DangerousDan
A problem with Lower, as far as I can establish, has been the lack of any group to fill the void the Tigereyes left. (Bear with me, as this all happened before my time.) There are plenty of interesting factions players can join, indeed, but none currently with strength enough to make things interesting. Shortly, things are increadably disperate. With the arrival fo the Tribe of the Blade, I'd hoped that they'd quickly arrive to fill the gap the Tigers left, but sadly that'd been a slower process, and a lot of the faction are dead, I understand. Whether the slowness of intergration is by the will of players or DMs, I don't know, but my feeling at the moment would be that Lower needs to have some faction solidarity of some shape or form if it is to attract newer players.More on this later.
-DD
I laughed milk out my nose.
I talked to Crosswind about this issue, he said essentially that Worn was one of the groups with the allies to fulfill the Tigereye void.
So I must again point out, there are groups with an interest to control Lower Sanctuary.
And I mean GROUPS not charactes. These GROUPS should be locating characters that align to their motives, goals, and agendas and be offering them more and more support to affect things.
Sure, let the player "gang" form or the player "demogogue" strut his stuff--but there are power brokers in Sanctuary, interest groups, citizen constituencies that should be aligning themselves with players and I do not see this happening.
To create a living and breathing world, the background characters need to do things otherwise you create a strange picture where one PC can claim that the rothe herd is depleted in the Underdark and soon Sanctuary will starve to death entirely and then dozens of PCs pick up on that idea. When the reality is that 90% of the city eats rats, not rothe--and the herds are doing great. The imbalance occurs because their is no Commoner saying "You hear the gonzos claiming the rothe are going extinct cause of over eating? We got nothing to eat down here but rat!" or "Bhast is the Mayor now? What crap is that? Good thing LOCAL GANG LEADER never sold out, me and the boys are ready to fight beside him now!" or conversely "Damn, LOCAL GANG LEADER still hates Bhast? No one down here hates him."
A simple script, which can be attached to various NPCs can accomplish amazing feats if its tied into a listener device and a data base.
Then create a number of citizens for various neighborhoods who read database statements--spoken by DMs in a special DM location.
You can have Disgruntled Upper Citizens--with more appearing or disappearing depending on how the citizens in Upper view current events. Content Citizens who are very happy. Then regular citizens--each with its own database of comments on what is happening in the city and how they view/understand it.
Do the same thing in Lower, and in Sewertown. Then players can try to affect these sentiments.
With ever PC election, there is a spate of "I'm for the necromancy laws! I'm for clarifying weapon laws!" I always go, well does the average voting citizen give a damn? Typically, voters care about --tax raises, allocation of government funds--moral issues hardly matter, weapon laws only affect adventurers who form what % of the population?
I'd like to see more demographic information reflected in game essentially.