Have a precentage of attack when you are in a group smaller than 5 in the underdark if you rest. Makes perfect sense for an enemy to attack a small group.
The enemy ambush
I don't like this suggestion for the fact that you cannot rest when an enemy is nearby thus you purposely find a SAFE place where you do not have to worry about an enemy attacking you.
On top of that when I do end up resting out in the Underdark everyone rests in "shifts" - leaving at least half the players awake for just such a problem.
I agree, if you are out in the underdark long enough that you need to rest you'll probably find a safe place.
Though I do agree with 'fake out' areas. Areas that seem safe, but arent. In HotU, while exploring Undermountain, if you rest, you are interuppted halfway through by drow sentry's who find you and attack.
So the point remains that, you might go to sleep in a place that's safe, but when you wake up (if you do) then it might not be safe any longer.
As far as the 'shifts' idea, I also do this as well when in a group. Though I wish that occasionally, some monsters would appear during it (maybe the fire attracts them like the *spoiler* mushrooms do). This would lend some more usefullness to resting in shifts.
I would support a script that makes a fire attract enemies. But only if you actually build a fire. I really don't think a lone ranger (no pun intended) or druid should attract them, though.
What's that coming over the hill? Is it a monster, is it a monster?!
I think fires should attract baddies to murder unwitting adventurers are they catch some Zzzs in the most dangerous place in Faerun.
I think this suggestion is a good idea. I'd love to have our camp attacked while resting in the underdark without having a dm intervention.
Rawr, umberhulk ambush.
This might be a good idea, as long as the previously discussed "lone ranger" isint mauled each time he stays out alone. I suppose tie it to campfires? Anything to make the underdark more scary generally gets my vote :twisted: Also, perhaps let ranger tracking aid in telling if an area is safe, thus helping their standing as wilderness guides.
I suppose the spell invisibility sphere could be used by a mage when resting, would make it a hell of a lot more useful considering it doesn't do crap.
Thomas_Not_very_wise I suppose the spell invisibility sphere could be used by a mage when resting, would make it a hell of a lot more useful considering it doesn't do crap.
Well invisibility sphere would'nt work well against true seeing foes that you could attract.
As for the spells usefulness while it is off topic and my apoligies for going off topic in advance. It's a useful spell if used correctly. But it's rather difficult to use correctly. Ask Coldburn maybe he'll enlighten you. I have fond memories of going through sections of quests under the cover of invisibility ambushing foe after foe using that lovely little spell.
Off topic with Naga: Grey Jenkins once saved an entire group of people that were traveling with Laramie in the Underdark by using invisibility sphere. Our evil group had surrounded them, ready to pounce when Grey made the whole(almost) party invisible. We no longer had the upper hand and they escaped. 'Nuff said.
Um wow, this went off topic.
Right... anyway I agree with the notion that Fire could attract monsters, but I also think that it should take some time before the monsters notice the flame and move towards it.
As for chance for what baddies show, I think it would be awfully harsh on that group of three level twos sleeping in the lower gate tunnel and then getting mauled by an Umberhulk. It will seem Dm inspired and there might not even be a Dm online. These issues while good for immersion would better served with a DM tell saying where the fire is so the Dm may choose to spawn monsters on them.
Whether the tell is automated, or if monsters spawn, It would be nice to see something like this happen every once in awhile.
A spot and listen check before resting will do just fine for any approaching baddies.
as far as the idea of fire attracting baddies, I would also think that a fair amount of them would stay away also. Those who've never seen something that bright......
INTELLIGENT BADDIES WOULD ATTACK! Hook horrors, umber hulks, Orogs, goblins, Quaggoths, etc...animals like deep pigs dire ftogs, and such....depep lizards would attack I think.
tib This might be a good idea, as long as the previously discussed "lone ranger" isint mauled each time he stays out alone. I suppose tie it to campfires? Anything to make the underdark more scary generally gets my vote :twisted: Also, perhaps let ranger tracking aid in telling if an area is safe, thus helping their standing as wilderness guides.
Ranger tracking already does this, unless the change people are asking for is a check to SPAWN an ambush against the sleeping. But currently, tracking will already tell you if anything is even in the area.
Professor DeathRanger tracking already does this, unless the change people are asking for is a check to SPAWN an ambush against the sleeping. But currently, tracking will already tell you if anything is even in the area.
Yup, but arent we discussing a chance of random spawns? Or just attraction to fire?
attraction of spawns in the area I would think.
makes more sense, easier to script I think!
"safe" in the underdark doesn't mean what it does on the surface. No wilderness place should ever be immune to random creatures for 8 full hours of resting.
As for taking shifts, how does taking shifts do anything to distract potential threats? Covering your eyes and saying you don't believe in umberhulks won't stop them from eating you. Why should it help to keep someone up all night?
As for fires, I should imagine that a fire should do nothing but give a significant increase to the already real threat of an attack. Keep in mind most underdark creatures see nearly as well in the dark as surface humans do in broad daylight. Just because it's dark doesn't mean you're safe, and it certainly doesn't make you immune to wandering monsters.
Agreed.
I think - and I base this on very little at all apart from my own skewed sense of logic - that a campfire in the Underdark would go a long way toward warding off the predatory creatures, because even that little bit of light would be hugely painful to them.
Just a thought. <.<
Also, I think it should be pointed out that the Underdark is a -HUGE- place. If I'm not mistaken it's supposed to (RP Wise) take three days just to make it to the drow city. If you've cleared an area of enemies and then sit down to rest with a group, it is by no means likely that you're going to hear from anything. In all likelihood it may take (again RP wise) days for another creature to roam that direction.
Sure, that doesn't save you from the odd roaming Umberhulk or Drow Scouting Party but it would be fairly rare.
Furthermore, I'm not sure why we have to use fire to rest next to anyway. It would make more sense if we could just drop our bedrolls and rest while standing on top of those.
Kotenku's point is very good, but the Underdark is not pitch black; there are pockets of magical energies that provide light occasionally.
In the end, I don't think this would be worth the time to make any of this scripted. If you want to get attacked in the Underdark while you're cooking your s'mores and snuggling up in your sleeping bags, then shoot a DM a message. I can pretty well guaruntee you that none will pass up the chance to play with an Ancient Behemoth Umber Hulk Lord. They love those damned things.
Garem Kotenku's point is very good, but the Underdark is not pitch black; there are pockets of magical energies that provide light occasionally.In fact, EfU is non-canon in the sense that certain types of mushrooms and lichen are assumed to provide sufficient illumination even for humans. (I think it was Howland who mentioned this once.) It's not much -- you certainly won't see as well as someone with low-light vision or darkvision -- but it makes it plausible for characters without either to move around in the Underdark without bumping into a cavern wall or a stalagmite every few seconds, when no artificial illumination is present.