When you are in the inn, there are always several rooms available. However, it is often a gamble to see if the room you want to use is free. I am so tired of hearing/ saying: "Oh, sorry, I didn't know anyone was here". What was the person that wished to come into that room; An unfortunate bypasser? A Peeping Tom? Or perhaps an Assassin? To prevent accidents, perhaps place a placeable outside (I am thinking of a banner), that can change color from red to green, if you click on it. If the room's occupied, click on the banner to make it red, if it is available, click on the banner to make it green. If you do this, you'll know that the person coming into your room has the intent to do so. It may also lead to trapping doors, for security, since no one without the intent to come in, has reason to open the door (apart from unfortunate cleaning-maids :twisted:). You should see the 'placeable', as a small card you hang on your door in a hotel: 'Do not disturb'. I would love to see this implemented. It is easy to install, I believe, and it would allow for a lot of roleplaying oppertunities.
Occupied rooms, or not?
Yes!
I like.
The most simple solution to this problem:
Leave your room doors OPEN when you've finished with them. That way, everyone can SEE the room is empty and can go in the clearly empty room.
(Though one buffoon chose to open the only closed inn room door in the whole of the Rock Bottom that of course I was behind when all the other doors were clearly open and free! :lol: )
Ladocicea The most simple solution to this problem:Leave your room doors OPEN when you've finished with them. That way, everyone can SEE the room is empty and can go in the clearly empty room.
(Though one buffoon chose to open the only closed inn room door in the whole of the Rock Bottom that of course I was behind when all the other doors were clearly open and free! :lol: )
Only if you were able to lock your room door when you've paid to use it, which I would very much like to see.
I have a character who closes all the open doors when he rests, for personal reasons.
Only if you're able to lock your door? I don't understand how this is a sufficient condition for my system to work.
And if you want to close all the doors while you rest, that's a risk you're taking for yourself. Then nobody knows where you are and it's a random pick. But leave your door open once you've finished with it.
LadociceaAnd if you want to close all the doors while you rest, that's a risk you're taking for yourself. Then nobody knows where you are and it's a random pick.
That's the idea.
My point about being able to lock the door was that it prevents people from walking in on you unannounced as well. It's not really a "sufficient condition" for your system to work, but an alternative. Gives you a sense of privacy while still allowing those who wish to sneak into inn rooms for assassinations and such a chance by making the lock pickable or the door bashable.
Though, I'm not sure the ease in which something could be scripted to allow an inn room door to be locked only when it's paid for.
Okay. I still prefer my idea for the simplicity though. It takes zero DM time to implement. Just a little common sense, and it's wickedly effective.
I agree totally on ease of implementation and effectiveness. Just don't hold it against players who don't follow it for completely IC reasons.
Locking room doors would lead to pain in the ass things like people locking doors and logging off etc
Tanner I agree totally on ease of implementation and effectiveness. Just don't hold it against players who don't follow it for completely IC reasons.Some things don't need to be roleplayed. Leaving inn rooms open to deal with an OOC problem doesn't need to be made into an IC dilemma for your character. ("But my character WANTS to close all the doors!" ... oh for god's sake)
I do agree that new players don't necessarily realize this, though - and as long as there are people who for one reason or another decide to not leave the doors open even if they know of the problem, the DM-free system isn't perfect.
AntheeTanner I agree totally on ease of implementation and effectiveness. Just don't hold it against players who don't follow it for completely IC reasons.Some things don't need to be roleplayed. Leaving inn rooms open to deal with an OOC problem doesn't need to be made into an IC dilemma for your character. ("But my character WANTS to close all the doors!" ... oh for god's sake)
My character has a reason to do it ICly, and it's no dilemma for me to close them because other people want them open. For all I care, they can come through and open all the doors after I've closed them if it's perfectly in character for them to do it. If my post made it sound like I having a dilemma because my character closes the doors and some people wanted them left open, my mistake. That's not the case at all.
Naga's point is a valid one as for the locking of doors.
I do agree that new players don't necessarily realize this, though - and as long as there are people who for one reason or another decide to not leave the doors open even if they know of the problem, the DM-free system isn't perfect.
I guess that's the difference in it all. The original suggestion and the one made by Ladocicea is to rectify what seems to be an accident by most players, which doesn't really seem all that distracting to me, where as what I'm suggesting is to increase the otherwise lack of difficulty of intentional "break-ins" into occupied rooms.
Could it be scripted so that a room ALWAYS unlocks if there is noone inside? Then the locking problem wouldn't be an issue.
Also, could it be scripted that the key you get from an innkeeper would disappear on resting? That would allow people to lock doors as well, then not be able to keep it locked/log/whatever.
I will look into this. Low-priority, though.
The doors are lockable now, is this new?
I love this idea! :D
The way I've done this in modules I've made was to have the PC recieve a key when they pay for a room, them automatically remove it from their inventory when they go through the transition leaving the inn or the area of the inn where the rooms are.
Ladocicea The most simple solution to this problem:Leave your room doors OPEN when you've finished with them. That way, everyone can SEE the room is empty and can go in the clearly empty room.
Well the thing is, not everyone is that courteous, like the "One Buffoon" you talked about in your post. I think that not having a lockable door in an INN defeats the purpose of having a private place to rest in the first place. Sure, for courteous players (and their characters, mind you), seeing an open door would signify that a room was empty and could be used, but one: Wouldn't an Inn keep its doors closed and locked whenever the rooms were done being used, that way no one could just walk in whenever they pleased and..DID whatever they pleased? And two: After server restarts (I'm sure this server has them eventually) the doors reclose anyways..right?
In my opinion, a lock system would be a really good idea. I've seen it done in other servers by having, for instance, a chain hanging on the inside of the door that, when pulled, unlocked and locked the door and when someone on the outside of the door wanted in, there would be a "knock" expression that would appear. I don't know. Whatever the DM's want to do about it to make it work would be fine to me.
I'd like to remind everyone that I would like to differantiate accidental openings, and assassins. Now both can say: "Oops, wrong room. Sorry." when they find out you are paying attention. These things I'd like to be clear about. If someone enters my room, I know he did it on purpose. That gives me an IC reason to accuse/ suspect him as an assassin. Comprendez-vous?