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Thirst, starvation and sleep deprevation

Alright, three things that get seriously ignored that are life basics are:

Dehydration Hunger Sleep Deprevation

I don't know how many times I've seen folks run through quest after quest after exploration expedition after trips to 'far off' Traensyr and back, without so much as the bat of an eye.

I know something like this was implemented in CoA, but I would like to see something like that here.Merchants sell food and rations but no one buys them unless they are RPing. I honestly think this should be required.

The suggested effects are as follows:

Starvation: Decrease Strength and Dexterity Decrease Con, to a lesser extent than Str and Dex Decrease to Reflex saves as well as all saves against poison and disease Decreased Movement Rate - not as severe as dehyration Damages character over time, damage increases in increments as time goes on, will continue until fed. Character reaches 0 in Str or HP, character dies/becomes paralyzed.

Dehydration Decrease to Dexterity Decrease to Reflex save Decrease to Spot (dehyration in real life can cause clouded vision during extreme cases) Decrease to movement speed (due to severe muscle cramping) Damages Character over time (more severe as you need water more often than food IRL). Will continue till character drinks water. When HP reaches 0, character dies/becomes paralyzed

Sleep Deprevation Effects get worse as time goes on beginning with 24 hours of awake (NWN hours) time and worsening for every 6 hours thereafter. Con based save would be allowed as well as speed and other such spells can counter the effects for a time. Decrease movement speed and attack rate Decrease to Wisdom and Intelligence Decrease to Dexterity (to a lesser degree than Wis and INT) Decrease to Concentration Decrease AB due to lack of focus Ranger Tracking and Detect Evil Abilities effectiveness decrease over time. Greatly increased vulernability to sleep and sleep effects. Durations are also doubled when a failed save takes place. HOWEVER, being put to sleep removes effects upon waking up (on your own, not being punched by another character) Greatly increased vulerability to Illusions and Illusionary things (due to your brain not being able to focus enough to tell the difference between reality and illusions) When Int or Wis Reach 0, character is considered insane and cannot function. Character doesn't die, but becomes (randomly selected) perma-feared/confused/dazed/bewildered. (this is due to finally succumbing the weakening mental state that comes with lack of sleep). Character can be reverted to a Playing Character status if put to sleep magically.

yes this is a lot to implement, but think about it. No longer could people race through the underdark in escape indefinitely....nor could a pursuer follow indefinitely.

Also I think that it would be good role playing if a new slave arrives and is direly tired, hungry and thirsty! Could make for a fun new way to meet people and get familiar with the city.....though for level 1 and 2 characters these stats shouldn't affect them so that new players wont die before they reache the city.

Thoughts?

Thoughts:

Do you want to RP going to the proverbial latrine, too?

There is some stuff that is too boring to put IG. That's been our stance thus far on "FORCE PLAYERS TO RP EATING FOOD".

-Cross

I'm strongly opposed to this type of micromanaging. I cannot in my wildest dreams imagine how this could be entertaining for much more than, well... not at all.

Agree with Crosswind.

I don't like forced character maintenance/upkeep because it's a grind. I end up having to do something for money just so I can eat and avoid these effects instead of for RP effect.

For me, I assume my character does it while I'm offline because when I log in I'm back at the Inn anyway. :)

I've played on a couple of servers where scripts for hunger and thirst were implemented. They were just a nuisance. I don't recall them ever adding to RP.

On the contrary, wondering why character X, whose player apparently had gone AFK for a long while, suddenly dies in front of an inn for no apparent reason... -that's- immersion breaking.

Anthee ...wondering why character X, whose player apparently had gone AFK for a long while, suddenly dies in front of an inn for no apparent reason... -that's- immersion breaking.

no, -that's- a sign they should have logged off instead of going AFK for that long.

People shouldn't be sitting there endlessly hogging one of the 50 slots preventing someone else who wants to actively play from logging in.

djspectre
Anthee ...wondering why character X, whose player apparently had gone AFK for a long while, suddenly dies in front of an inn for no apparent reason... -that's- immersion breaking.

no, -that's- a sign they should have logged off instead of going AFK for that long.

That too, but someone simply stumbling upon the scene wouldn't have known the player was AFK.

I'm against this, although I reserve the right to run long dm quests where food and preparation are a component.

I ran a quest where the party ended up eating each other due to lack of food once, which was awesome.

I think the idea that these scripts add RP is a myth. If a person sees their character is starving, and they want to do another quest, they will just quickly click on the food in their pack, wait for the animation to finish, then continue doing quests.

I have never seen starvation or thirst rules result in RP:

*purchases food from Norma* *inhales deeply and smiles* *eats the food, looking rejuvinated*

Some people do this without the scripts, but the people that you are discussing are just going to eat and run.

I'm all for this in a DMed quest where the DM wants to give the travel feel.

Howland I'm against this, although I reserve the right to run long dm quests where food and preparation are a component.

