Dr. Egon Spengler: It would be bad. Dr. Peter Venkman: I'm fuzzy on the whole good/bad thing. What do you mean, "bad?" Dr. Egon Spengler: Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light. Dr Ray Stantz: Total protonic reversal. Dr. Peter Venkman: Right. That's bad. Okay. All right. Important safety tip. Thanks, Egon.

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