No this is about logic people.
Lets think about this. The watch house is a PRISON. it should not even have levers to open the doors. The watchmen have keys to them. The only purpose those levers serve is if someone is locked up, and no PC Watchman nor DM has the time to go let them out after their sentence is finished. They are there because the NPC cell guards who just so happen to be watching the criminals, will let them out once their time is served.
They are not here in any way to help the facilitate a criminals escape.
Daemonic Daz
I'm against locking the of the levers, as a escapee from the watchhouse, I found it a very enjoyable (and fun thanks to DM's) experience and leaves multiple ways of escaping. It just sounds dumb to me that your being dragged back to your cell because of "Damn this lever is stuck" As for the messy PvP situations, theres enough cell guards there to ensure the criminal never wins unless they are insanely powerful.
There would still be multiple ways of escaping. You have a Dm supervising your escape. That alone adds thousands of ways to get out. Those levers are put there for OOC reasons. Its is a courtesy for those players who are arrested, with no players watchman free to let you out. Its the same reason you can talk to the cell guards and ask if your time is up. If you notice, there are no speakable guards- nor levers on the Capital cell block. this is not to hinder the Rp of escaping, it is because the OOC courtesy is unnecessary there.
And I have to ask... "It sounds dumb that the doors on a prison are locked?" What? You're in Jail! If you can break out with a dm, thats one thing, but we have players that have just walked out without one. Thats our issue. We've had a few cases where we had to control and arrest entire crowds of people. The Rp in these cases never cease. However, some poeple who are arrested for questioning, can just walk out of the jail before we even get everyone back. That is not IC. The Cell guards are NPC's they cannot see or understand a situation. They are programmed to do the same things in times of crisis, as they are on an empty server.
Pup
When we slime drow had our own hideout, we were warned to never lock anyone in. I realize this is not an exact analogy, but the standard remains. If your char may be killed, he should have at least a very minimum chance of escape. I realize being captured by the Watch means you are pretty much screwed, but the remote chance of escape makes it far more interesting. I believe the DMs have intentionally left a way for people to escape/be rescued. I could be wrong.
With Dm's you can Rp escapes. You have something like... 4-5 cell guards to run past no matter what direction you take. You have to break out of a locked cell. A locked cell that doesn't open unless your time was up anyhow. So if you can manage an "escape" those levers are not there for your easy access out, nor does locking them make it impossible for you to escape. If you have a Dm, (which you better have as there are NPC guards watching your arse) Then you can try to pick the locks, break down the doors, your options are not longer limited to the day to day necessities of the scripts. You have a DM.
We dont like leaving people to rot in a cell. The time limit is often times ignored and replaced by Rp. It is not fun for anyone to sit there all day in a cell. This is not the intention of this suggestion. As for killing people inside cell, we have to have a Dm for that anyway. So thats a moot point.
We would only use this suggestion when the Rp took longer then the Standard time limit on your sentence. (a time limit created to keep people from getting locked up and left there.) If the Arresting officer is talking to you, you should not be able to use an npc script to hop out of the jail, nor should you be able to stroll out of the watch house. It is very OOC to hop out like that to begin with. And its already OOC enough, without us having to create more PvP and rearrest you. This suggestion is to allow us to complete the RP we're having with prisoners.
It would have a short time limit. And would only be used when the PC guard is standing there issuing order to the Npcs. And allowing us to talk to people in cells. This suggestion doesn't even hurt your ability to escape legitimately. I dont want to have to turn an Rper into the Dm for using the scripted time releases to escape the watchman standing in front of them. I don't think thats fair to anyone.
The only downside would be if we crashed and didn't log back in. You would have to wait an extra few minutes for the doors to unlock.