Alright, three things that get seriously ignored that are life basics are:
Dehydration Hunger Sleep Deprevation
I don't know how many times I've seen folks run through quest after quest after exploration expedition after trips to 'far off' Traensyr and back, without so much as the bat of an eye.
I know something like this was implemented in CoA, but I would like to see something like that here.Merchants sell food and rations but no one buys them unless they are RPing. I honestly think this should be required.
The suggested effects are as follows:
Starvation: Decrease Strength and Dexterity Decrease Con, to a lesser extent than Str and Dex Decrease to Reflex saves as well as all saves against poison and disease Decreased Movement Rate - not as severe as dehyration Damages character over time, damage increases in increments as time goes on, will continue until fed. Character reaches 0 in Str or HP, character dies/becomes paralyzed.
Dehydration Decrease to Dexterity Decrease to Reflex save Decrease to Spot (dehyration in real life can cause clouded vision during extreme cases) Decrease to movement speed (due to severe muscle cramping) Damages Character over time (more severe as you need water more often than food IRL). Will continue till character drinks water. When HP reaches 0, character dies/becomes paralyzed
Sleep Deprevation Effects get worse as time goes on beginning with 24 hours of awake (NWN hours) time and worsening for every 6 hours thereafter. Con based save would be allowed as well as speed and other such spells can counter the effects for a time. Decrease movement speed and attack rate Decrease to Wisdom and Intelligence Decrease to Dexterity (to a lesser degree than Wis and INT) Decrease to Concentration Decrease AB due to lack of focus Ranger Tracking and Detect Evil Abilities effectiveness decrease over time. Greatly increased vulernability to sleep and sleep effects. Durations are also doubled when a failed save takes place. HOWEVER, being put to sleep removes effects upon waking up (on your own, not being punched by another character) Greatly increased vulerability to Illusions and Illusionary things (due to your brain not being able to focus enough to tell the difference between reality and illusions) When Int or Wis Reach 0, character is considered insane and cannot function. Character doesn't die, but becomes (randomly selected) perma-feared/confused/dazed/bewildered. (this is due to finally succumbing the weakening mental state that comes with lack of sleep). Character can be reverted to a Playing Character status if put to sleep magically.
yes this is a lot to implement, but think about it. No longer could people race through the underdark in escape indefinitely....nor could a pursuer follow indefinitely.
Also I think that it would be good role playing if a new slave arrives and is direly tired, hungry and thirsty! Could make for a fun new way to meet people and get familiar with the city.....though for level 1 and 2 characters these stats shouldn't affect them so that new players wont die before they reache the city.
Thoughts?