Naga
2007-05-03 03:21:48 UTC
#86044
Not sure if this can be done or not. Currently I notice taunt does absolutly nothing but make the creature lose AC.
My suggestion is for taunt to work as it sounds. Whena foe is attacking for example a mage. If you use taunt and make a successful check, the creature turns off the mage and turns to you instead.
To me this would make alot more sence, while the creature may know it can't hurt you because of your high armor its too angry from your taunts to care and persistantly tries to kill you. it makes the NPC's seem less computerised. Though I'm geussing it should'nt really work on creatures with no consiousness but that could probably be scripted in some way also.
MadCaddies
2007-05-03 03:41:24 UTC
#86045
This sounds pretty sweet.
Staring Death
2007-05-03 04:30:42 UTC
#86048
Not sure if this can be done or not. Currently I notice taunt does absolutly nothing but make the creature lose AC.
Wrong!
It also adds 20% spell failure.
chezcaliente
2007-05-03 05:34:13 UTC
#86055
yeah i also like the idea of a taunted creature attacking the person who made the taunt.
I also think creatures without the capacity to reason or understand body language should be immune to taunt. Zombies for example. I have no idea if this is currently the case - but it only just occurred to me reading the above post.
Mikhail The Heretic
2007-05-03 07:03:15 UTC
#86063
Here is how i think taunt should work in Efu.
http://www.youtube.com/watch?v=NySN_plfiNI
:P
9lives
2007-05-03 12:09:18 UTC
#86100
I like this idea a lot, it creates a much better party mechanic, and can work to stop sometimes nonsensical Monster AI.
Naga's time playing WoW is showing, however.
chezcaliente
2007-05-03 13:40:00 UTC
#86114
perhaps a percentage chance of them being focusing their attention on you?
I was just thinking of it today while bored at uni, and I imagine that the idea of having someone taunt you enrages you which makes you careless (the drop in AC) - it doesn't necessarily make you attack the person who insulted you.
For example: sledging at the cricket. Yes its designed to put someone off their game and play badly - but its pretty rare they will turn on the person doing the sledging unless the insult REALLY hits home.
So maybe a percentage chance of the taunted monster/npc turning on the taunter would be more appropriate?
White Cross
2007-05-03 13:40:27 UTC
#86115
Nice suggestion. I was going to suggest it myself, since that's how Taunt works in World of Warcraft, and it makes it most useful.
But then there should be a way to avoid spamming? In WoW, it does have a "cooldown", although I'm not sure it's necessary in NWN, since it takes a full action, and can fail if target has a good Concentration.
Anyway, it might be impossible to script, since it might be hardcoded. :?
adharmas
2007-05-03 14:10:38 UTC
#86121
While taunting you are flat-footed, so that's a pretty good reason not to do it continuously.
Naga
2007-05-03 17:11:57 UTC
#86131
It actually did occur to me while playing WoW indeed. In nwn monsters attack so oddly and there does'nt seem to be any possible way to stop the classic "mage killer AI"
Another thing that drives this idea is the fact that taunt, for warriors is a charisma based skill thus it gives another reward to having fair charisma or/and a skill focus in what was once not a very useful skill for fighters.
Garem
2007-05-03 17:32:46 UTC
#86132
Don't take me wrong, I like the idea (especially as chez suggested that left it to a percentage) but a few things should probably be considered.
One: Taunt is already incredibly good.
Two: This probably isn't worth the time.
Three: Taunting means provoking them into confusion, in this case. Taunting someone to literally stop what they're doing and attack you should probably be left to RPing!
Thank you. That is all.
Naga
2007-05-03 17:48:57 UTC
#86133
-6 Ac and 20% spell failure is not incredibly good considering the dc and the fact that you have to go flatfooted and sacrafice all actions that round to make the taunt. Even then the taunt DC even for someone with low concentration can be pretty darn high depending on thier roll.
Garem
2007-05-03 21:01:21 UTC
#86159
Flat-footed, sure, but most mages and rogues aren't using taunt, and barbarians don't tend to be frontliners.
And you could say the same thing about people who have really high concentration skill. One crappy roll and they're short most of their fullplate armor bonus or two tower shields worth. That's a pretty big deal. The spell failure isn't worth so much, unless you're fighting a super-buffed wizard.
Regardless of opinions, the second and third points are the really important ones! And the fourth point: Is this even possible? :P
Crosswind
2007-05-03 23:55:29 UTC
#86174
I'm with Garem. Everybody and their mother already takes Taunt, because it is completely incredible. No need to make it better.
-Cross
JackOfSwords
2007-05-04 05:38:56 UTC
#86206
A percentage chance seems appropriate. A guaranteed automatic switch of attack, though, could probably be metagamed.
For instance, I can imagine a whole new nation of platemail-wearing barbarian/fighter tanks spamming taunt to draw all the attacks from the boss while the stealth fighters each nail 50 damage per round in sneak attacks.
I don't think it should be a sure-thing that the person taunted would change targets.
wcsherry
2007-05-05 02:14:06 UTC
#86334
Taunt is already broken-good on this server at our magic-level. It's probably not being changed. Sorry!
Mikhail The Heretic
2007-05-26 11:48:41 UTC
#89652
Here is another fine use of the skill of taunt.
http://youtube.com/watch?v=BPGiiMr9pys
Come on Bennett.
Kenny-285
2007-05-26 12:02:00 UTC
#89654
All hail Arnie.... king of one liners and bad dialog.
Lets Party!