colinpoh
2005-10-06 03:52:30 UTC
#784
A script to remove the built in GUI maps altogether.
PCs will only be able to activate it if they have a map item in their inventory.
This may help immerse the players in the world, creating a sense of being lost when they lose their maps or venture out into the caverns of the Underdark without one.
RavenBlackRose
2005-10-06 11:09:50 UTC
#816
From my attempts and searches, the best one can do (without a hak) is wipe out their map pins. There appears to be no "ResetExploredArea" type function that could be applied on their heartbeats to keep it mostly blackened.
I'll leave it to others to try as well, but from here, it appears undoable without a hak.
On the general idea of player-made maps.
I can script an item, that on it's first use, would record a map, then when used after that, would reveal the area it was made in.
To flesh such out though, some key points would need to be decided.
-Skill check, if any.
-Time required in Area (My leaning is 1 round per tile, thus, to map a 2x2 would take 4 rounds, a 4x4 16 rounds, a 7x10 70 rounds, etc. Get's a bit high at upper sizes, but then, thsoe areas are likely far more complex.). If you leave the area before the timer's up, your map remamins undrawn. I'd also likely make it so you have to move around, making mapping an active process, rather then a go AFK one.
-What type of areas are mappable (Quest areas, I'd say non-mappable obviously)
-Whether to store the map pins the mapper has placed in the map as well.
-And obviously, the cost of the raw item (mapping kit).
RealityDevoid
2005-10-06 12:13:42 UTC
#817
Seems rather pointless and processor heavyish.
I can see how it would be cool to not let them click the map to see where they've been, but NWN maps are never so complicated you'd get lost without the HUD for the map.
A better approach would be to create lots (like 10) cave system maps for the area you want to be hard to remember directions in and make it random where people go.
You only have to be through an area in NWN like 3 times max before you know every turn.
RavenBlackRose
2005-10-06 12:19:57 UTC
#819
It's only processor heavyish if you get into the storing the Map Pins. (The timer isn't a hearbeat, it's done the non-laggish way).
Thrawn
2005-10-06 13:27:45 UTC
#820
RealityDevoid
I can see how it would be cool to not let them click the map to see where they've been, but NWN maps are never so complicated you'd get lost without the HUD for the map.
You haven't seen gnomish sewers, have you? ;)
CheshireCat
2005-10-24 14:36:12 UTC
#1643
It seems like working around the given map properties is just a hassle, and not something that will really add something to the game. You have to keep in mind that the characters are all at least somewhat experienced dwelling in the Underdark, so they'd likely have some sort of system to memorize where they go and where they've been already. If someone wants to play a character that gets lost in the Underdark a lot, then more power to them, but I think that there'd be some familiarity with navigating in the Underdark for the player characters.
Ladocicea
2005-10-24 18:50:20 UTC
#1660
I'm with RD.
It's very pointless and I believe the builders could better spend their time doing just about anything else.
Arkov
2005-10-24 19:27:07 UTC
#1662
I like the idea of maps, they fit extremely well, and they would require relatively little time to implement once we've determined how to go about doing so.
However, removing the GUI map would be nontrivial, and unnecessary in my opinion. I like the system that BR is proposing, but there are specific aspects that are simply unacceptable: a map revealing parts of an area that you never actually explored, for example.
Storing just map pins could work, and would also allow for players to create inaccurate maps (which could be fun :twisted: ). Anyhow, it's still a good suggestion, and could be made workable once we figure out the details, and fits the server (and several factions in particular) very well. So it's not a waste of my time. :)
Arkov
2006-09-20 10:05:45 UTC
#41806
Added.
(low priority stuff usually does get in faster than this, folks! <_<)