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Alignment-Restrictions

There's several quests which can only be activated if your party meets a specific alignment requirement.

Personally I'm not much of a fan of this, because there should be loop-holes around it, which there currently aren't. (IE: Not being near the person handing out the quest / Protection from Alignment)

Perhaps it would be a nice idea to somehow make it possible for people not meeting a certain alignment requirement to still be able to access the quest, perhaps using the formerly mentioned examples, or otherwise remove the script entirely(?).

Ideas/suggestions about possible loop-holes around this, or the alignment-restricted quests?

I heard scripting such loopholes would be very non-trivial! And if paladins aren't allowed to quest with evil, certainly Armand wouldn't hire an evil PC either. Some of the restrictions are also more moral guidelines than actual restrictions -- a good PC shouldn't be stealing corpses!

PC Paladins can, and are often enough fooled by Protection from Good. Also, Armand gives the quest to anyone who isn't evil; regardless of him being a Paladin.

Thomas isn't a Black Guard, so it's unlikely he can Detect Good. The Underdark is a harsh place, where people change faster than the wind. Perhaps handing out x/points to evil if you take the quest (and hand it in) would be a suitable and more desireable solution.

I remember a LONG time ago that DMs were very much opposed to quests that altered alignment without a DM supervising. I don't know of these sentiments remain.

If you really want to take a quest that's against your alignment, you can always ask the DMs to allow you to do so, as they are fairly willing to allow you to do things like this. Or go hunt ogres with a party of level twos for that matter, if that's what you really want to do.

Anonymous PC Paladins can, and are often enough fooled by Protection from Good.
You can't compare the two. Nothing mechanically prohibits a PC paladin from associating with evil. For NPCs you have to cycle through all the party members checking their alignment, and then check for any effect that would fool DE (for each evil PC in the party); or, you'd have to get the location of each PC and check that all evil aligned PCs are in a different area.

Just find another quest. :roll:

Anonymous Also, Armand gives the quest to anyone who isn't evil; regardless of him being a Paladin.
Point being?

Anonymous Thomas isn't a Black Guard, so it's unlikely he can Detect Good.
See below.

Garem I remember a LONG time ago that DMs were very much opposed to quests that altered alignment without a DM supervising. I don't know of these sentiments remain.
I'd be surprised to learn that this has changed. It would be far too easy to exploit.

Garem If you really want to take a quest that's against your alignment, you can always ask the DMs to allow you to do so, as they are fairly willing to allow you to do things like this.
This was my point with bringing up Thomas. I wasn't suggesting that he'd have Detect Alignment.

My client keeps logging itself off. Anyway, point being is, you said no Paladin IC would work with evil people anyway. I was just proving the point that PCs can be fooled, so NPCs shouldn't be different. :)

I actually thought this was already in place. I think certain protections should allow you to be hired by Armand.

Try having your evil people stand OUTSIDE the Society and witness Armand, the all-seeing.

I bet he's some uber beholder in disguise, really.