Is it possible to change this script so that the camera doesn't move each time I swap a different dye color? I can't be the only one who thinks this is frustrating...
Camera issues with the tailoring system.
I found it infuriating, But I don't know if there is a way to fix it.
That big pillar in the room also moves the camera around to the point of being blocked. I'm moving angles every time I change anything just to continue to see the tailor.
Perhaps simply removing, or moving the pillar could fix this?
It's a load-bearing pillar.
It's also annoying that every armor set looks -completely- different on every race and depending on fat/thin, also makes it look completely different. Wish you could edit the outfit on you, like a custom made outfit would be....custom tailored.
Also, have a table of colors, each color has a number and you simply need to say the number, rather click up or down.
I saw the numbering on another server and it was awesome.
Oh man, this pissed me off so bad.
If we can find a fix, that would be sweet.
I don't really have that problem, did you try turning off the auto-zoom dialog thing that would always make the camera pan on the NPC that is speaking? Just an idea.
Linelle I don't really have that problem, did you try turning off the auto-zoom dialog thing that would always make the camera pan on the NPC that is speaking? Just an idea.
How you do it?
Options -> Controls -> Enable Dialog Zoom.
Your PC will still turn to face the speaker everytime you click on a dialogue branch, but it won't affect the camera.
Cool, thanks