I'm tired of subdual rules here to be honest, I'm prefacing this because I'm posting this with a hint of annoyance.
The DMs have given us several pvp options.
Subdual, Full Damage, and Sparring.
We all know that when a NPC attacks us on Subdual, we should *stay the hell down* because that 50 strength fire giant was on subdual so we wouldn't all die for some plot reason. That's cool with me.
What I don't like is being told "STAY DOWN" in PvP situations. A player can switch from FD to SD and back with the click of a button without breaking an attack.
I've always seen SD as a "I'm not trying to kill you" attack. If you're knocked down and a priest heals you, you could get up and fight some more.
SD is scripted so that if you're SD'ed, you can't get up right away. Once that time limit is up and you can stand, I can't see why you shouldn't.
The DMs SCRIPTED subdual this way. So I'm confused why sometimes DMs want you as a player to treat subdual differently from how its scripted. Is this an unwritten rule? That now SD is to be treated as "you can never move again until your SD'er says so, the watching DM says so, or...? I don't know."
Again, to clarify--I understand that NPC SD means *STAY DOWN* a DM didn't want to kill you, but probably capture you or prove an NPC *could* kill you so you'ld talk and not fight.
But PvP SD is not as clear, its scripted one way and occasionally DMs tell players to treat it differently from how its scripted to work even in PvP where a player can just /c subdual full_damage as a hot key and not worry or BEAT your ass into unconciousness so you don't get up; yet occasionally I hear players or even DMs complain that the guy you subdued got up after being healed, or after his scripted time of being unable to move was over.
Note, I'm not asking because this happened to me recently at all. Rather that I've heard several times in the last few months about situations like this and I'd like to see it clarified. Its become an "unwritten rule".