Absolutely my thoughts on this.

I don't think this would be a good addition to the server, but marooning PCs on an island on the Dark Lake and forcing them to make camp for X "days" and find food and survive and so forth is definitely a workable idea for some very interesting DM quests.

Character doesn't die, but becomes (randomly selected) perma-feared/confused/dazed/bewildered. (this is due to finally succumbing the weakening mental state that comes with lack of sleep). Character can be reverted to a Playing Character status if put to sleep magically.

That reminds me of this movie.

What would be fun, roleplaying the mental issues of a insomniac or be unable to play your character until you have some player/dm intervention?

also in the majority it seems here. Being forced to eat does nothing to encourage RP, people who don't RP very often are just going to purchase the cheapest food around that satisfies them and always eat the same thing.

Those who RP alot already will occasionally sit down to eat, drink and socialise. Occasionally they will even buy extravagant foods - not because they must, but because it suits their character at that time.

I remember Tarfil spent a ridiculous amount of money sampling the fine imported wines at the Sanctuary Ball...

Howland I'm against this, although I reserve the right to run long dm quests where food and preparation are a component.

I ran a quest where the party ended up eating each other due to lack of food once, which was awesome.

You need more quests like that then!

The reason I play here is because I dont have to eat. Good RP is one thing, but if I wanted to play "The Sims: Underdark Village" I would. Some things are just assumed, and spiced occasionally for Donner-party fun. :wink:

Crosswind

Do you want to RP going to the proverbial latrine, too?

Now that would be funny. Little puddles and piles in the underdark. -1 hp of 'icky!' damage if you step in them :D

Well I think eating should be a requirement would make it easier for us sick people who want to actually use poision or who want to poision Sanctuarys water and rothe supply.

Actually people do eat, if you give them a reason to do so. For example, pretending being nice and offering a meal to someone might work.

I've managed to poison two characters with food so far. One accidently, one in purpose.

*sticks a poisoned potion in a garbage pile somewhere to teach people not to drink what they find in the garbage*

Druids just eat "dark-berries" they find while walking along. "hey thats not a dark berry! thats a Goblin s%$&!"

I ran a quest where the party ended up eating each other due to lack of food once, which was awesome.

I hope that someone lived and got to finish off the last "other" person. Cannibalism is just so fitting in the Underdark! Did they cook the flesh, or just gnaw the flesh from the bones? WEEEEEEE!

http://www.cannibalthemusical.net/

a nice little flic from the makers of South Park. Cannibal! The Musical is the true story of the only person convicted of cannibalism in America - Alferd Packer

Well rather than having a system where you starve to death, why dont you just have it where the food heals you a little like ive seen implamented on one server once (i think) it would just make the food more useful than a simple RP experience in which to be honest isnt exactly Shakespeare.

(To eat or not to eat, that is the question :D )

Ian Last Well rather than having a system where you starve to death, why dont you just have it where the food heals you a little like ive seen implamented on one server once (i think) it would just make the food more useful than a simple RP experience ....

I like this idea. I mean it works for animal companions why not people also? It doesnt have to be a lot of hit points, and perhapse give a +1 to healing from diseases if you rest right after eating?

Ian Last Well rather than having a system where you starve to death, why dont you just have it where the food heals you a little like ive seen implamented on one server once (i think) it would just make the food more useful than a simple RP experience ....

Why not purchase a minor healing potion? They're probably cheaper.

Halfbrood
Ian Last Well rather than having a system where you starve to death, why dont you just have it where the food heals you a little like ive seen implamented on one server once (i think) it would just make the food more useful than a simple RP experience ....

Why not purchase a minor healing potion? They're probably cheaper.

Buy spore bread for 2 shinies! Anyway i only said that to make food more useful...

"Make sure to bring along enough sporebread, folks, we're fighting trolls tonight."

I think it would be good enough to assume that when you log off, your character retires and spends his time eating, drinking and resting.

I think not implementing this system and allowing people to run around for hours on end would be just as idiotic as allowing a 20-second 'sleep' to get rid of heavy sleep deprivation.

Yeah, seriously.

EfU is run on Real-time.

The issue only ever arises with Travel. Traensyr is supposed to be three days away, but, because of engine limitations (and because it wouldn't be all that fun...), it can be reached in a very short amount of time.

The only solution to that, I think, would have to be expanding the Underdark to such a huge scale that reaching Traensyr from Sanctuary on foot would literally take hours, in real life. And that's not terribly fun, or possible.

Although, I do, incidentally, think that the Underdark needs to be made a bit larger. Considering there are only what, 6 large areas between Sanctuary Gate and Traensyr? (And I make this comment, with the experience of having never played a dedicated scout or ranger, and never actually exploring the Underdark to any real extent.)

I am for scripts when leaving Sanctuary then you must eat and rest at some point. Or you could just extend the rest period....

But, seriously, on Arabel, it was a nuisance, why not make armor break down while you are at it?