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Item: Blindfold

Just a quick suggestion. It'd be nice if you could blindfold people after beating them up. This'd help greatly for IC reasons, mainly that it'd be easier to actually -capture- people instead of just plain killing them. It'd also make escape a lot harder if they were blindfolded and shackled.

Just an idea.

-DD

This has been suggested before. From a mechanical side, I don't think it'd work other than with a fade-to-black effect, since you can still look through the regular Blindness effect. If the latter would be the way it was implemented I don't really see a reason for it at all. I think emoting would work just as well.

I think it was voted down back then as well.

I think this is a pretty cool idea. Make its use similar to the use of shackles, in that you can only apply it to someone if they're sufficiently subdued.

Summoned Rat Arcanist This has been suggested before. From a mechanical side, I don't think it'd work other than with a fade-to-black effect, since you can still look through the regular Blindness effect. If the latter would be the way it was implemented I don't really see a reason for it at all. I think emoting would work just as well.

I think it was voted down back then as well.

Don't see why not. You miss out on a lot when blinded mechanically and if you try to resist while blindfolded you'll get the miss chance percentage and RP disadvantages.

I agree with this suggestion. It enhances role-playing.

Blindness effect is appropriate. Like Stardog said, blindness puts you at a big mechanical disadvantage. From there, the players must simply roleplay that they can't see where they are or where they're going or who's around them. The fade to black effect would make it impossible for the blinded character to hear what is going on, follow their captors, or even type really - as the fade to black takes out the whole screen, even the UI, if I recall correctly.

I like this idea. The only thing I can really see as a problem is that blindfolds are really easy to remove, unless your hands are restrained, and would be really easy to remove by anyone else as well, unlike shackles which require a key.

Maybe there could be a "/c" command to remove a blindfold on yourself or someone else, which always works unless shackled? For that matter, a blindfold could be made out of materials pretty much anyone could have so a "/c" command could work for the blindfolding part, too.

Although people aren't always very good at blindfolding, so it could be based on a skill, or only have a percentage chance at working or something.

Secutor ...as the fade to black takes out the whole screen, even the UI, if I recall correctly.
Yes, although I misunderstood the suggestion, it seems. I was under the impression the intention was to prevent the player from seeing rather than just making the blindfolded worse at combat (which essentially is what Blindness does).

Unless you attach the autofollow scripts to them, they need to be able to see somewhat if you want to move them at all.

Just got a brilliant idea:

Crone Fight Nights: The Blindfolded Brawls Edition!

I'm envisaging some Star Wars IV: A New Hope style action.

The follow comment makes a good point. As for removing it while shackled, I think there's a chain from the chain between the wrist shackles to the chain between the ankle shackles. At least on cop shows it's like that I think. So you can't raise your hands more than halfway.

Summoned Rat Arcanist This has been suggested before. From a mechanical side, I don't think it'd work other than with a fade-to-black effect, since you can still look through the regular Blindness effect. If the latter would be the way it was implemented I don't really see a reason for it at all. I think emoting would work just as well.

I think it was voted down back then as well.

Actually, I like to see what you call as seeing through the blindness effect being like seeing a transparent figure when someone's sneaking around - you're hearing people, you just can't see them. In the same manner, you can't see any of the terrain around you, but you can see the terrain that's close - you can feel that there's some water here, and that there's a wall here, etcetera.

It's a sad thing that deafness doesn't cancel what I just mentioned out, though, because that'd be completely awesome.

Bumpies.

I think this is a good, relatively simple idea.