It occurred to me, all of a sudden, one of the chief differences between the current state of affairs in Sanctuary, and the way it was toward the beginning of the server, and then the hundred years before, in the server's history.
It's been said before the survival feel is gone. That's more or less true, yeah.
Charles Bresley, in the early years of Sanctuary, did battle with a ferocious minotaur named One-Eye, and won. There's memorabilia about it all over the place, but it goes unremarked about and entirely ignored most of the time.
What I'm suggesting are more enemies like One-Eye, the minotaur.
In the early weeks there was an Umber Hulk Behemoth that was tearing shit up and causing trouble.
What happened to monsters like that? Just big, incredibly strong beasts who it takes a real hero to slay?
Not all villains have to be schemers or behind the scenes players. How about some that the DMs actually want to see slain in cool, epic, even glorious ways!
I understand that this is probably the aim of a lot of the scripted quests out there, to set up powerful enemies meant to be slain by the players... but seriously guys. Come on.
If I go around bragging about how I slew Ythorax the Gnoll Warlord, nobody is gonna care. Even if the IC awe ought to be there, OOC, people are just gonna say "Yeah, So? I did too. Seven times!"
Maybe we don't need a whole ton of these, but once every so often it'd be nice for the entire server to have a common foe who doesn't necessarily equate to a vast invading force of monsters, bent on the destruction or enslavement of the city.