Dr Dragon
Terible believe me it makes a fool out of all my necromancers. I felt sad being a necromancer I used Rat extract and other regeants because my ghosts sucked!
Through one of my current characters I truly and personally feel the frustration expressed in this thread about just how apparently weak undead summons are. This character is supposed to be quite skilled at animating / summoning undead, yet even his best minions are probably most suitable for a fight against sewer rats. They hardly would inspire justified fear (as they should!).
There are very important differentiations between animating spells (including specific undead summoning spells and similar spell like abilities) and regular summons acquired via regent that makes an especially good case for improvement of the former. The stigma surrounding the use and reanimation of a corpse and being a “known practitioner“ of such acts has very steep in game costs. Those costs are simply unmatched by the current inability of the necromancer to effectively focus on the most interesting part of his craft. The planned use of special regents for the spell (ie. corpses), while appropriately “realistic”, is an additional limitation and multifaceted cost that should have a matching benefit. (I hope that necromancy spell focus feats and / or the spell school specialization choice and / or domains count for something in the process; otherwise our “unique craft“ could be duplicated with equal effectiveness by any mage or cleric.)
That being said, I know that the DM team has been working on improving the animate dead spell (thank you). This thread does not bring up a new issue, but one that has likely been and is being carefully considered and implemented when the builders have time. (Thanks on behalf of all past and present necromancers to anyone that has given or that does in the future give up their limited time to address this issue.)
Instead of simply asking for more, as I admittedly have been prone to do in the past, perhaps we, the players of necromancer characters, should take a different tack here. Specifically, try to do things in game that help justify gaining more IC knowledge regarding the improvement of your summons or animations that should logically bear practical results. Let's try to do things as a group / type of PC to inspire DMs / builders to give us some more precious time and attention.
My suggestions are:
1) Find other necromancers and share knowledge in game (while this may seem daunting as necromancy is a spell school that shares its unique antisocial taboo with no other, making it difficult to identify like minded individuals, it is not impossible (there are FOIG locations where you might find others; take notice of other people you see summoning undead and inquire; talk to PCs and NPCs that you know are not opposed to your craft and use their network to meet other necromancers);
2) There are at least a couple of FOIG items that might yield more knowledge of some kind; find them, examine them, politely ask DMs if there is anything you can discern from them;
3) Do in game research on the various instances of undead found in game,
4) Remember, there are a multitude of possibilities for use of the animate dead spell with the assistance of a DM. Use your imagination.
5) Did I say find others and share what you learn yet?
6) Find others and share what you learn. We are not the first or the only players struggling with this issue. No one can find out everything there is to know alone. Necromancers / undead worshipping PCs have so much potential for strength through solidarity (and fun!); actively help make it happen.
Necromancer’s of the world unite!
S